testserver/patches/removed/1.14/0285-Don-t-process-despawn-...

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From 349376a18c6a86ab6bb07513849d403ab6c71669 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 19 Jul 2018 01:23:00 -0400
Subject: [PATCH] Don't process despawn if entity is in a chunk scheduled for
unload
This won't happen anyways if the user has
"skip ticking for entities in chunks scheduled for unload" turned on,
but if they don't, protect from this instant killing the entity to
keep it vanilla in behavior
a player may teleport away, and trigger instant despawn
diff --git a/src/main/java/net/minecraft/server/EntityInsentient.java b/src/main/java/net/minecraft/server/EntityInsentient.java
index 98e214cdd6..ee5078370c 100644
--- a/src/main/java/net/minecraft/server/EntityInsentient.java
+++ b/src/main/java/net/minecraft/server/EntityInsentient.java
@@ -634,6 +634,8 @@ public abstract class EntityInsentient extends EntityLiving {
if (this.persistent) {
this.ticksFarFromPlayer = 0;
} else {
+ Chunk currentChunk = getChunkAtLocation(); // Paper
+ if (currentChunk != null && currentChunk.scheduledForUnload != null) return; // Paper
EntityHuman entityhuman = this.world.findNearbyPlayer(this, -1.0D);
if (entityhuman != null && entityhuman.affectsSpawning) { // Paper - Affects Spawning API
--
2.21.0