39 lines
2.1 KiB
Diff
39 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JRoy <joshroy126@gmail.com>
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Date: Wed, 7 Oct 2020 12:04:01 -0400
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Subject: [PATCH] Add EntityLoadCrossbowEvent
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diff --git a/src/main/java/net/minecraft/server/ItemCrossbow.java b/src/main/java/net/minecraft/server/ItemCrossbow.java
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index 14c0e7382292b3d39858d4d957df8016c301c712..9bf5d77db3bca4073867139844fbcdcc4d3f7c83 100644
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--- a/src/main/java/net/minecraft/server/ItemCrossbow.java
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+++ b/src/main/java/net/minecraft/server/ItemCrossbow.java
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@@ -1,6 +1,7 @@
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package net.minecraft.server;
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import com.google.common.collect.Lists;
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+import io.papermc.paper.event.entity.EntityLoadCrossbowEvent; // Paper - EntityLoadCrossbowEvent namespace conflicts
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import java.util.List;
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import java.util.Random;
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import java.util.function.Predicate;
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@@ -50,7 +51,10 @@ public class ItemCrossbow extends ItemProjectileWeapon implements ItemVanishable
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int j = this.e_(itemstack) - i;
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float f = a(j, itemstack);
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- if (f >= 1.0F && !d(itemstack) && a(entityliving, itemstack)) {
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+ // Paper start - EntityLoadCrossbowEvent
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+ if (f >= 1.0F && !d(itemstack) /*&& a(entityliving, itemstack)*/) {
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+ if (!new EntityLoadCrossbowEvent(entityliving.getBukkitLivingEntity(), itemstack.asBukkitMirror(), entityliving.getRaisedHand() == EnumHand.MAIN_HAND ? org.bukkit.inventory.EquipmentSlot.HAND : org.bukkit.inventory.EquipmentSlot.OFF_HAND).callEvent() || !attemptProjectileLoad(entityliving, itemstack)) return;
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+ // Paper end
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a(itemstack, true);
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SoundCategory soundcategory = entityliving instanceof EntityHuman ? SoundCategory.PLAYERS : SoundCategory.HOSTILE;
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@@ -59,6 +63,7 @@ public class ItemCrossbow extends ItemProjectileWeapon implements ItemVanishable
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}
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+ private static boolean attemptProjectileLoad(EntityLiving ent, ItemStack bow) { return a(ent, bow); } // Paper - EntityLoadCrossbowEvent - OBFHELPER
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private static boolean a(EntityLiving entityliving, ItemStack itemstack) {
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int i = EnchantmentManager.getEnchantmentLevel(Enchantments.MULTISHOT, itemstack);
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int j = i == 0 ? 1 : 3;
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