testserver/patches/server/0350-Increase-Light-Queue-S...

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 8 Apr 2020 21:24:05 -0400
Subject: [PATCH] Increase Light Queue Size
Wiz mentioned that large WorldEdit operations cause light to run on
main thread. The queue was small, set to 5.. this bumps it to 20
but makes it configurable per-world.
The main risk of increasing this higher is during shutdown, some
queued light updates may be lost because mojang did not flush the
light engine on shutdown...
The queue size only puts a cap on max loss, doesn't solve that problem.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 3e0e9ae6eb0cdf3e2c53c894cc65277bc4e73b67..8de56cabd8fdc68e136d41c4d172f3574e21e57a 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -777,7 +777,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
this.executeModerately();
// CraftBukkit end
if (worldserver.getWorld().getKeepSpawnInMemory()) worldloadlistener.stop(); // Paper
- chunkproviderserver.getLightEngine().setTaskPerBatch(5);
+ chunkproviderserver.getLightEngine().setTaskPerBatch(worldserver.paperConfig().misc.lightQueueSize); // Paper - increase light queue size
// CraftBukkit start
// this.updateMobSpawningFlags();
worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());