testserver/Spigot-Server-Patches/0171-Add-PlayerJumpEvent.patch

56 lines
3.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Thu, 28 Sep 2017 17:21:44 -0400
Subject: [PATCH] Add PlayerJumpEvent
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index f62357be4225fa48dd445f0843c99235276566c7..0eb28ad05372a5692412e05974045826fa24abbe 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -58,6 +58,8 @@ import org.bukkit.inventory.CraftingInventory;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.InventoryView;
import org.bukkit.util.NumberConversions;
+import com.destroystokyo.paper.event.player.IllegalPacketEvent; // Paper
+import com.destroystokyo.paper.event.player.PlayerJumpEvent; // Paper
import co.aikar.timings.MinecraftTimings; // Paper
// CraftBukkit end
@@ -945,7 +947,34 @@ public class PlayerConnection implements PacketListenerPlayIn {
boolean flag = d8 > 0.0D;
if (this.player.isOnGround() && !packetplayinflying.b() && flag) {
- this.player.jump();
+ // Paper start - Add player jump event
+ Player player = this.getPlayer();
+ Location from = new Location(player.getWorld(), lastPosX, lastPosY, lastPosZ, lastYaw, lastPitch); // Get the Players previous Event location.
+ Location to = player.getLocation().clone(); // Start off the To location as the Players current location.
+
+ // If the packet contains movement information then we update the To location with the correct XYZ.
+ if (packetplayinflying.hasPos) {
+ to.setX(packetplayinflying.x);
+ to.setY(packetplayinflying.y);
+ to.setZ(packetplayinflying.z);
+ }
+
+ // If the packet contains look information then we update the To location with the correct Yaw & Pitch.
+ if (packetplayinflying.hasLook) {
+ to.setYaw(packetplayinflying.yaw);
+ to.setPitch(packetplayinflying.pitch);
+ }
+
+ PlayerJumpEvent event = new PlayerJumpEvent(player, from, to);
+
+ if (event.callEvent()) {
+ this.player.jump();
+ } else {
+ from = event.getFrom();
+ this.internalTeleport(from.getX(), from.getY(), from.getZ(), from.getYaw(), from.getPitch(), Collections.emptySet());
+ return;
+ }
+ // Paper end
}
this.player.move(EnumMoveType.PLAYER, new Vec3D(d7, d8, d9));