72 lines
3.2 KiB
Diff
72 lines
3.2 KiB
Diff
From 04cc3fc57dc45648a2ddaa6f7097a6630a4101bc Mon Sep 17 00:00:00 2001
|
|
From: Alfie Cleveland <alfeh@me.com>
|
|
Date: Fri, 25 Nov 2016 13:22:40 +0000
|
|
Subject: [PATCH] Optimise removeQueue
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
|
|
index ca715c138..3ee1d270f 100644
|
|
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
|
|
@@ -4,7 +4,9 @@ import com.google.common.collect.Lists;
|
|
import com.mojang.authlib.GameProfile;
|
|
import io.netty.buffer.Unpooled;
|
|
import io.netty.util.concurrent.Future;
|
|
+import java.util.ArrayDeque; // Paper
|
|
import java.util.Collection;
|
|
+import java.util.Deque; // Paper
|
|
import java.util.Iterator;
|
|
import java.util.List;
|
|
import java.util.Random;
|
|
@@ -40,7 +42,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
|
public final PlayerInteractManager playerInteractManager;
|
|
public double d;
|
|
public double e;
|
|
- public final List<Integer> removeQueue = Lists.newLinkedList();
|
|
+ public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
|
|
private final AdvancementDataPlayer cf;
|
|
private final ServerStatisticManager cg;
|
|
private float ch = Float.MIN_VALUE;
|
|
@@ -349,13 +351,20 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
|
while (!this.removeQueue.isEmpty()) {
|
|
int i = Math.min(this.removeQueue.size(), Integer.MAX_VALUE);
|
|
int[] aint = new int[i];
|
|
- Iterator<Integer> iterator = this.removeQueue.iterator();
|
|
+ //Iterator<Integer> iterator = this.removeQueue.iterator(); // Paper
|
|
int j = 0;
|
|
|
|
- while (iterator.hasNext() && j < i) {
|
|
+ // Paper start
|
|
+ /* while (iterator.hasNext() && j < i) {
|
|
aint[j++] = (Integer) iterator.next();
|
|
iterator.remove();
|
|
+ } */
|
|
+
|
|
+ Integer integer;
|
|
+ while (j < i && (integer = this.removeQueue.poll()) != null) {
|
|
+ aint[j++] = integer.intValue();
|
|
}
|
|
+ // Paper end
|
|
|
|
this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint));
|
|
}
|
|
@@ -1147,7 +1156,14 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
|
this.lastHealthSent = -1.0F;
|
|
this.lastFoodSent = -1;
|
|
// this.recipeBook.a((RecipeBook) entityplayer.recipeBook); // CraftBukkit
|
|
- this.removeQueue.addAll(entityplayer.removeQueue);
|
|
+ // Paper start - Optimize remove queue - vanilla copies player objects, but CB doesn't. This method currently only
|
|
+ // Applies to the same player, so we need to not duplicate our removal queue. The rest of this method does "resetting"
|
|
+ // type logic so it does need to be called, maybe? This is silly.
|
|
+ //this.removeQueue.addAll(entityplayer.removeQueue);
|
|
+ if (this.removeQueue != entityplayer.removeQueue) {
|
|
+ this.removeQueue.addAll(entityplayer.removeQueue);
|
|
+ }
|
|
+ // Paper end
|
|
this.cx = entityplayer.cx;
|
|
this.cC = entityplayer.cC;
|
|
this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft());
|
|
--
|
|
2.20.1
|
|
|