44 lines
2.1 KiB
Diff
44 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
|
Date: Wed, 15 Apr 2020 17:56:07 -0700
|
|
Subject: [PATCH] Don't run entity collision code if not needed
|
|
|
|
Will not run if:
|
|
Max entity cramming is disabled and the max collisions per entity is less than or equal to 0.
|
|
Entity#isPushable() returns false, meaning all entities will not be able to collide with this
|
|
entity anyways.
|
|
The entity's current team collision rule causes them to NEVER collide.
|
|
|
|
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
|
index 24a16dbfc0852a566dd527639974fcba44bd43fe..5c6ed31e0fa8b089c3962326f2a4973fa83701ac 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
|
@@ -3340,10 +3340,24 @@ public abstract class LivingEntity extends Entity {
|
|
protected void serverAiStep() {}
|
|
|
|
protected void pushEntities() {
|
|
+ // Paper start - don't run getEntities if we're not going to use its result
|
|
+ if (!this.isPushable()) {
|
|
+ return;
|
|
+ }
|
|
+ net.minecraft.world.scores.Team team = this.getTeam();
|
|
+ if (team != null && team.getCollisionRule() == net.minecraft.world.scores.Team.CollisionRule.NEVER) {
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ int i = this.level.getGameRules().getInt(GameRules.RULE_MAX_ENTITY_CRAMMING);
|
|
+ if (i <= 0 && level.paperConfig().collisions.maxEntityCollisions <= 0) {
|
|
+ return;
|
|
+ }
|
|
+ // Paper end - don't run getEntities if we're not going to use its result
|
|
List<Entity> list = this.level.getEntities((Entity) this, this.getBoundingBox(), EntitySelector.pushableBy(this));
|
|
|
|
if (!list.isEmpty()) {
|
|
- int i = this.level.getGameRules().getInt(GameRules.RULE_MAX_ENTITY_CRAMMING);
|
|
+ // Paper - move up
|
|
int j;
|
|
|
|
if (i > 0 && list.size() > i - 1 && this.random.nextInt(4) == 0) {
|