testserver/Spigot-Server-Patches/0459-Mid-Tick-Chunk-Tasks-S...

264 lines
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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 9 Apr 2020 00:09:26 -0400
Subject: [PATCH] Mid Tick Chunk Tasks - Speed up processing of chunk loads and
generation
Credit to Spotted for the idea
A lot of the new chunk system requires constant back and forth the main thread
to handle priority scheduling and ensuring conflicting tasks do not run at the
same time.
The issue is, these queues are only checked at either:
A) Sync Chunk Loads
B) End of Tick while sleeping
This results in generating chunks sitting waiting for a full tick to
complete before it will even start the next unit of work to do.
Additionally, this also delays loading of chunks until this same timing.
We will now periodically poll the chunk task queues throughout the tick,
looking for work to do.
We do this in a fair method that considers all worlds, not just the one being
ticked, so that each world can get 1 task procesed each before the next pass.
In a view distance of 15, chunk loading performance was visually faster on the client.
Flying at high speed in spectator mode was able to keep up with chunk loading (as long as they are already generated)
diff --git a/src/main/java/co/aikar/timings/MinecraftTimings.java b/src/main/java/co/aikar/timings/MinecraftTimings.java
index 223d3b1125d0781758c45c6b469e6cccd13f187a..37341d2d2e7010b403708b6fc52524e8e36492c5 100644
--- a/src/main/java/co/aikar/timings/MinecraftTimings.java
+++ b/src/main/java/co/aikar/timings/MinecraftTimings.java
@@ -13,6 +13,7 @@ import java.util.Map;
public final class MinecraftTimings {
public static final Timing serverOversleep = Timings.ofSafe("Server Oversleep");
+ public static final Timing midTickChunkTasks = Timings.ofSafe("Mid Tick Chunk Tasks");
public static final Timing playerListTimer = Timings.ofSafe("Player List");
public static final Timing commandFunctionsTimer = Timings.ofSafe("Command Functions");
public static final Timing connectionTimer = Timings.ofSafe("Connection Handler");
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index 647f6fc8efb350fbd0bc4c40358a998f8b89b96a..9f1662ece533f5ea744662b718e2d89ace3107fb 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -421,4 +421,9 @@ public class PaperConfig {
log("Async Chunks: Enabled - Chunks will be loaded much faster, without lag.");
}
}
+
+ public static int midTickChunkTasks = 1000;
+ private static void midTickChunkTasks() {
+ midTickChunkTasks = getInt("settings.chunk-tasks-per-tick", midTickChunkTasks);
+ }
}
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index e03e6465655e209563eed2313502786fa2361024..21cf5ac6c38968c45bdd0f09f60743ad216cd925 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -682,6 +682,7 @@ public class ChunkProviderServer extends IChunkProvider {
this.world.getMethodProfiler().enter("purge");
this.world.timings.doChunkMap.startTiming(); // Spigot
this.chunkMapDistance.purgeTickets();
+ this.world.getMinecraftServer().midTickLoadChunks(); // Paper
this.tickDistanceManager();
this.world.timings.doChunkMap.stopTiming(); // Spigot
this.world.getMethodProfiler().exitEnter("chunks");
@@ -691,6 +692,7 @@ public class ChunkProviderServer extends IChunkProvider {
this.world.timings.doChunkUnload.startTiming(); // Spigot
this.world.getMethodProfiler().exitEnter("unload");
this.playerChunkMap.unloadChunks(booleansupplier);
+ this.world.getMinecraftServer().midTickLoadChunks(); // Paper
this.world.timings.doChunkUnload.stopTiming(); // Spigot
this.world.getMethodProfiler().exit();
this.clearCache();
@@ -749,7 +751,7 @@ public class ChunkProviderServer extends IChunkProvider {
entityPlayer.playerNaturallySpawnedEvent.callEvent();
};
// Paper end
- this.playerChunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
+ final int[] chunksTicked = {0}; this.playerChunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
Optional<Chunk> optional = ((Either) playerchunk.b().getNow(PlayerChunk.UNLOADED_CHUNK)).left();
if (optional.isPresent()) {
@@ -832,6 +834,7 @@ public class ChunkProviderServer extends IChunkProvider {
this.world.timings.chunkTicks.startTiming(); // Spigot // Paper
this.world.a(chunk, k);
this.world.timings.chunkTicks.stopTiming(); // Spigot // Paper
+ if (chunksTicked[0]++ % 10 == 0) this.world.getMinecraftServer().midTickLoadChunks(); // Paper
}
}
});
@@ -973,6 +976,41 @@ public class ChunkProviderServer extends IChunkProvider {
super.executeTask(runnable);
}
+ // Paper start
+ private long lastMidTickChunkTask = 0;
+ public boolean pollChunkLoadTasks() {
+ if (com.destroystokyo.paper.io.chunk.ChunkTaskManager.pollChunkWaitQueue() || ChunkProviderServer.this.world.asyncChunkTaskManager.pollNextChunkTask()) {
+ try {
+ ChunkProviderServer.this.tickDistanceManager();
+ } finally {
+ // from below: process pending Chunk loadCallback() and unloadCallback() after each run task
+ playerChunkMap.callbackExecutor.run();
+ }
+ return true;
+ }
+ return false;
+ }
+ public void midTickLoadChunks() {
+ MinecraftServer server = ChunkProviderServer.this.world.getMinecraftServer();
+ // always try to load chunks, restrain generation/other updates only. don't count these towards tick count
+ //noinspection StatementWithEmptyBody
+ while (pollChunkLoadTasks()) {}
+
+ if (System.nanoTime() - lastMidTickChunkTask < 1000000) {
