testserver/patches/server/0496-Extend-block-drop-capture-to-capture-all-items-added.patch
Spottedleaf aabf676721 Prevent unloading worlds with pending player logins
Logging into an unloaded world isn't going to end well.
This may fix the cases of people seeing errors about regionfiles
being closed, as loading chunks in an unloaded world will cause this
as the regionfile cache is closed but not cleared.
2022-08-26 22:20:27 -07:00

43 lines
2.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 17 Sep 2020 00:36:05 +0100
Subject: [PATCH] Extend block drop capture to capture all items added to the
world
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 0d51a518fa8b5d3ef5f6332c2b8f8796d62da658..d78b75d00ff95eb0c9619420c2921881724d8561 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1290,6 +1290,12 @@ public class ServerLevel extends Level implements WorldGenLevel {
// WorldServer.LOGGER.warn("Tried to add entity {} but it was marked as removed already", EntityTypes.getKey(entity.getType())); // CraftBukkit
return false;
} else {
+ // Paper start - capture all item additions to the world
+ if (captureDrops != null && entity instanceof net.minecraft.world.entity.item.ItemEntity) {
+ captureDrops.add((net.minecraft.world.entity.item.ItemEntity) entity);
+ return true;
+ }
+ // Paper end
// SPIGOT-6415: Don't call spawn event when reason is null. For example when an entity teleports to a new world.
if (spawnReason != null && !CraftEventFactory.doEntityAddEventCalling(this, entity, spawnReason)) {
return false;
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
index 431ff490760f54be76847c7b370dbbb4b65de102..1b45c1483a7ebad47162483b51036f9dfcdf62f6 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
@@ -428,10 +428,12 @@ public class ServerPlayerGameMode {
// return true; // CraftBukkit
}
// CraftBukkit start
+ java.util.List<net.minecraft.world.entity.item.ItemEntity> itemsToDrop = level.captureDrops; // Paper - store current list
+ level.captureDrops = null; // Paper - Remove this earlier so that we can actually drop stuff
if (event.isDropItems()) {
- org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockDropItemEvent(bblock, state, this.player, level.captureDrops);
+ org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockDropItemEvent(bblock, state, this.player, itemsToDrop); // Paper - use stored ref
}
- level.captureDrops = null;
+ //world.captureDrops = null; // Paper - move up
// Drop event experience
if (flag && event != null) {