splitscreen multi-input player controller
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using System;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.Serialization;
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[RequireComponent(typeof(BoxCollider2D))]
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@ -12,7 +13,8 @@ public class PlayerController2D : MonoBehaviour {
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[SerializeField] private bool allowAirControl = true;
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[FormerlySerializedAs("GroundedRadius")] [SerializeField] private float groundedRadius = .2f;
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[SerializeField] private bool isGrounded;
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[SerializeField] private bool isJoystickPlayer = false;
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private BoxCollider2D _boxCollider;
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private Rigidbody2D _rigidbody;
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private Vector2 _velocity = Vector2.zero;
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}
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private void Update() {
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float moveAmount = Input.GetAxisRaw("Horizontal");
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bool isJumping = Input.GetButtonDown("Jump");
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// get input depending on if we aisPre using gamepad or not
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float moveAmount;
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bool isJumping;
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if (isJoystickPlayer) {
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var gamepad = Gamepad.current;
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if (gamepad == null) {
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Debug.LogError("A gamepad player is present but no gamepad is connected");
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}
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moveAmount = gamepad.leftStick.ReadValue().x;
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isJumping = gamepad.aButton.wasPressedThisFrame;
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} else {
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var keyboard = Keyboard.current;
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if (keyboard == null) {
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Debug.LogError("A keyboard player is present but no keyboard is connected");
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}
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moveAmount = 0;
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moveAmount += keyboard.dKey.isPressed ? 1 : 0;
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moveAmount -= keyboard.aKey.isPressed ? 1 : 0;
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isJumping = keyboard.spaceKey.wasPressedThisFrame;
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}
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if (isGrounded || allowAirControl) {
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Vector2 target = new Vector2(moveAmount * speed, _rigidbody.velocity.y);
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_rigidbody.velocity = Vector2.SmoothDamp(_rigidbody.velocity, target, ref _velocity, movementSmoothing);
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@ -5,6 +5,7 @@
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"com.unity.ide.rider": "3.0.21",
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"com.unity.ide.vscode": "1.2.5",
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"com.unity.inputsystem": "1.5.1",
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"com.unity.test-framework": "1.1.31",
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"com.unity.timeline": "1.6.4",
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|
|
@ -147,6 +147,15 @@
|
|||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.inputsystem": {
|
||||
"version": "1.5.1",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.uielements": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.mathematics": {
|
||||
"version": "1.2.6",
|
||||
"depth": 2,
|
||||
|
|
|
@ -12,7 +12,7 @@ PlayerSettings:
|
|||
targetDevice: 2
|
||||
useOnDemandResources: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: DefaultCompany
|
||||
companyName: coredoesdev
|
||||
productName: Timewarp
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
|
@ -690,7 +690,7 @@ PlayerSettings:
|
|||
allowUnsafeCode: 0
|
||||
useDeterministicCompilation: 1
|
||||
enableRoslynAnalyzers: 1
|
||||
selectedPlatform: 0
|
||||
selectedPlatform: 2
|
||||
additionalIl2CppArgs:
|
||||
scriptingRuntimeVersion: 1
|
||||
gcIncremental: 1
|
||||
|
@ -767,7 +767,7 @@ PlayerSettings:
|
|||
m_VersionCode: 1
|
||||
m_VersionName:
|
||||
apiCompatibilityLevel: 6
|
||||
activeInputHandler: 0
|
||||
activeInputHandler: 2
|
||||
windowsGamepadBackendHint: 0
|
||||
cloudProjectId:
|
||||
framebufferDepthMemorylessMode: 0
|
||||
|
|
Loading…
Reference in New Issue