testserver/Spigot-Server-Patches/0425-Don-t-tick-dead-player...

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 2 Apr 2020 17:16:48 -0400
Subject: [PATCH] Don't tick dead players
Causes sync chunk loads and who knows what all else.
This is safe because Spectators are skipped in unloaded chunks too in vanilla.
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 46dad293f19e84e30a32522591c3b8edf8e3a4dd..d4c6d26a61bf3519333cb99f04f28afaf4764cac 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -477,7 +477,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
public void playerTick() {
try {
- if (!this.isSpectator() || this.world.isLoaded(this.getChunkCoordinates())) {
+ if (valid && !this.isSpectator() || this.world.isLoaded(this.getChunkCoordinates())) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
super.tick();
}