testserver/patches/removed/1.17
Jake Potrebic 8e187cb187
remove optimise random tick patch for now
2021-06-16 13:12:05 -07:00
..
No longer needed more patches added back 2021-06-15 23:26:29 -07:00
0009-Store-reference-to-current-Chunk-for-Entity-and-Bloc.patch More remapped patches 2021-06-11 17:52:05 +02:00
0010-Store-counts-for-each-Entity-Block-Entity-Type.patch More remapped patches 2021-06-11 17:52:05 +02:00
0351-Fix-issues-with-entity-loss-due-to-unloaded-chunks.patch More work 2021-06-13 14:14:18 +02:00
0371-Use-getChunkIfLoadedImmediately-in-places.patch even more work 2021-06-13 17:17:44 +02:00
0372-Reduce-sync-loads.patch Update sync chunk load debug patch 2021-06-15 17:50:38 -07:00
0380-Optimise-random-block-ticking.patch remove optimise random tick patch for now 2021-06-16 13:12:05 -07:00
0420-Ensure-Entity-is-never-double-registered.patch MOAR PATCHES 2021-06-14 00:06:46 +02:00
0436-Delay-unsafe-actions-until-after-entity-ticking-is-d.patch Organize removed patches (#5836) 2021-06-14 19:54:17 -07:00
0438-Workaround-for-Client-Lag-Spikes-MC-162253.patch Add note on removed patch 2021-06-15 19:34:04 +02:00
0446-Optimize-ChunkProviderServer-s-chunk-level-checking-.patch EVEN MOOOOOAAAAAAARRRRRRR patches :) (#5820) 2021-06-13 18:06:38 -07:00
0455-incremental-chunk-saving.patch Temporarily revert incremental chunk saving patch 2021-06-16 00:21:41 -07:00
0493-Optimize-Light-Engine.patch more patches (#5827) 2021-06-14 10:37:14 +02:00
0499-Incremental-player-saving.patch Temporarily revert incremental chunk saving patch 2021-06-16 00:21:41 -07:00
0626-Optimized-tick-ready-check.patch more patches 2021-06-14 21:18:49 +02:00
0647-Entity-load-save-limit-per-chunk.patch more patches added back 2021-06-15 23:26:29 -07:00
0698-Make-sure-to-remove-correct-TE-during-TE-tick.patch tons of patches (#5835) 2021-06-14 22:59:31 -04:00
state.txt More remapped patches 2021-06-11 17:52:05 +02:00