basic player controller
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m_LocalScale: {x: 1, y: 2.45, z: 1}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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|
--- !u!61 &1341755516
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|
BoxCollider2D:
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|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 1, y: 1}
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|
newSize: {x: 1, y: 1}
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adaptiveTilingThreshold: 0.5
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|
drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 1, y: 1}
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m_EdgeRadius: 0
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--- !u!114 &1341755517
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1341755512}
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m_Script: {fileID: 11500000, guid: 4be0c52a694c5f880a7dce12664a2577, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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|
speed: 9
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||||||
|
jumpForce: 200
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||||||
|
movementSmoothing: 0.05
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|
whatIsGround:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 64
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||||||
|
allowAirControl: 0
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groundedRadius: 0.2
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|
isGrounded: 0
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|
--- !u!50 &1341755518
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|
Rigidbody2D:
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|
serializedVersion: 4
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1341755512}
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m_BodyType: 0
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m_Simulated: 1
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m_UseFullKinematicContacts: 0
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m_Mass: 1
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m_LinearDrag: 0
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m_AngularDrag: 0.05
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m_GravityScale: 1
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m_Material: {fileID: 0}
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m_Interpolate: 0
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m_SleepingMode: 1
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m_CollisionDetection: 0
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m_Constraints: 4
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|
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 883b213c5963071c68ec5332d5da0aa8
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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|
assetBundleVariant:
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|
@ -0,0 +1,50 @@
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(BoxCollider2D))]
|
||||||
|
[RequireComponent(typeof(Rigidbody2D))]
|
||||||
|
public class PlayerController2D : MonoBehaviour {
|
||||||
|
[SerializeField] private float speed = 9;
|
||||||
|
[FormerlySerializedAs("jumpHeight")] [SerializeField] private float jumpForce = 300;
|
||||||
|
[SerializeField] private float movementSmoothing = .4f;
|
||||||
|
[SerializeField] private LayerMask whatIsGround;
|
||||||
|
[SerializeField] private bool allowAirControl = true;
|
||||||
|
[FormerlySerializedAs("GroundedRadius")] [SerializeField] private float groundedRadius = .2f;
|
||||||
|
[SerializeField] private bool isGrounded;
|
||||||
|
|
||||||
|
private BoxCollider2D _boxCollider;
|
||||||
|
private Rigidbody2D _rigidbody;
|
||||||
|
private Vector2 _velocity = Vector2.zero;
|
||||||
|
|
||||||
|
private void Awake() {
|
||||||
|
_boxCollider = GetComponent<BoxCollider2D>();
|
||||||
|
_rigidbody = GetComponent<Rigidbody2D>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate() {
|
||||||
|
isGrounded = false;
|
||||||
|
|
||||||
|
Collider2D[] colliders = Physics2D.OverlapCircleAll(_boxCollider.bounds.min, groundedRadius, whatIsGround);
|
||||||
|
foreach (Collider2D collider in colliders) {
|
||||||
|
if (collider != _boxCollider) {
|
||||||
|
isGrounded = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
float moveAmount = Input.GetAxisRaw("Horizontal");
|
||||||
|
bool isJumping = Input.GetButtonDown("Jump");
|
||||||
|
|
||||||
|
if (isGrounded || allowAirControl) {
|
||||||
|
Vector2 target = new Vector2(moveAmount * speed, _rigidbody.velocity.y);
|
||||||
|
_rigidbody.velocity = Vector2.SmoothDamp(_rigidbody.velocity, target, ref _velocity, movementSmoothing);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isGrounded && isJumping) {
|
||||||
|
isGrounded = false;
|
||||||
|
_rigidbody.AddForce(new Vector2(0f, jumpForce));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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guid: 4be0c52a694c5f880a7dce12664a2577
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -2,7 +2,7 @@
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.collab-proxy": "2.0.3",
|
"com.unity.collab-proxy": "2.0.3",
|
||||||
"com.unity.feature.2d": "1.0.0",
|
"com.unity.feature.2d": "1.0.0",
|
||||||
"com.unity.ide.rider": "3.0.18",
|
"com.unity.ide.rider": "3.0.21",
|
||||||
"com.unity.ide.visualstudio": "2.0.17",
|
"com.unity.ide.visualstudio": "2.0.17",
|
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"com.unity.ide.vscode": "1.2.5",
|
"com.unity.ide.vscode": "1.2.5",
|
||||||
"com.unity.test-framework": "1.1.31",
|
"com.unity.test-framework": "1.1.31",
|
||||||
|
|
|
@ -123,7 +123,7 @@
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"com.unity.ide.rider": {
|
"com.unity.ide.rider": {
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||||||
"version": "3.0.18",
|
"version": "3.0.21",
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"depth": 0,
|
"depth": 0,
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"source": "registry",
|
"source": "registry",
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"dependencies": {
|
"dependencies": {
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||||||
|
|
|
@ -43,7 +43,7 @@ Physics2DSettings:
|
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m_QueriesStartInColliders: 1
|
m_QueriesStartInColliders: 1
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m_CallbacksOnDisable: 1
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m_CallbacksOnDisable: 1
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m_ReuseCollisionCallbacks: 1
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m_ReuseCollisionCallbacks: 1
