Looks like they would not have been removed if they disconnected during the chunk load, preventing the world from being unloaded.
18 lines
1.3 KiB
Diff
18 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: chickeneer <emcchickeneer@gmail.com>
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Date: Thu, 22 Apr 2021 19:02:07 -0700
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Subject: [PATCH] fix PlayerItemHeldEvent firing twice
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index ed1b8507c98cbc11ec6dd3ceae2800bd69d99cf2..35b906d74a4cc03a5878cedff2ee9e694bb03ad4 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2053,6 +2053,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel());
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if (this.player.isImmobile()) return; // CraftBukkit
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if (packet.getSlot() >= 0 && packet.getSlot() < Inventory.getSelectionSize()) {
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+ if (packet.getSlot() == this.player.getInventory().selected) { return; } // Paper - don't fire itemheldevent when there wasn't a slot change
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PlayerItemHeldEvent event = new PlayerItemHeldEvent(this.getCraftPlayer(), this.player.getInventory().selected, packet.getSlot());
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this.cserver.getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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