testserver/patches/server/0916-Set-position-before-pl...

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Sat, 6 Aug 2022 18:10:14 -0400
Subject: [PATCH] Set position before player sending on dimension change
This causes a moment where the player entity is sent with the previous location, and the
teleport packet which is sent shortly after is meant to correct that.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 5fca2fc3733880721ae6ff2db020c9809bfffc16..af7acb628b84539b1ee5ef1934f75f091c4cd91e 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1141,6 +1141,7 @@ public class ServerPlayer extends Player {
// CraftBukkit end
this.setLevel(worldserver);
+ this.moveTo(exit.getX(), exit.getY(), exit.getZ(), exit.getYaw(), exit.getPitch()); // Paper - Set the location before
worldserver.addDuringPortalTeleport(this);
this.connection.teleport(exit); // CraftBukkit - use internal teleport without event
this.connection.resetPosition(); // CraftBukkit - sync position after changing it (from PortalTravelAgent#findAndteleport)