basic player controller
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DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,50 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
[RequireComponent(typeof(BoxCollider2D))]
|
||||
[RequireComponent(typeof(Rigidbody2D))]
|
||||
public class PlayerController2D : MonoBehaviour {
|
||||
[SerializeField] private float speed = 9;
|
||||
[FormerlySerializedAs("jumpHeight")] [SerializeField] private float jumpForce = 300;
|
||||
[SerializeField] private float movementSmoothing = .4f;
|
||||
[SerializeField] private LayerMask whatIsGround;
|
||||
[SerializeField] private bool allowAirControl = true;
|
||||
[FormerlySerializedAs("GroundedRadius")] [SerializeField] private float groundedRadius = .2f;
|
||||
[SerializeField] private bool isGrounded;
|
||||
|
||||
private BoxCollider2D _boxCollider;
|
||||
private Rigidbody2D _rigidbody;
|
||||
private Vector2 _velocity = Vector2.zero;
|
||||
|
||||
private void Awake() {
|
||||
_boxCollider = GetComponent<BoxCollider2D>();
|
||||
_rigidbody = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
private void FixedUpdate() {
|
||||
isGrounded = false;
|
||||
|
||||
Collider2D[] colliders = Physics2D.OverlapCircleAll(_boxCollider.bounds.min, groundedRadius, whatIsGround);
|
||||
foreach (Collider2D collider in colliders) {
|
||||
if (collider != _boxCollider) {
|
||||
isGrounded = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
float moveAmount = Input.GetAxisRaw("Horizontal");
|
||||
bool isJumping = Input.GetButtonDown("Jump");
|
||||
|
||||
if (isGrounded || allowAirControl) {
|
||||
Vector2 target = new Vector2(moveAmount * speed, _rigidbody.velocity.y);
|
||||
_rigidbody.velocity = Vector2.SmoothDamp(_rigidbody.velocity, target, ref _velocity, movementSmoothing);
|
||||
}
|
||||
|
||||
if (isGrounded && isJumping) {
|
||||
isGrounded = false;
|
||||
_rigidbody.AddForce(new Vector2(0f, jumpForce));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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||||
guid: 4be0c52a694c5f880a7dce12664a2577
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -2,7 +2,7 @@
|
|||
"dependencies": {
|
||||
"com.unity.collab-proxy": "2.0.3",
|
||||
"com.unity.feature.2d": "1.0.0",
|
||||
"com.unity.ide.rider": "3.0.18",
|
||||
"com.unity.ide.rider": "3.0.21",
|
||||
"com.unity.ide.visualstudio": "2.0.17",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.test-framework": "1.1.31",
|
||||
|
|
|
@ -123,7 +123,7 @@
|
|||
}
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.18",
|
||||
"version": "3.0.21",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
|
|
@ -43,7 +43,7 @@ Physics2DSettings:
|
|||
m_QueriesStartInColliders: 1
|
||||
m_CallbacksOnDisable: 1
|
||||
m_ReuseCollisionCallbacks: 1
|
||||
m_AutoSyncTransforms: 0
|
||||
m_AutoSyncTransforms: 1
|
||||
m_AlwaysShowColliders: 0
|
||||
m_ShowColliderSleep: 1
|
||||
m_ShowColliderContacts: 0
|
||||
|
|
|
@ -0,0 +1,167 @@
|
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{
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"templatePinStates": [],
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"dependencyTypeInfos": [
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{
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"userAdded": false,
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"type": "UnityEngine.AnimationClip",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEditor.Animations.AnimatorController",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEngine.AnimatorOverrideController",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEditor.Audio.AudioMixerController",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEngine.ComputeShader",
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"ignore": true,
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"defaultInstantiationMode": 1,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Cubemap",
|
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"ignore": false,
|
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEngine.GameObject",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEditor.LightingDataAsset",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": false
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},
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{
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"userAdded": false,
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"type": "UnityEngine.LightingSettings",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Material",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEditor.MonoScript",
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"ignore": true,
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"defaultInstantiationMode": 1,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEngine.PhysicMaterial",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEngine.PhysicsMaterial2D",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
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"ignore": false,
|
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Rendering.VolumeProfile",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEditor.SceneAsset",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": false
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Shader",
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"ignore": true,
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"defaultInstantiationMode": 1,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEngine.ShaderVariantCollection",
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"ignore": true,
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"defaultInstantiationMode": 1,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Texture",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Texture2D",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Timeline.TimelineAsset",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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}
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],
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"defaultDependencyTypeInfo": {
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"userAdded": false,
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"type": "<default_scene_template_dependencies>",
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"ignore": false,
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"defaultInstantiationMode": 1,
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"supportsModification": true
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},
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"newSceneOverride": 0
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}
|
|
@ -11,7 +11,7 @@ TagManager:
|
|||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
- Ground
|
||||
-
|
||||
-
|
||||
-
|
||||
|
|
Loading…
Reference in New Issue