89 lines
3.0 KiB
Diff
89 lines
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: nossr50 <nossr50@gmail.com>
|
|
Date: Thu, 26 Mar 2020 19:30:58 -0700
|
|
Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent
|
|
|
|
|
|
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java
|
|
new file mode 100644
|
|
index 0000000000000000000000000000000000000000..ebdebe7b6ec6ed5aadc7ee925ba0147e61e6bc84
|
|
--- /dev/null
|
|
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java
|
|
@@ -0,0 +1,76 @@
|
|
+package com.destroystokyo.paper.event.player;
|
|
+
|
|
+import org.bukkit.entity.Entity;
|
|
+import org.bukkit.entity.Player;
|
|
+import org.bukkit.event.Cancellable;
|
|
+import org.bukkit.event.HandlerList;
|
|
+import org.bukkit.event.player.PlayerEvent;
|
|
+import org.jetbrains.annotations.NotNull;
|
|
+
|
|
+/**
|
|
+ * Called when processing a player's attack on an entity when the player's attack strength cooldown is reset
|
|
+ */
|
|
+public class PlayerAttackEntityCooldownResetEvent extends PlayerEvent implements Cancellable {
|
|
+
|
|
+ private final float cooledAttackStrength;
|
|
+ private boolean cancel = false;
|
|
+ private static final HandlerList handlers = new HandlerList();
|
|
+ @NotNull private final Entity attackedEntity;
|
|
+
|
|
+ public PlayerAttackEntityCooldownResetEvent(@NotNull Player who, @NotNull Entity attackedEntity, float cooledAttackStrength) {
|
|
+ super(who);
|
|
+ this.attackedEntity = attackedEntity;
|
|
+ this.cooledAttackStrength = cooledAttackStrength;
|
|
+ }
|
|
+
|
|
+ @Override
|
|
+ public @NotNull HandlerList getHandlers() {
|
|
+ return handlers;
|
|
+ }
|
|
+
|
|
+ public static @NotNull HandlerList getHandlerList() {
|
|
+ return handlers;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Gets the cancellation state of this event. A cancelled event will not
|
|
+ * be executed in the server, but will still pass to other plugins
|
|
+ * <p>
|
|
+ * If an attack cooldown event is cancelled, the players attack strength will remain at the same value instead of being reset.
|
|
+ *
|
|
+ * @return true if this event is cancelled
|
|
+ */
|
|
+ @Override
|
|
+ public boolean isCancelled() {
|
|
+ return cancel;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Cancelling this event will prevent the target player from having their cooldown reset from attacking this entity
|
|
+ *
|
|
+ * @param cancel true if you wish to cancel this event
|
|
+ */
|
|
+ @Override
|
|
+ public void setCancelled(boolean cancel) {
|
|
+ this.cancel = cancel;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Get the value of the players cooldown attack strength when they initiated the attack
|
|
+ *
|
|
+ * @return returns the original player cooldown value
|
|
+ */
|
|
+ public float getCooledAttackStrength() {
|
|
+ return cooledAttackStrength;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Returns the entity attacked by the player
|
|
+ *
|
|
+ * @return the entity attacked by the player
|
|
+ */
|
|
+ @NotNull
|
|
+ public Entity getAttackedEntity() {
|
|
+ return attackedEntity;
|
|
+ }
|
|
+}
|