Looks like they would not have been removed if they disconnected during the chunk load, preventing the world from being unloaded.
19 lines
1.3 KiB
Diff
19 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Tue, 22 Jun 2021 19:58:53 +0100
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Subject: [PATCH] Ensure disconnect for book edit is called on main
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index b87d5dda2ac847cdc4c83b713568d9e9a37d0c8f..6d3929916da5ea45c5f9f3d0d11b3bd4db9660ef 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1213,7 +1213,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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// Paper end
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// CraftBukkit start
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if (this.lastBookTick + 20 > MinecraftServer.currentTick) {
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- this.disconnect("Book edited too quickly!", org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_ACTION); // Paper - kick event cause
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+ server.scheduleOnMain(() -> this.disconnect("Book edited too quickly!", org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_ACTION)); // Paper - kick event cause // Paper - Also ensure this is called on main
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return;
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}
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this.lastBookTick = MinecraftServer.currentTick;
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