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No longer needed
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more patches added back
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2021-06-15 23:26:29 -07:00 |
0009-Store-reference-to-current-Chunk-for-Entity-and-Bloc.patch
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More remapped patches
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2021-06-11 17:52:05 +02:00 |
0010-Store-counts-for-each-Entity-Block-Entity-Type.patch
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More remapped patches
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2021-06-11 17:52:05 +02:00 |
0351-Fix-issues-with-entity-loss-due-to-unloaded-chunks.patch
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More work
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2021-06-13 14:14:18 +02:00 |
0371-Use-getChunkIfLoadedImmediately-in-places.patch
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even more work
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2021-06-13 17:17:44 +02:00 |
0372-Reduce-sync-loads.patch
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Update sync chunk load debug patch
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2021-06-15 17:50:38 -07:00 |
0380-Optimise-random-block-ticking.patch
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remove optimise random tick patch for now
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2021-06-16 13:12:05 -07:00 |
0420-Ensure-Entity-is-never-double-registered.patch
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MOAR PATCHES
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2021-06-14 00:06:46 +02:00 |
0436-Delay-unsafe-actions-until-after-entity-ticking-is-d.patch
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Organize removed patches (#5836)
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2021-06-14 19:54:17 -07:00 |
0438-Workaround-for-Client-Lag-Spikes-MC-162253.patch
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Add note on removed patch
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2021-06-15 19:34:04 +02:00 |
0446-Optimize-ChunkProviderServer-s-chunk-level-checking-.patch
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EVEN MOOOOOAAAAAAARRRRRRR patches :) (#5820)
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2021-06-13 18:06:38 -07:00 |
0455-incremental-chunk-saving.patch
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Temporarily revert incremental chunk saving patch
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2021-06-16 00:21:41 -07:00 |
0493-Optimize-Light-Engine.patch
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more patches (#5827)
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2021-06-14 10:37:14 +02:00 |
0499-Incremental-player-saving.patch
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Temporarily revert incremental chunk saving patch
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2021-06-16 00:21:41 -07:00 |
0626-Optimized-tick-ready-check.patch
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more patches
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2021-06-14 21:18:49 +02:00 |
0647-Entity-load-save-limit-per-chunk.patch
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more patches added back
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2021-06-15 23:26:29 -07:00 |
0698-Make-sure-to-remove-correct-TE-during-TE-tick.patch
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tons of patches (#5835)
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2021-06-14 22:59:31 -04:00 |
state.txt
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More remapped patches
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2021-06-11 17:52:05 +02:00 |