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m_AutoSyncTransforms: 1
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m_AlwaysShowColliders: 0
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m_AlwaysShowColliders: 0
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m_ShowColliderSleep: 1
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m_ShowColliderSleep: 1
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m_ShowColliderContacts: 0
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m_ShowColliderContacts: 0
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|
|
|
@ -0,0 +1,167 @@
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{
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"templatePinStates": [],
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"dependencyTypeInfos": [
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{
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},
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},
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{
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"type": "UnityEngine.AnimatorOverrideController",
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"ignore": false,
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},
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{
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"supportsModification": true
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},
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{
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"userAdded": false,
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"ignore": false,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"ignore": false,
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"supportsModification": true
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"ignore": false,
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"supportsModification": false
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},
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{
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"userAdded": false,
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"type": "UnityEngine.LightingSettings",
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"ignore": false,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Material",
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"ignore": false,
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"supportsModification": true
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{
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"type": "UnityEditor.MonoScript",
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"ignore": true,
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"defaultInstantiationMode": 1,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEngine.PhysicMaterial",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEngine.PhysicsMaterial2D",
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"ignore": false,
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"supportsModification": true
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"ignore": false,
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"supportsModification": true
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"userAdded": false,
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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{
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"userAdded": false,
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"type": "UnityEngine.Rendering.VolumeProfile",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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{
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"userAdded": false,
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"type": "UnityEditor.SceneAsset",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": false
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Shader",
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|
"ignore": true,
|
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"defaultInstantiationMode": 1,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEngine.ShaderVariantCollection",
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"ignore": true,
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"defaultInstantiationMode": 1,
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"supportsModification": true
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},
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{
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|
"userAdded": false,
|
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"type": "UnityEngine.Texture",
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|
"ignore": false,
|
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|
"defaultInstantiationMode": 0,
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|
"supportsModification": true
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||||||
|
},
|
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|
{
|
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|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture2D",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
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|
"supportsModification": true
|
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|
},
|
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|
{
|
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|
"userAdded": false,
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|
"type": "UnityEngine.Timeline.TimelineAsset",
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|
"ignore": false,
|
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"defaultInstantiationMode": 0,
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"supportsModification": true
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|
}
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|
],
|
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|
"defaultDependencyTypeInfo": {
|
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|
"userAdded": false,
|
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|
"type": "<default_scene_template_dependencies>",
|
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|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 1,
|
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|
"supportsModification": true
|
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|
},
|
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|
"newSceneOverride": 0
|
||||||
|
}
|
|
@ -11,7 +11,7 @@ TagManager:
|
||||||
-
|
-
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
-
|
- Ground
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|
Loading…
Reference in New Issue