330 lines
16 KiB
Plaintext
330 lines
16 KiB
Plaintext
# You can use this file to change the access modifiers on a member
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# This line would make the field rollAmount public in Bee
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#public net.minecraft.world.entity.animal.Bee rollAmount
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# This line would make the field public and remove the final modifier
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#public-f net.minecraft.network.protocol.game.ClientboundChatPacket sender
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# Leave out the member and it will apply to the class itself
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# More info, see here https://mcforge.readthedocs.io/en/latest/advanced/accesstransformers/#access-modifiers
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# Remap/Decompile fix (unclear why this is happening)
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public net.minecraft.server.MinecraftServer doRunTask(Lnet/minecraft/server/TickTask;)V
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# AT remap issue? todo 1.18
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public net.minecraft.world.level.dimension.end.EndDragonFight findExitPortal()Lnet/minecraft/world/level/block/state/pattern/BlockPattern$BlockPatternMatch;
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public net.minecraft.nbt.TagParser readArrayTag()Lnet/minecraft/nbt/Tag;
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# Paper config files
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public org.spigotmc.SpigotWorldConfig getBoolean(Ljava/lang/String;Z)Z
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public org.spigotmc.SpigotWorldConfig getDouble(Ljava/lang/String;)D
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public org.spigotmc.SpigotWorldConfig getDouble(Ljava/lang/String;D)D
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public org.spigotmc.SpigotWorldConfig getInt(Ljava/lang/String;)I
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public org.spigotmc.SpigotWorldConfig getInt(Ljava/lang/String;I)I
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public org.spigotmc.SpigotWorldConfig getList(Ljava/lang/String;Ljava/lang/Object;)Ljava/util/List;
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public org.spigotmc.SpigotWorldConfig getString(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String;
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# MC Utils
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public net.minecraft.server.level.ServerChunkCache mainThread
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public net.minecraft.server.level.ServerLevel chunkSource
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public org.bukkit.craftbukkit.inventory.CraftItemStack handle
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# Add PlayerInitialSpawnEvent
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public net.minecraft.world.entity.Entity setRot(FF)V
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# Add PlayerUseUnknownEntityEvent
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public net.minecraft.network.protocol.game.ServerboundInteractPacket$ActionType
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# Configurable RCON IP address
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public net.minecraft.server.dedicated.Settings getStringRaw(Ljava/lang/String;)Ljava/lang/String;
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# Mob Spawner API Enhancements
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public net.minecraft.world.level.BaseSpawner isNearPlayer(Lnet/minecraft/world/level/Level;Lnet/minecraft/core/BlockPos;)Z
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public net.minecraft.world.level.BaseSpawner delay(Lnet/minecraft/world/level/Level;Lnet/minecraft/core/BlockPos;)V
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# LootTable API
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public org.bukkit.craftbukkit.block.CraftBlockEntityState getTileEntity()Lnet/minecraft/world/level/block/entity/BlockEntity;
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public org.bukkit.craftbukkit.block.CraftLootable setLootTable(Lorg/bukkit/loot/LootTable;J)V
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public org.bukkit.craftbukkit.entity.CraftMinecartContainer setLootTable(Lorg/bukkit/loot/LootTable;J)V
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# Firework API
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public net.minecraft.world.entity.projectile.FireworkRocketEntity attachedToEntity
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# Add option to make parrots stay
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public net.minecraft.world.entity.player.Player removeEntitiesOnShoulder()V
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# LivingEntity setkiller
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public net.minecraft.world.entity.LivingEntity lastHurtByPlayerTime
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# Fix client rendering skulls
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public net.minecraft.world.item.ItemStack tag
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# Async chunk io
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public net.minecraft.server.level.ChunkMap structureManager
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public net.minecraft.server.level.ChunkMap overworldDataStorage
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public net.minecraft.server.level.ChunkMap getUpdatingChunkIfPresent(J)Lnet/minecraft/server/level/ChunkHolder;
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public net.minecraft.server.level.ChunkMap getVisibleChunkIfPresent(J)Lnet/minecraft/server/level/ChunkHolder;
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public net.minecraft.server.level.ServerChunkCache mainThreadProcessor
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public-f net.minecraft.world.level.chunk.storage.RegionFileStorage
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public net.minecraft.world.level.chunk.storage.RegionFileStorage getFile(Lnet/minecraft/world/level/ChunkPos;Z)Lnet/minecraft/world/level/chunk/storage/RegionFile;
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public net.minecraft.world.level.chunk.storage.SectionStorage dirty
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public net.minecraft.util.thread.BlockableEventLoop runAllTasks()V
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public net.minecraft.server.level.ChunkMap getPoiManager()Lnet/minecraft/world/entity/ai/village/poi/PoiManager;
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# Improve death events
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public net.minecraft.world.entity.LivingEntity getDeathSound()Lnet/minecraft/sounds/SoundEvent;
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public net.minecraft.world.entity.LivingEntity getSoundVolume()F
