testserver/Spigot-Server-Patches/0406-Extend-BlockStateListP...

135 lines
5.1 KiB
Diff

From 3c048e89df0608e4a5187df2ddc1c36956b11df5 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 8 Nov 2018 04:53:00 +0000
Subject: [PATCH] Extend BlockStateListPopulator
extends BlockStateListPopulator to suppport checking block types in the
physical world it's representing, allowing for blocks making modifications
to the world to maintain proper state.
diff --git a/src/main/java/net/minecraft/server/BlockSponge.java b/src/main/java/net/minecraft/server/BlockSponge.java
index 987af9c3de..6e52d46952 100644
--- a/src/main/java/net/minecraft/server/BlockSponge.java
+++ b/src/main/java/net/minecraft/server/BlockSponge.java
@@ -68,7 +68,7 @@ public class BlockSponge extends Block {
linkedlist.add(new Tuple(blockposition2, Integer.valueOf(j + 1)));
}
} else if (material == Material.WATER_PLANT || material == Material.REPLACEABLE_WATER_PLANT) {
- // iblockdata.a(world, blockposition2, 0);
+ iblockdata.a(blockList, blockposition2, 0); // Paper
blockList.setTypeAndData(blockposition2, Blocks.AIR.getBlockData(), 3); // CraftBukkit
++i;
if (j < 6) {
@@ -96,12 +96,14 @@ public class BlockSponge extends Block {
for (CraftBlockState block : blocks) {
BlockPosition blockposition2 = new BlockPosition(block.getX(), block.getY(), block.getZ());
+ /* // Paper start
IBlockData iblockdata = world.getType(blockposition2);
Material material = iblockdata.getMaterial();
if (material == Material.WATER_PLANT || material == Material.REPLACEABLE_WATER_PLANT) {
iblockdata.a(world, blockposition2, 0);
}
+ */ // Paper end
world.setTypeAndData(blockposition2, block.getHandle(), block.getFlag());
}
diff --git a/src/main/java/org/bukkit/craftbukkit/util/BlockStateListPopulator.java b/src/main/java/org/bukkit/craftbukkit/util/BlockStateListPopulator.java
index 165843ddfe..8482abd054 100644
--- a/src/main/java/org/bukkit/craftbukkit/util/BlockStateListPopulator.java
+++ b/src/main/java/org/bukkit/craftbukkit/util/BlockStateListPopulator.java
@@ -4,8 +4,12 @@ import java.util.ArrayList;
import java.util.LinkedHashMap;
import java.util.List;
+import net.minecraft.server.Block;
import net.minecraft.server.BlockPosition;
+import net.minecraft.server.FluidType;
import net.minecraft.server.IBlockData;
+import net.minecraft.server.TickList;
+import net.minecraft.server.TickListPriority;
import net.minecraft.server.World;
import org.bukkit.block.BlockState;
@@ -14,6 +18,41 @@ import org.bukkit.craftbukkit.block.CraftBlockState;
public class BlockStateListPopulator extends DummyGeneratorAccess {
private final World world;
private final LinkedHashMap<BlockPosition, CraftBlockState> list;
+ // Paper start
+ private final TickList<FluidType> fluidTickList = new TickList<FluidType>() {
+ @Override
+ public boolean a(BlockPosition var1, FluidType var2) {
+ return BlockStateListPopulator.super.I().a(var1, var2);
+ }
+
+ @Override
+ public void a(BlockPosition var1, FluidType var2, int var3, TickListPriority var4) {
+
+ }
+
+ @Override
+ public boolean b(BlockPosition var1, FluidType var2) {
+ return false;
+ }
+ };
+
+ private TickList<Block> blockTickList = new TickList<Block>() {
+ @Override
+ public boolean a(BlockPosition var1, Block var2) {
+ return BlockStateListPopulator.super.J().a(var1, var2);
+ }
+
+ @Override
+ public void a(BlockPosition var1, Block var2, int var3, TickListPriority var4) {
+
+ }
+
+ @Override
+ public boolean b(BlockPosition var1, Block var2) {
+ return false;
+ }
+ };
+ // Paper end
public BlockStateListPopulator(World world) {
this(world, new LinkedHashMap<>());
@@ -45,4 +84,34 @@ public class BlockStateListPopulator extends DummyGeneratorAccess {
public World getWorld() {
return world;
}
+
+ // Paper start
+ @Override
+ public IBlockData getType(BlockPosition bp) {
+ CraftBlockState craftState = list.get(bp);
+ if (craftState != null) {
+ return craftState.getHandle();
+ } else {
+ return world.getType(bp);
+ }
+ }
+
+ // Do nothing, this will be ran when the block is actually placed into the world
+ @Override
+ public void update(BlockPosition bp, Block block) {}
+
+ // Dumb tick lists, we rely upon block placement into the world updating this info
+ // no obfhelpers intentional, design of these classes do not favor them, and easier
+ // to just rework on upgrade...
+ @Override
+ public TickList<FluidType> I() {
+ return fluidTickList;
+ }
+
+ @Override
+ public TickList<Block> J() {
+ return blockTickList;
+ }
+
+ // paper end
}
--
2.19.1