testserver/patches/server/0755-Do-not-run-close-logic...

69 lines
4.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 11 Mar 2021 03:03:32 -0800
Subject: [PATCH] Do not run close logic for inventories on chunk unload
Still call the event and change the active container though. We
want to avoid close logic because it's possible to load the
chunk through it. This should also be OK from a leak prevention/
state desync POV because the TE is getting unloaded anyways.
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index f1b9affe2e971203f9a72d3abbf902559e0b04e5..34497bf24046225108c47f1faf52bb1830f56d14 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1206,9 +1206,13 @@ public class ServerLevel extends Level implements WorldGenLevel {
// Spigot Start
for (net.minecraft.world.level.block.entity.BlockEntity tileentity : chunk.getBlockEntities().values()) {
if (tileentity instanceof net.minecraft.world.Container) {
+ // Paper start - this area looks like it can load chunks, change the behavior
+ // chests for example can apply physics to the world
+ // so instead we just change the active container and call the event
for (org.bukkit.entity.HumanEntity h : Lists.newArrayList(((net.minecraft.world.Container) tileentity).getViewers())) {
- h.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper
+ ((org.bukkit.craftbukkit.entity.CraftHumanEntity)h).getHandle().closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper
}
+ // Tuiniy end
}
}
// Spigot End
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 3e0c5379e40607554324e8fdc72a0f2a71ec7aaa..44b2429d9cc20bdebe58203f973382a4f7ea4c6c 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1564,6 +1564,18 @@ public class ServerPlayer extends Player {
this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
this.doCloseContainer();
}
+ // Paper start - special close for unloaded inventory
+ @Override
+ public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
+ // copied from above
+ CraftEventFactory.handleInventoryCloseEvent(this, reason); // CraftBukkit
+ // Paper end
+ // copied from below
+ this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
+ this.containerMenu = this.inventoryMenu;
+ // do not run close logic
+ }
+ // Paper end - special close for unloaded inventory
public void doCloseContainer() {
this.containerMenu.removed((Player) this);
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index d8780f06efc261a42389e466573a0bcf10c333f6..cea92f1dc663bf0648b2bd877d86ca380a517bc9 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -498,6 +498,11 @@ public abstract class Player extends LivingEntity {
this.containerMenu = this.inventoryMenu;
}
// Paper end
+ // Paper start - special close for unloaded inventory
+ public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
+ this.containerMenu = this.inventoryMenu;
+ }
+ // Paper end - special close for unloaded inventory
public void closeContainer() {
this.containerMenu = this.inventoryMenu;