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# Add sun related api
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public net.minecraft.world.entity.Mob isSunBurnTick()Z
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# Turtle API
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public net.minecraft.world.entity.animal.Turtle getHomePos()Lnet/minecraft/core/BlockPos;
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public net.minecraft.world.entity.animal.Turtle setHasEgg(Z)V
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public net.minecraft.world.entity.animal.Turtle isGoingHome()Z
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public net.minecraft.world.entity.animal.Turtle setGoingHome(Z)V
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public net.minecraft.world.entity.animal.Turtle isTravelling()Z
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public net.minecraft.world.entity.animal.Turtle setTravelling(Z)V
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# Call player spectator target event
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public net.minecraft.server.network.ServerGamePacketListenerImpl updateBookPages(Ljava/util/List;Ljava/util/function/UnaryOperator;Lnet/minecraft/world/item/ItemStack;ILnet/minecraft/world/item/ItemStack;)V
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# Improve Server THread Pool
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public net.minecraft.Util onThreadException(Ljava/lang/Thread;Ljava/lang/Throwable;)V
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# Add more zombie API
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public net.minecraft.world.entity.monster.Zombie isSunSensitive()Z
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# Add PlayerConnectionCloseEvent
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public net.minecraft.server.network.ServerLoginPacketListenerImpl$State
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public net.minecraft.server.network.ServerLoginPacketListenerImpl state
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public net.minecraft.server.network.ServerLoginPacketListenerImpl gameProfile
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# Entity Activation Range 2.0
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public net.minecraft.world.entity.Entity isInsidePortal
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public net.minecraft.world.entity.Mob leashHolder
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public net.minecraft.world.entity.LivingEntity jumping
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# No-Tick view distance
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public net.minecraft.server.level.ChunkHolder broadcast(Lnet/minecraft/network/protocol/Packet;Z)V
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public net.minecraft.server.level.ChunkMap setViewDistance(I)V
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public net.minecraft.server.level.ChunkMap readChunk(Lnet/minecraft/world/level/ChunkPos;)Lnet/minecraft/nbt/CompoundTag;
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public net.minecraft.server.level.ChunkMap playerLoadedChunk(Lnet/minecraft/server/level/ServerPlayer;[Lnet/minecraft/network/protocol/Packet;Lnet/minecraft/world/level/chunk/LevelChunk;)V
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public net.minecraft.server.level.ChunkMap mainThreadMailbox # todo one of these doesn't belong here
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# Optimise TickListServer
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public net.minecraft.world.level.ServerTickList saveTickList(Ljava/util/function/Function;Ljava/lang/Iterable;J)Lnet/minecraft/nbt/ListTag;
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public net.minecraft.world.level.chunk.storage.EntityStorage level
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# Don't move existing players to world spawn
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public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V
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# Implement Player Client Options API
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public net.minecraft.world.entity.player.Player DATA_PLAYER_MODE_CUSTOMISATION
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# Fix Longstanding Broken behavior
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public net.minecraft.server.level.ChunkMap addEntity(Lnet/minecraft/world/entity/Entity;)V
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# Load Chunks for Login Async
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public net.minecraft.server.level.ServerChunkCache runDistanceManagerUpdates()Z
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public net.minecraft.server.level.ServerChunkCache$MainThreadExecutor # todo doesn't belong here but oh well
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# Implement MobGoalApi
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public net.minecraft.world.entity.ai.goal.GoalSelector availableGoals
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# Add villager reputation API
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public net.minecraft.world.entity.ai.gossip.GossipContainer$EntityGossips
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public net.minecraft.world.entity.ai.gossip.GossipContainer$EntityGossips <init>()V
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# Add entity liquid API
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public net.minecraft.world.entity.Entity isInRain()Z
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public net.minecraft.world.entity.Entity isInBubbleColumn()Z
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# Allow delegation to vanilla chunk gen
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public org.bukkit.craftbukkit.generator.CustomChunkGenerator delegate
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# Optimize redstone algorithm
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public net.minecraft.world.level.block.RedStoneWireBlock shouldSignal
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# Add more Evoker API
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public net.minecraft.world.entity.monster.Evoker setWololoTarget(Lnet/minecraft/world/entity/animal/Sheep;)V
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public net.minecraft.world.entity.monster.Evoker getWololoTarget()Lnet/minecraft/world/entity/animal/Sheep;
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# More lightning API
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public net.minecraft.world.entity.LightningBolt life
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public net.minecraft.world.entity.LightningBolt flashes
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# Configurable door breaking difficulty
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public net.minecraft.world.entity.monster.Vindicator DOOR_BREAKING_PREDICATE
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public net.minecraft.world.entity.monster.Zombie DOOR_BREAKING_PREDICATE
