testserver/Unmapped-Spigot-Server-Patches/0425-Dead-Player-s-shouldn-...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 2 Apr 2020 19:31:16 -0400
Subject: [PATCH] Dead Player's shouldn't be able to move
This fixes a lot of game state issues where packets were delayed for processing
due to 1.15's new queue but processed while dead.
diff --git a/src/main/java/net/minecraft/world/entity/player/EntityHuman.java b/src/main/java/net/minecraft/world/entity/player/EntityHuman.java
index 564dfa98c166fde509044e6e1938efb321ece53d..8981dfacd10cae9de052e1b36ce5181cd0e6752d 100644
--- a/src/main/java/net/minecraft/world/entity/player/EntityHuman.java
+++ b/src/main/java/net/minecraft/world/entity/player/EntityHuman.java
@@ -1049,7 +1049,7 @@ public abstract class EntityHuman extends EntityLiving {
@Override
protected boolean isFrozen() {
- return super.isFrozen() || this.isSleeping();
+ return super.isFrozen() || this.isSleeping() || dead || !valid; // Paper - player's who are dead or not in a world shouldn't move...
}
@Override