testserver/patches/server/0395-Dead-Player-s-shouldn-...

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 2 Apr 2020 19:31:16 -0400
Subject: [PATCH] Dead Player's shouldn't be able to move
This fixes a lot of game state issues where packets were delayed for processing
due to 1.15's new queue but processed while dead.
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index 19b5538e54f1c6073c3478393c1388ffca33291e..e9db4d972abfd7807137e32abc8b1096be4776b5 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -1104,7 +1104,7 @@ public abstract class Player extends LivingEntity {
@Override
protected boolean isImmobile() {
- return super.isImmobile() || this.isSleeping();
+ return super.isImmobile() || this.isSleeping() || this.isRemoved() || !valid; // Paper - player's who are dead or not in a world shouldn't move...
}
@Override