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# Optimize sending packets to nearby locations (sounds/effects)
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public net.minecraft.server.level.ServerLevel players
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# Item Rarity API
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public net.minecraft.world.item.Item rarity
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# More Enchantment API
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public net.minecraft.world.item.enchantment.Enchantment slots
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# Fix and optimise world force upgrading
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public net.minecraft.util.worldupdate.WorldUpgrader REGEX
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# More Lidded Block API
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public net.minecraft.world.level.block.entity.EnderChestBlockEntity openersCounter
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# Improve EntityShootBowEvent
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public net.minecraft.world.entity.projectile.AbstractArrow getPickupItem()Lnet.minecraft.world.item.ItemStack;
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# Implement Expanded ArmorStand API
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public net.minecraft.world.entity.decoration.ArmorStand isDisabled(Lnet/minecraft/world/entity/EquipmentSlot;)Z
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# Chunk debug command
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public net.minecraft.server.level.ChunkMap entitiesInLevel
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public net.minecraft.server.level.ServerLevel players
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# Chunk priority urgency system
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public net.minecraft.server.level.ChunkMap$ChunkDistanceManager
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# Chunk debug command
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public net.minecraft.server.level.Ticket createdTick
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public net.minecraft.server.level.ServerChunkCache CHUNK_STATUSES
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public net.minecraft.server.level.ChunkHolder pos
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# Incremental chunk saving
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public net.minecraft.world.level.entity.PersistentEntitySectionManager storeChunkSections(JLjava/util/function/Consumer;)Z
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# Mending XP API
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public net.minecraft.world.entity.ExperienceOrb durabilityToXp(I)I
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public net.minecraft.world.entity.ExperienceOrb xpToDurability(I)I
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# Implement an API for CanPlaceOn and CanDestroy NBT values
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public net.minecraft.commands.arguments.blocks.BlockStateParser id
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# Villager Restock API
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public net.minecraft.world.entity.npc.Villager numberOfRestocksToday
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# Mob Pathfinding API
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public net.minecraft.world.entity.ai.navigation.PathNavigation pathFinder
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public net.minecraft.world.level.pathfinder.PathFinder nodeEvaluator
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public net.minecraft.world.level.pathfinder.Path nodes
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# Add more Witch API
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public net.minecraft.world.entity.monster.Witch usingTime
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# PlayerDeathEvent#getItemsToKeep
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public net.minecraft.world.entity.player.Inventory compartments
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# Missing Entity Behavior API
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public net.minecraft.world.entity.animal.Fox isDefending()Z
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public net.minecraft.world.entity.animal.Fox setDefending(Z)V
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public net.minecraft.world.entity.animal.Fox isFaceplanted()Z
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public net.minecraft.world.entity.animal.Fox setFaceplanted(Z)V
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public net.minecraft.world.entity.animal.Panda getEatCounter()I
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public net.minecraft.world.entity.animal.Panda setEatCounter(I)V
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# Cook speed multipler API
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public net.minecraft.world.level.block.entity.AbstractFurnaceBlockEntity recipeType
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# Add methods to get translation keys
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public org.bukkit.craftbukkit.inventory.CraftMetaFirework
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public org.bukkit.craftbukkit.inventory.CraftMetaFirework getNBT(Lorg/bukkit/FireworkEffect$Type;)I
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# Vanilla command permission fixes
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public-f com.mojang.brigadier.tree.CommandNode requirement
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# Block Enderpearl Travel Exploit
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public net.minecraft.world.entity.projectile.Projectile cachedOwner
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public net.minecraft.world.entity.projectile.Projectile ownerUUID
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# Add missing display slots
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public org.bukkit.craftbukkit.scoreboard.CraftScoreboardTranslations
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public org.bukkit.craftbukkit.scoreboard.CraftScoreboardTranslations toBukkitSlot(I)Lorg/bukkit/scoreboard/DisplaySlot;
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public org.bukkit.craftbukkit.scoreboard.CraftScoreboardTranslations fromBukkitSlot(Lorg/bukkit/scoreboard/DisplaySlot;)I
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# Add methods to find targets for lightning strikes
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public net.minecraft.server.level.ServerLevel findLightningRod(Lnet/minecraft/core/BlockPos;)Ljava/util/Optional;
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# Improve CraftBlockStates
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public net.minecraft.world.level.block.entity.BlockEntityType validBlocks
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# Default entity attributes
