Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: f52c70ab Fix incorrect nullability in MultipleFacing 6af4c0b2 SPIGOT-5311: Add API to get/set item associated with throwable projectiles 97aeae56 Add set/isAware to disable Vanilla AI components of a Mob CraftBukkit Changes: fba9f487 Improve legacy conversion of some materials that changed post flattening b1ba8749 Move Bukkit.Aware loading/saving to correct location f7cdb53c SPIGOT-5311: Add API to get/set item associated with throwable projectiles 689f429c #634: Cross platform patch scripts ab85433d Add set/isAware to disable Vanilla AI components of a Mob Spigot Changes: 8faa8b45 Rebuild patches
55 lines
2 KiB
Diff
55 lines
2 KiB
Diff
From fe8992128dc14ba54cd5cbdb4f5fc8ce0ed8cb6d Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 29 Jun 2018 00:19:19 -0400
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Subject: [PATCH] LivingEntity Hand Raised/Item Use API
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How long an entity has raised hands to charge an attack or use an item
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 7f1f3dc6..6df0c2cc 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -11,6 +11,7 @@ import org.bukkit.attribute.Attributable;
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import org.bukkit.block.Block;
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import org.bukkit.entity.memory.MemoryKey;
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import org.bukkit.inventory.EntityEquipment;
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+import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.projectiles.ProjectileSource;
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@@ -541,5 +542,32 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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* @param delay Delay in ticks
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*/
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void setShieldBlockingDelay(int delay);
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+
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+ /**
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+ * Get's the item being actively "used" or consumed.
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+ * @return The item. Will be null if no active item.
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+ */
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+ @Nullable
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+ ItemStack getActiveItem();
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+
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+ /**
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+ * Get's remaining time a player needs to keep hands raised with an item to finish using it.
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+ * @return Remaining ticks to use the item
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+ */
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+ int getItemUseRemainingTime();
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+
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+ /**
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+ * Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
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+ *
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+ * @return Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
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+ */
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+ int getHandRaisedTime();
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+
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+ /**
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+ * Whether or not this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
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+ *
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+ * @return Whether or not this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
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+ */
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+ boolean isHandRaised();
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// Paper end
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}
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--
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2.25.0
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