testserver/Spigot-Server-Patches/0331-BlockDestroyEvent.patch

39 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 6 Feb 2019 00:20:33 -0500
Subject: [PATCH] BlockDestroyEvent
Adds an event for when the server is going to destroy a current block,
potentially causing it to drop. This event can be cancelled to avoid
the block destruction, such as preventing signs from popping when
floating in the air.
This can replace many uses of BlockPhysicsEvent
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index cc4421aa61d7d87c164c1f88ad8b5fa0df7176f1..86636d09699bff4c0c90b8b484df03668b8d5584 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -535,8 +535,20 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
return false;
} else {
Fluid fluid = this.getFluid(blockposition);
+ // Paper start - while the above setAir method is named same and looks very similar
+ // they are NOT used with same intent and the above should not fire this event. The above method is more of a BlockSetToAirEvent,
+ // it doesn't imply destruction of a block that plays a sound effect / drops an item.
+ boolean playEffect = true;
+ if (com.destroystokyo.paper.event.block.BlockDestroyEvent.getHandlerList().getRegisteredListeners().length > 0) {
+ com.destroystokyo.paper.event.block.BlockDestroyEvent event = new com.destroystokyo.paper.event.block.BlockDestroyEvent(MCUtil.toBukkitBlock(this, blockposition), fluid.getBlockData().createCraftBlockData(), flag);
+ if (!event.callEvent()) {
+ return false;
+ }
+ playEffect = event.playEffect();
+ }
+ // Paper end
- if (!(iblockdata.getBlock() instanceof BlockFireAbstract)) {
+ if (playEffect && !(iblockdata.getBlock() instanceof BlockFireAbstract)) { // Paper
this.triggerEffect(2001, blockposition, Block.getCombinedId(iblockdata));
}