80 lines
3.8 KiB
Diff
80 lines
3.8 KiB
Diff
From 857c905119708c593c6cc1b805b45ab2a6b88bf1 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 4 Jul 2018 03:39:51 -0400
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Subject: [PATCH] Avoid Chunk Lookups for Entity/TileEntity Current Chunk
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In many places where we simply want the current chunk the entity
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is in, instead of doing a hashmap lookup for it, we now have access
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to the object directly on the Entity/TileEntity object we can directly grab.
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Use that local value instead to reduce lookups in many hot places.
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index d87b08a49e..c7712d2e71 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -1110,9 +1110,8 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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int i = entity.chunkX;
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int j = entity.chunkZ;
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- if (entity.inChunk && this.isChunkLoaded(i, j, true)) {
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- this.getChunkAt(i, j).b(entity);
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- }
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+ Chunk chunk = entity.getCurrentChunk(); // Paper
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+ if (chunk != null) chunk.removeEntity(entity); // Paper
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// CraftBukkit start - Decrement loop variable field if we've already ticked this entity
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int index = this.entityList.indexOf(entity);
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@@ -1196,9 +1195,8 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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int k = entity.chunkX;
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j = entity.chunkZ;
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- if (entity.inChunk && this.isChunkLoaded(k, j, true)) {
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- this.getChunkAt(k, j).b(entity);
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- }
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+ Chunk chunk = entity.getCurrentChunk(); // Paper
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+ if (chunk != null) chunk.removeEntity(entity); // Paper
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//} // Paper - merge
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//for (Entity e : this.g) { // Paper - merge
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@@ -1262,9 +1260,10 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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j = entity.chunkX;
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int l = entity.chunkZ;
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- if (entity.inChunk && this.isChunkLoaded(j, l, true)) {
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- this.getChunkAt(j, l).b(entity);
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- }
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+ // Paper start
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+ Chunk chunk = entity.getCurrentChunk();
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+ if (chunk != null) chunk.removeEntity(entity);
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+ // Paper end
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guardEntityList = false; // Spigot
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this.entityList.remove(this.tickPosition--); // CraftBukkit - Use field for loop variable
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@@ -1309,7 +1308,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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BlockPosition blockposition = tileentity.getPosition();
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// Paper start - Skip ticking in chunks scheduled for unload
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- net.minecraft.server.Chunk chunk = this.getChunkIfLoaded(blockposition);
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+ net.minecraft.server.Chunk chunk = tileentity.getCurrentChunk();
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boolean shouldTick = chunk != null;
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if(this.paperConfig.skipEntityTickingInChunksScheduledForUnload)
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shouldTick = shouldTick && chunk.scheduledForUnload == null;
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@@ -1345,8 +1344,11 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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tilesThisCycle--;
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this.tileEntityListTick.remove(tileTickPosition--);
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//this.tileEntityList.remove(tileentity); // Paper - remove unused list
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- if (this.isLoaded(tileentity.getPosition())) {
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- this.getChunkAtWorldCoords(tileentity.getPosition()).d(tileentity.getPosition());
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+ // Paper start
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+ net.minecraft.server.Chunk chunk = tileentity.getCurrentChunk();
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+ if (chunk != null) {
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+ chunk.removeTileEntity(tileentity.getPosition());
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+ // Paper end
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}
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}
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}
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--
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2.21.0
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