testserver/Remapped-Spigot-Server-Patches/0213-EndermanAttackPlayerEv...

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2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 1 May 2018 20:18:54 -0400
Subject: [PATCH] EndermanAttackPlayerEvent
Allow control over whether or not an enderman aggros a player.
This allows you to override/extend the pumpkin/stare logic.
diff --git a/src/main/java/net/minecraft/world/entity/monster/EnderMan.java b/src/main/java/net/minecraft/world/entity/monster/EnderMan.java
index 1981c08af85b16d45531ffae4fe790bb31edec04..d190b58bea310f4006ea3deaf0d42c502d441284 100644
--- a/src/main/java/net/minecraft/world/entity/monster/EnderMan.java
+++ b/src/main/java/net/minecraft/world/entity/monster/EnderMan.java
@@ -221,20 +221,28 @@ public class EnderMan extends Monster implements NeutralMob {
this.readPersistentAngerSaveData((ServerLevel) this.level, tag);
}
+ // Paper start - OBFHELPER - ok not really, but verify this on updates
private boolean isLookingAtMe(Player player) {
- ItemStack itemstack = (ItemStack) player.inventory.armor.get(3);
+ boolean shouldAttack = g_real(player);
+ com.destroystokyo.paper.event.entity.EndermanAttackPlayerEvent event = new com.destroystokyo.paper.event.entity.EndermanAttackPlayerEvent((org.bukkit.entity.Enderman) getBukkitEntity(), (org.bukkit.entity.Player) player.getBukkitEntity());
+ event.setCancelled(!shouldAttack);
+ return event.callEvent();
+ }
+ private boolean g_real(Player entityhuman) {
+ // Paper end
+ ItemStack itemstack = (ItemStack) entityhuman.inventory.armor.get(3);
if (itemstack.getItem() == Blocks.CARVED_PUMPKIN.asItem()) {
return false;
} else {
- Vec3 vec3d = player.getViewVector(1.0F).normalize();
- Vec3 vec3d1 = new Vec3(this.getX() - player.getX(), this.getEyeY() - player.getEyeY(), this.getZ() - player.getZ());
+ Vec3 vec3d = entityhuman.getViewVector(1.0F).normalize();
+ Vec3 vec3d1 = new Vec3(this.getX() - entityhuman.getX(), this.getEyeY() - entityhuman.getEyeY(), this.getZ() - entityhuman.getZ());
double d0 = vec3d1.length();
vec3d1 = vec3d1.normalize();
double d1 = vec3d.dot(vec3d1);
- return d1 > 1.0D - 0.025D / d0 ? player.canSee(this) : false;
+ return d1 > 1.0D - 0.025D / d0 ? entityhuman.canSee(this) : false;
}
}