testserver/patches/server-remapped/0259-Break-up-and-make-tab-...

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4.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 29 Jul 2018 05:02:15 +0100
Subject: [PATCH] Break up and make tab spam limits configurable
Due to the changes in 1.13, clients will send a tab completion request
for all bukkit commands in order to factor in the lack of support for
brigadier and provide backwards support in the API.
Craftbukkit, however; has moved the chat spam limiter to also interact
with the tab completion request, which while good for avoiding abuse,
causes 1.13 clients to easilly be kicked from a server in bukkit due
to this. Removing the spam limit could cause issues for servers, however,
there is no way for servers to manipulate this without blindly cancelling
kick events, which only causes additional complications. This also causes
issues in that the tab spam limit and chat share the same field but different
limits, meaning that a player having typed a long command may be kicked from
the server.
Splitting the field up and making it configurable allows for server owners
to take the burden of this into their own hand without having to rely on
plugins doing unsafe things.
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index 77a03abd59db4a43f6f2d59d4c7ef176e782f205..bd508025b771424c942fd856c31d520b6f548082 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -296,4 +296,18 @@ public class PaperConfig {
Bukkit.getLogger().log(Level.INFO, "Using Aikar's Alternative Luck Formula to apply Luck attribute to all loot pool calculations. See https://luckformula.emc.gs");
}
}
+
+ public static int tabSpamIncrement = 1;
+ public static int tabSpamLimit = 500;
+ private static void tabSpamLimiters() {
+ tabSpamIncrement = getInt("settings.spam-limiter.tab-spam-increment", tabSpamIncrement);
+ // Older versions used a smaller limit, which is too low for 1.13, we'll bump this up if default
+ if (version < 14) {
+ if (tabSpamIncrement == 10) {
+ set("settings.spam-limiter.tab-spam-increment", 2);
+ tabSpamIncrement = 2;
+ }
+ }
+ tabSpamLimit = getInt("settings.spam-limiter.tab-spam-limit", tabSpamLimit);
+ }
}
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 645f7b7c862acf77d70ca0b05308945424bc4d32..900c9b1106a153bc386f6c3d9c11226f8ac69f86 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -228,6 +228,7 @@ public class ServerGamePacketListenerImpl implements ServerGamePacketListener {
// CraftBukkit start - multithreaded fields
private volatile int chatSpamTickCount;
private static final AtomicIntegerFieldUpdater chatSpamField = AtomicIntegerFieldUpdater.newUpdater(ServerGamePacketListenerImpl.class, "chatThrottle");
+ private final java.util.concurrent.atomic.AtomicInteger tabSpamLimiter = new java.util.concurrent.atomic.AtomicInteger(); // Paper - configurable tab spam limits
// CraftBukkit end
private int dropSpamTickCount;
private final Int2ShortMap expectedAcks = new Int2ShortOpenHashMap();
@@ -363,6 +364,7 @@ public class ServerGamePacketListenerImpl implements ServerGamePacketListener {
this.server.getProfiler().pop();
// CraftBukkit start
for (int spam; (spam = this.chatSpamTickCount) > 0 && !chatSpamField.compareAndSet(this, spam, spam - 1); ) ;
+ if (tabSpamLimiter.get() > 0) tabSpamLimiter.getAndDecrement(); // Paper - split to seperate variable
/* Use thread-safe field access instead
if (this.chatThrottle > 0) {
--this.chatThrottle;
@@ -714,7 +716,7 @@ public class ServerGamePacketListenerImpl implements ServerGamePacketListener {
public void handleCustomCommandSuggestions(ServerboundCommandSuggestionPacket packet) {
// PlayerConnectionUtils.ensureMainThread(packetplayintabcomplete, this, this.player.getWorldServer()); // Paper - run this async
// CraftBukkit start
- if (chatSpamField.addAndGet(this, 1) > 500 && !this.server.getPlayerList().isOp(this.player.getGameProfile())) {
+ if (tabSpamLimiter.addAndGet(com.destroystokyo.paper.PaperConfig.tabSpamIncrement) > com.destroystokyo.paper.PaperConfig.tabSpamLimit && !this.server.getPlayerList().isOp(this.player.getGameProfile())) { // Paper start - split and make configurable
server.scheduleOnMain(() -> this.disconnect(new TranslatableComponent("disconnect.spam", new Object[0]))); // Paper
return;
}