59 lines
3.0 KiB
Diff
59 lines
3.0 KiB
Diff
From bfe4057567647862f7f8c377acc4bff3788e42d5 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 28 Sep 2018 20:46:29 -0400
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Subject: [PATCH] Optimize Light Recalculations
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The server triggers light recalculations even if the new block
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is the same as the old block. At this time, BlockData Properties
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do not impact light calculations.
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So the only way light should change, is if the block itself
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changes from 1 block to another.
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Additionally, as of 1.13, water now only blocks 1 light level
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instead of 3, meaning that light level decreasing is the same as air.
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This means, transitions between water and air also do not need
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to recalculate light, which saves a TON of updates caused by
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fluids flowing.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 53aab97866..dad294ecbe 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -103,6 +103,9 @@ public class Chunk implements IChunkAccess {
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// Keep this synced with entitySlices.add() and entitySlices.remove()
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private final int[] itemCounts = new int[16];
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private final int[] inventoryEntityCounts = new int[16];
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+ public static boolean shouldRecheckLight(Block block, Block block1) {
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+ return !(block == block1 || (block1 == Blocks.WATER && block == Blocks.AIR) || (block == Blocks.WATER && block1 == Blocks.AIR));
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+ }
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// Paper end
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public boolean areNeighborsLoaded(final int radius) {
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switch (radius) {
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@@ -578,7 +581,7 @@ public class Chunk implements IChunkAccess {
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} else {
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if (flag1) {
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this.initLighting();
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- } else {
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+ } else if (shouldRecheckLight(block, block1)) { // Paper - Optimize light recalculations
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this.runOrQueueLightUpdate(() -> { // Paper - Queue light update
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int i1 = iblockdata.b(this.world, blockposition);
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int j1 = iblockdata1.b(this.world, blockposition);
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 13f69f1b82..cd25bf3d9e 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -444,7 +444,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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} else {
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IBlockData iblockdata2 = this.getType(blockposition);
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- if (iblockdata2.b(this, blockposition) != iblockdata1.b(this, blockposition) || iblockdata2.e() != iblockdata1.e()) {
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+ if (Chunk.shouldRecheckLight(iblockdata.getBlock(), iblockdata2.getBlock()) && iblockdata2.b(this, blockposition) != iblockdata1.b(this, blockposition) || iblockdata2.e() != iblockdata1.e()) { // Paper - optimize light recalculations
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this.methodProfiler.a("checkLight");
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chunk.runOrQueueLightUpdate(() -> this.r(blockposition)); // Paper - Queue light update
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this.methodProfiler.e();
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--
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2.19.0
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