testserver/Spigot-Server-Patches/0482-Don-t-crash-if-player-...

21 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 18 Apr 2020 15:59:41 -0400
Subject: [PATCH] Don't crash if player is attempted to be removed from
untracked chunk.
I suspect it deals with teleporting as it uses players current x/y/z
diff --git a/src/main/java/net/minecraft/server/ChunkMapDistance.java b/src/main/java/net/minecraft/server/ChunkMapDistance.java
index 83da76fdc495225b563cecbdb71422aec2b534f3..4e0ea454f00c69f03023f01c1d4bd2eda5553a02 100644
--- a/src/main/java/net/minecraft/server/ChunkMapDistance.java
+++ b/src/main/java/net/minecraft/server/ChunkMapDistance.java
@@ -237,6 +237,7 @@ public abstract class ChunkMapDistance {
public void b(SectionPosition sectionposition, EntityPlayer entityplayer) {
long i = sectionposition.u().pair();
ObjectSet<EntityPlayer> objectset = (ObjectSet) this.c.get(i);
+ if (objectset == null) return; // Paper - mitigate weird state mismatch that this chunk isn't tracked.
objectset.remove(entityplayer);
if (objectset.isEmpty()) {