testserver/patches/server/0279-Call-player-spectator-...

88 lines
4.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Caleb Bassham <caleb.bassham@gmail.com>
Date: Fri, 28 Sep 2018 02:32:19 -0500
Subject: [PATCH] Call player spectator target events and improve
implementation
Use a proper teleport for teleporting to entities in different
worlds.
Implementation improvements authored by Spottedleaf <Spottedleaf@users.noreply.github.com>
Validate that the target entity is valid and deny spectate
requests from frozen players.
Also, make sure the entity is spawned to the client before
sending the camera packet. If the entity isn't spawned clientside
when it receives the camera packet, then the client will not
spectate the target entity.
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index a0ae4dc83e6ff43239a7d4bbd6f8e4197d6290d3..95939ed686ac052ca338520f2b2169b717a6127c 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1824,14 +1824,58 @@ public class ServerPlayer extends Player {
}
public void setCamera(Entity entity) {
+ // Paper start - Add PlayerStartSpectatingEntityEvent and PlayerStopSpectatingEntity Event and improve implementation
Entity entity1 = this.getCamera();
- this.camera = (Entity) (entity == null ? this : entity);
- if (entity1 != this.camera) {
- this.connection.send(new ClientboundSetCameraPacket(this.camera));
- this.connection.b(this.camera.getX(), this.camera.getY(), this.camera.getZ(), this.getYRot(), this.getXRot(), TeleportCause.SPECTATE); // CraftBukkit
+ if (entity == null) {
+ entity = this;
}
+ if (entity1 == entity) return; // new spec target is the current spec target
+
+ if (entity == this) {
+ com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent playerStopSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity());
+
+ if (!playerStopSpectatingEntityEvent.callEvent()) {
+ return;
+ }
+ } else {
+ com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent playerStartSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity(), entity.getBukkitEntity());
+
+ if (!playerStartSpectatingEntityEvent.callEvent()) {
+ return;
+ }
+ }
+ // Validate
+ if (entity != this) {
+ if (entity.isRemoved() || !entity.valid || entity.level == null) {
+ MinecraftServer.LOGGER.info("Blocking player " + this + " from spectating invalid entity " + entity);
+ return;
+ }
+ if (this.isImmobile()) {
+ // use debug: clients might maliciously spam this
+ MinecraftServer.LOGGER.debug("Blocking frozen player " + this + " from spectating entity " + entity);
+ return;
+ }
+ }
+
+ this.camera = entity; // only set after validating state
+
+ if (entity != this) {
+ // Make sure we're in the right place
+ this.ejectPassengers(); // teleport can fail if we have passengers...
+ this.getBukkitEntity().teleport(new Location(entity.getCommandSenderWorld().getWorld(), entity.getX(), entity.getY(), entity.getZ(), this.getYRot(), this.getXRot()), TeleportCause.SPECTATE); // Correctly handle cross-world entities from api calls by using CB teleport
+
+ // Make sure we're tracking the entity before sending
+ ChunkMap.TrackedEntity tracker = ((ServerLevel)entity.level).getChunkSource().chunkMap.entityMap.get(entity.getId());
+ if (tracker != null) { // dumb plugins...
+ tracker.updatePlayer(this);
+ }
+ } else {
+ this.connection.teleport(this.camera.getX(), this.camera.getY(), this.camera.getZ(), this.getYRot(), this.getXRot(), TeleportCause.SPECTATE); // CraftBukkit
+ }
+ this.connection.send(new ClientboundSetCameraPacket(entity));
+ // Paper end
}
@Override