testserver/patches/server/0940-Fix-MC-121048.patch

27 lines
1.3 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MelnCat <melncatuwu@gmail.com>
Date: Mon, 3 Oct 2022 07:53:37 -0700
Subject: [PATCH] Fix MC-121048
This moves the setHealth call to below the recordDamage call to prevent
recordDamage from clearing the CombatTracker, since recordDamage will
clear the CombatTracker if the entity is dead. This fixes death messages
such as the "doomed to fall" messages.
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 0318c9483a4d96eb39ff4df9054a9e6398186bc3..c6cbf02c784d4b0a39c61cd65e777fe04e3c3772 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -2194,8 +2194,10 @@ public abstract class LivingEntity extends Entity {
// CraftBukkit end
float f3 = this.getHealth();
- this.setHealth(f3 - f);
+ // Paper start - MC-121048
this.getCombatTracker().recordDamage(damagesource, f3, f);
+ this.setHealth(f3 - f);
+ // Paper end
// CraftBukkit start
if (!human) {
this.setAbsorptionAmount(this.getAbsorptionAmount() - f);