75 lines
3.3 KiB
Diff
75 lines
3.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 5 Mar 2022 17:12:52 -0800
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Subject: [PATCH] Fix save problems on shutdown
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- Save level.dat first, in case the shutdown is killed later
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- Force run minecraftserver tasks and the chunk source tasks
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while waiting for the chunk system to empty, as there's simply
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too much trash that could prevent them from executing during
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the chunk source tick (i.e "time left in tick" logic).
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- Set forceTicks to true, so that player packets are always
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processed so that the main process queue can be drained
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 583d2deffa819c1aa25e1937a7f709d0d6bab294..c8d56947305c981a3268ce4ae3e975db350ceff2 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -996,6 +996,13 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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}
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}
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+ // Paper start - let's be a little more intelligent around crashes
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+ // make sure level.dat saves
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+ for (ServerLevel level : this.getAllLevels()) {
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+ level.saveLevelDat();
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+ }
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+ // Paper end - let's be a little more intelligent around crashes
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+
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while (this.levels.values().stream().anyMatch((worldserver1) -> {
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return worldserver1.getChunkSource().chunkMap.hasWork();
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})) {
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@@ -1008,9 +1015,11 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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worldserver.getChunkSource().tick(() -> {
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return true;
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}, false);
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+ while (worldserver.getChunkSource().pollTask()); // Paper - drain tasks
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}
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- this.waitUntilNextTick();
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+ this.forceTicks = true; // Paper
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+ while (this.pollTask()); // Paper - drain tasks
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}
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this.saveAllChunks(false, true, false);
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@@ -1306,6 +1315,11 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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}
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private boolean haveTime() {
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+ // Paper start
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+ if (this.forceTicks) {
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+ return true;
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+ }
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+ // Paper end
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// CraftBukkit start
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if (isOversleep) return canOversleep();// Paper - because of our changes, this logic is broken
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return this.forceTicks || this.runningTask() || Util.getMillis() < (this.mayHaveDelayedTasks ? this.delayedTasksMaxNextTickTime : this.nextTickTime);
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index f3cbd803853d99cfa8845115ed6e9eefba3d63e4..3b1a34b34979ab436ccd33f0a85bfae537cbecb4 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1258,7 +1258,13 @@ public class ServerLevel extends Level implements WorldGenLevel {
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}
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}
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+ // Paper start
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+ this.saveLevelDat();
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+ }
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+ public void saveLevelDat() {
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+ this.saveLevelData();
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+ // Paper end
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// CraftBukkit start - moved from MinecraftServer.saveChunks
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ServerLevel worldserver1 = this;
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