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public net.minecraft.world.entity.ai.attributes.AttributeSupplier instances
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# Add ItemFactory#getSpawnEgg API
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public net.minecraft.world.item.SpawnEggItem BY_ID
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# Zombie API - breaking doors
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public net.minecraft.world.entity.monster.Zombie supportsBreakDoorGoal()Z
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# Add Material#hasCollision
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public net.minecraft.world.level.block.state.BlockBehaviour hasCollision
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# add per world spawn limits
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public net.minecraft.world.level.NaturalSpawner SPAWNING_CATEGORIES
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# Optimize isValidLocation
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public net.minecraft.world.level.chunk.LevelChunkSection states
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# Player Profile API
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public-f net.minecraft.world.entity.player.Player gameProfile
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public org.bukkit.craftbukkit.profile.CraftProfileProperty
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public org.bukkit.craftbukkit.profile.CraftPlayerTextures
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public org.bukkit.craftbukkit.profile.CraftPlayerTextures copyFrom(Lorg/bukkit/profile/PlayerTextures;)V
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public org.bukkit.craftbukkit.profile.CraftPlayerTextures rebuildPropertyIfDirty()V
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public org.bukkit.craftbukkit.profile.CraftPlayerProfile getProperty(Ljava/lang/String;)Lcom/mojang/authlib/properties/Property;
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public org.bukkit.craftbukkit.profile.CraftPlayerProfile setProperty(Ljava/lang/String;Lcom/mojang/authlib/properties/Property;)V
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public org.bukkit.craftbukkit.profile.CraftPlayerProfile toString(Lcom/mojang/authlib/properties/PropertyMap;)Ljava/lang/String;
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public org.bukkit.craftbukkit.profile.CraftPlayerProfile equals(Lcom/mojang/authlib/properties/PropertyMap;Lcom/mojang/authlib/properties/PropertyMap;)Z
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public org.bukkit.craftbukkit.profile.CraftPlayerProfile hashCode(Lcom/mojang/authlib/properties/PropertyMap;)I
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# Flat bedrock generator settings
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public net.minecraft.world.level.levelgen.SurfaceRules$Condition
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public net.minecraft.world.level.levelgen.SurfaceRules$Context
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public net.minecraft.world.level.levelgen.SurfaceRules$Context blockX
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public net.minecraft.world.level.levelgen.SurfaceRules$Context blockY
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public net.minecraft.world.level.levelgen.SurfaceRules$Context blockZ
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public net.minecraft.world.level.levelgen.SurfaceRules$Context context
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public net.minecraft.world.level.levelgen.SurfaceRules$Context system
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public net.minecraft.world.level.levelgen.SurfaceRules$LazyYCondition
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public net.minecraft.world.level.levelgen.SurfaceRules$LazyCondition
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public net.minecraft.world.level.levelgen.SurfaceRules$VerticalGradientConditionSource
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public net.minecraft.world.level.levelgen.SurfaceRules$SurfaceRule
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public net.minecraft.world.level.levelgen.SurfaceSystem getOrCreateRandomFactory(Lnet/minecraft/resources/ResourceLocation;)Lnet/minecraft/world/level/levelgen/PositionalRandomFactory;
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# Fix removing recipes
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public net.minecraft.world.item.crafting.RecipeManager byName
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# Entity powdered snow API
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public net.minecraft.world.entity.monster.Skeleton inPowderSnowTime
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# Add health methods for item entities
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public net.minecraft.world.entity.item.ItemEntity health
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# Fix riding distance statistics
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public net.minecraft.world.entity.player.Player checkRidingStatistics(DDD)V
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# Fix NotePlayEvent
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public org.bukkit.craftbukkit.block.data.CraftBlockData toNMS(Ljava/lang/Enum;Ljava/lang/Class;)Ljava/lang/Enum;
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# Stronghold seed configuration
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public-f net.minecraft.world.level.chunk.ChunkGenerator strongholdSeed
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# More Sculk Sensor API
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public-f net.minecraft.world.level.gameevent.vibrations.VibrationListener listenerRange
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# Fix custom inventory holders
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public-f net.minecraft.world.inventory.AbstractContainerMenu dataSlots
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public-f net.minecraft.world.inventory.AbstractContainerMenu remoteDataSlots
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# Fix falling block spawn methods
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public net.minecraft.world.entity.item.FallingBlockEntity <init>(Lnet/minecraft/world/level/Level;DDDLnet/minecraft/world/level/block/state/BlockState;)V
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# Fix cancelling ProjectileHitEvent for piercing arrows
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protected net.minecraft.world.entity.projectile.Projectile hitCancelled
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# Expose firework item directly + manually setting flight ticks
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public net.minecraft.world.entity.projectile.FireworkRocketEntity life
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# More Projectile API
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public net.minecraft.world.entity.projectile.FishingHook timeUntilLured
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