testserver/patches/server/0706-add-per-world-spawn-li...

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2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: chase <chasewhip20@gmail.com>
Date: Wed, 2 Dec 2020 22:43:39 -0800
Subject: [PATCH] add per world spawn limits
Taken from #2982. Credit to Chasewhip8
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index be0bc4793976e28d32b36c9d57cf1e4961065b61..a0149014d5ab5b5905caf432cdbfa50b179bb881 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -676,6 +676,19 @@ public class PaperWorldConfig {
zombieVillagerInfectionChance = getDouble("zombie-villager-infection-chance", zombieVillagerInfectionChance);
}
+ public int spawnLimitMonsters = -1;
+ public int spawnLimitAnimals = -1;
+ public int spawnLimitWaterAnimals = -1;
+ public int spawnLimitWaterAmbient = -1;
+ public int spawnLimitAmbient = -1;
+ private void perWorldSpawnLimits() {
+ spawnLimitMonsters = getInt("spawn-limits.monsters", spawnLimitMonsters);
+ spawnLimitAnimals = getInt("spawn-limits.animals", spawnLimitAnimals);
+ spawnLimitWaterAnimals = getInt("spawn-limits.water-animals", spawnLimitWaterAnimals);
+ spawnLimitWaterAmbient = getInt("spawn-limits.water-ambient", spawnLimitWaterAmbient);
+ spawnLimitAmbient = getInt("spawn-limits.ambient", spawnLimitAmbient);
+ }
+
public int lightQueueSize = 20;
private void lightQueueSize() {
lightQueueSize = getInt("light-queue-size", lightQueueSize);
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 72750570065753df1515f7c99124b5e4e97bee64..1c319b83652d8959d858545a7755d377c4ffd402 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -211,6 +211,13 @@ public class CraftWorld extends CraftRegionAccessor implements World {
this.biomeProvider = biomeProvider;
this.environment = env;
+ // Paper start - per world spawn limits
+ this.monsterSpawn = this.world.paperConfig.spawnLimitMonsters;
+ this.animalSpawn = this.world.paperConfig.spawnLimitAnimals;
+ this.waterAnimalSpawn = this.world.paperConfig.spawnLimitWaterAnimals;
+ this.waterAmbientSpawn = this.world.paperConfig.spawnLimitWaterAmbient;
+ this.ambientSpawn = this.world.paperConfig.spawnLimitAmbient;
+ // Paper end
}
@Override