testserver/patches/server-remapped/0136-Provide-E-TE-Chunk-cou...

62 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 7 Jan 2017 15:24:46 -0500
Subject: [PATCH] Provide E/TE/Chunk count stat methods
Provides counts without the ineffeciency of using .getEntities().size()
which creates copy of the collections.
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index ca189e5d160d2655175c9fab9366ff93bded2fee..6782888f7df4eea4e6378ee850424e14c5136afd 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -264,6 +264,48 @@ public class CraftWorld implements World {
private int waterAmbientSpawn = -1;
private int ambientSpawn = -1;
+ // Paper start - Provide fast information methods
+ public int getEntityCount() {
+ int ret = 0;
+ for (net.minecraft.world.entity.Entity entity : world.entitiesById.values()) {
+ if (entity.isChunkLoaded()) {
+ ++ret;
+ }
+ }
+ return ret;
+ }
+ public int getTileEntityCount() {
+ // We don't use the full world tile entity list, so we must iterate chunks
+ Long2ObjectLinkedOpenHashMap<ChunkHolder> chunks = world.getChunkSource().chunkMap.visibleChunkMap;
+ int size = 0;
+ for (ChunkHolder playerchunk : chunks.values()) {
+ net.minecraft.world.level.chunk.LevelChunk chunk = playerchunk.getTickingChunk();
+ if (chunk == null) {
+ continue;
+ }
+ size += chunk.blockEntities.size();
+ }
+ return size;
+ }
+ public int getTickableTileEntityCount() {
+ return world.tickableBlockEntities.size();
+ }
+ public int getChunkCount() {
+ int ret = 0;
+
+ for (ChunkHolder chunkHolder : world.getChunkSource().chunkMap.visibleChunkMap.values()) {
+ if (chunkHolder.getTickingChunk() != null) {
+ ++ret;
+ }
+ }
+
+ return ret;
+ }
+ public int getPlayerCount() {
+ return world.players.size();
+ }
+ // Paper end
+
private static final Random rand = new Random();
public CraftWorld(ServerLevel world, ChunkGenerator gen, Environment env) {