testserver/Bukkit-Patches
md_5 b8d6b349b9 Remove extra event debug. Doesn't help + issue is already identified 2013-03-15 07:20:41 +11:00
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0001-Spigot-POM-Changes.patch Actually use the parent pom. 2013-02-03 09:54:16 +11:00
0002-Measure-the-duration-of-the-entire-timings-run.patch Add Aikar's timings patches. 2013-01-19 19:28:14 +11:00
0003-Improved-Timings-System.patch Overhaul to Timings and Entity Activation Range 2013-02-27 07:29:33 +11:00
0004-Add-nag-for-bad-plugins.patch Only nag if we are finding for the first time.. 2013-02-02 18:11:59 +11:00
0004-Make-the-plugin-class-loader-thread-safe.patch.disable Plugins break when the intended behaviour is put into place, because for some reason they are all packaging the same classes, an inherently unsafe operation in the case that the classes are loaded at the same time by multiple classloaders - hence we are removing safety from the loaders for now until a correct solution can be put in place. 2013-02-02 16:30:39 +11:00
0005-PlayerItemDamageEvent.patch Implement PlayerItemDamageEvent. @Sleaker @Kainzo - if you could kindly tell me why you add code to prevent Heroes from running on a **now supported** platform, I would love to know, maybe we can resolve this once and for all. Unless of course it is simply part of your plan to make people use your rise against CraftBukkit fork with only 1 tiny feature which can and will be replicated in a plugin if need be. 2013-03-04 18:49:59 +11:00