+ return;
+ }
+
+ for (;server.midTickChunksTasksRan < com.destroystokyo.paper.PaperConfig.midTickChunkTasks && server.canSleepForTick();) {
+ if (this.executeNext()) {
+ server.midTickChunksTasksRan++;
+ lastMidTickChunkTask = System.nanoTime();
+ } else {
+ break;
+ }
+ }
+ }
+ // Paper end
+
@Override
protected boolean executeNext() {
// CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 77adc64e30cbc1d4542eb8f4a446788c1fdc61be..3c25436f158316d2e09cbf4673365eddb03ecef4 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -907,6 +907,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
// Paper end
tickSection = curTime;
}
+ midTickChunksTasksRan = 0; // Paper
// Spigot end
//MinecraftServer.currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit // Paper - don't overwrite current tick time
@@ -977,7 +978,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
}
- private boolean canSleepForTick() {
+ public boolean canSleepForTick() { // Paper
// CraftBukkit start
if (isOversleep) return canOversleep();// Paper - because of our changes, this logic is broken
return this.forceTicks || this.isEntered() || SystemUtils.getMonotonicMillis() < (this.ac ? this.ab : this.nextTick);
@@ -1007,6 +1008,23 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
});
}
+ // Paper start
+ public int midTickChunksTasksRan = 0;
+ private long midTickLastRan = 0;
+ public void midTickLoadChunks() {
+ if (!isMainThread() || System.nanoTime() - midTickLastRan < 250000) {
+ // only check once per 0.25ms incase this code is called in a hot method
+ return;
+ }
+ try (co.aikar.timings.Timing ignored = co.aikar.timings.MinecraftTimings.midTickChunkTasks.startTiming()) {
+ for (WorldServer value : this.getWorlds()) {
+ value.getChunkProvider().serverThreadQueue.midTickLoadChunks();
+ }
+ midTickLastRan = System.nanoTime();
+ }
+ }
+ // Paper end
+
@Override
protected TickTask postToMainThread(Runnable runnable) {
return new TickTask(this.ticks, runnable);
@@ -1093,6 +1111,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
// Paper start - move oversleep into full server tick
isOversleep = true;MinecraftTimings.serverOversleep.startTiming();
this.awaitTasks(() -> {
+ midTickLoadChunks(); // will only do loads since we are still considered !canSleepForTick
return !this.canOversleep();
});
isOversleep = false;MinecraftTimings.serverOversleep.stopTiming();
@@ -1175,13 +1194,16 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
}
protected void b(BooleanSupplier booleansupplier) {
+ midTickLoadChunks(); // Paper
MinecraftTimings.bukkitSchedulerTimer.startTiming(); // Spigot // Paper
this.server.getScheduler().mainThreadHeartbeat(this.ticks); // CraftBukkit
MinecraftTimings.bukkitSchedulerTimer.stopTiming(); // Spigot // Paper
+ midTickLoadChunks(); // Paper
this.methodProfiler.enter("commandFunctions");
MinecraftTimings.commandFunctionsTimer.startTiming(); // Spigot // Paper
this.getFunctionData().tick();
MinecraftTimings.commandFunctionsTimer.stopTiming(); // Spigot // Paper
+ midTickLoadChunks(); // Paper
this.methodProfiler.exitEnter("levels");
Iterator iterator = this.getWorlds().iterator();
@@ -1192,7 +1214,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
processQueue.remove().run();
}
MinecraftTimings.processQueueTimer.stopTiming(); // Spigot
-
+ midTickLoadChunks(); // Paper
MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
// Send time updates to everyone, it will get the right time from the world the player is in.
// Paper start - optimize time updates
@@ -1235,9 +1257,11 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
this.methodProfiler.enter("tick");
try {
+ midTickLoadChunks(); // Paper
worldserver.timings.doTick.startTiming(); // Spigot
worldserver.doTick(booleansupplier);
worldserver.timings.doTick.stopTiming(); // Spigot
+ midTickLoadChunks(); // Paper
} catch (Throwable throwable) {
// Spigot Start
CrashReport crashreport;
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index e37900348d57ff7253224238d9f9975626db9fa0..2676093bf1084ff2b905759aa09e1f1f22fd5660 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -432,6 +432,7 @@ public class WorldServer extends World {
}
timings.scheduledBlocks.stopTiming(); // Spigot
+ this.getMinecraftServer().midTickLoadChunks(); // Paper
gameprofilerfiller.exitEnter("raid");
this.timings.raids.startTiming(); // Paper - timings
this.persistentRaid.a();
@@ -444,6 +445,7 @@ public class WorldServer extends World {
timings.doSounds.startTiming(); // Spigot
this.ad();
timings.doSounds.stopTiming(); // Spigot
+ this.getMinecraftServer().midTickLoadChunks(); // Paper
this.ticking = false;
gameprofilerfiller.exitEnter("entities");
boolean flag3 = true || !this.players.isEmpty() || !this.getForceLoadedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players
@@ -529,6 +531,7 @@ public class WorldServer extends World {
timings.entityTick.stopTiming(); // Spigot
this.tickingEntities = false;
+ this.getMinecraftServer().midTickLoadChunks(); // Paper
try (co.aikar.timings.Timing ignored = this.timings.newEntities.startTiming()) { // Paper - timings
while ((entity = (Entity) this.entitiesToAdd.poll()) != null) {
@@ -539,6 +542,7 @@ public class WorldServer extends World {
gameprofilerfiller.exit();
timings.tickEntities.stopTiming(); // Spigot
+ this.getMinecraftServer().midTickLoadChunks(); // Paper
this.tickBlockEntities();
}