Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: e9ce88b9 SPIGOT-6562: Add more specific sculk sensor event CraftBukkit Changes: d7ef1e91 SPIGOT-6558: Attempt to improve SkullMeta e7a63287 SPIGOT-6562: Add more specific sculk sensor event
36 lines
2 KiB
Diff
36 lines
2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: HexedHero <6012891+HexedHero@users.noreply.github.com>
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Date: Fri, 23 Apr 2021 22:42:42 +0100
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Subject: [PATCH] Fix anchor respawn acting as a bed respawn from the end
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portal
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index b744653a7508ba2aea859709e7ea3c58fbb586cf..508fdb0b07bc4e45c630a2c4b731ffdaa3a5711a 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -841,6 +841,7 @@ public abstract class PlayerList {
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// Paper start
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boolean isBedSpawn = false;
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+ boolean isAnchorSpawn = false;
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boolean isRespawn = false;
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boolean isLocAltered = false; // Paper - Fix SPIGOT-5989
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// Paper end
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@@ -861,6 +862,7 @@ public abstract class PlayerList {
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if (optional.isPresent()) {
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BlockState iblockdata = worldserver1.getBlockState(blockposition);
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boolean flag3 = iblockdata.is(Blocks.RESPAWN_ANCHOR);
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+ isAnchorSpawn = flag3; // Paper - Fix anchor respawn acting as a bed respawn from the end portal
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Vec3 vec3d = (Vec3) optional.get();
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float f1;
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@@ -888,7 +890,7 @@ public abstract class PlayerList {
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}
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Player respawnPlayer = this.cserver.getPlayer(entityplayer1);
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- PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !flag2, flag2);
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+ PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !isAnchorSpawn, isAnchorSpawn); // Paper - Fix anchor respawn acting as a bed respawn from the end portal
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this.cserver.getPluginManager().callEvent(respawnEvent);
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// Spigot Start
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if (entityplayer.connection.isDisconnected()) {
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