97 lines
5.1 KiB
Diff
97 lines
5.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Phoenix616 <mail@moep.tv>
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Date: Sat, 1 Feb 2020 16:50:39 +0100
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Subject: [PATCH] Pillager patrol spawn settings and per player options
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This adds config options for defining the spawn chance, spawn delay and
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spawn start day as well as toggles for handling the spawn delay and
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start day per player. (Based on the time played statistic)
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When not per player it will use the Vanilla mechanic of one delay per
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world and the world age for the start day.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index f2808d62c15c586dff0313e6d27ef92d45f66dc7..db351747830079d13cabd0010e8906a5e5aa4e96 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -231,6 +231,7 @@ public class ServerPlayer extends Player {
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public boolean wonGame;
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private int containerUpdateDelay; // Paper
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public long loginTime; // Paper
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+ public int patrolSpawnDelay; // Paper - per player patrol spawns
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// Paper start - cancellable death event
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public boolean queueHealthUpdatePacket = false;
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public net.minecraft.network.protocol.game.ClientboundSetHealthPacket queuedHealthUpdatePacket;
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java b/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java
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index e5918fa3be107ac3a2fc8831fd78733a7506730a..a908652f1ebb426d265ef614746f70cd1e538268 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java
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@@ -25,7 +25,7 @@ public class PatrolSpawner implements CustomSpawner {
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@Override
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public int tick(ServerLevel world, boolean spawnMonsters, boolean spawnAnimals) {
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- if (world.paperConfig().entities.behavior.pillagerPatrols.disable) return 0; // Paper
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+ if (world.paperConfig().entities.behavior.pillagerPatrols.disable || world.paperConfig().entities.behavior.pillagerPatrols.spawnChance == 0) return 0; // Paper
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if (!spawnMonsters) {
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return 0;
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} else if (!world.getGameRules().getBoolean(GameRules.RULE_DO_PATROL_SPAWNING)) {
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@@ -33,23 +33,51 @@ public class PatrolSpawner implements CustomSpawner {
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} else {
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RandomSource randomsource = world.random;
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- --this.nextTick;
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- if (this.nextTick > 0) {
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+ // Paper start - Patrol settings
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+ // Random player selection moved up for per player spawning and configuration
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+ int j = world.players().size();
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+ if (j < 1) {
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return 0;
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+ }
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+
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+ net.minecraft.server.level.ServerPlayer entityhuman = world.players().get(randomsource.nextInt(j));
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+ if (entityhuman.isSpectator()) {
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+ return 0;
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+ }
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+
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+ int patrolSpawnDelay;
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+ if (world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.perPlayer) {
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+ --entityhuman.patrolSpawnDelay;
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+ patrolSpawnDelay = entityhuman.patrolSpawnDelay;
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} else {
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- this.nextTick += 12000 + randomsource.nextInt(1200);
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- long i = world.getDayTime() / 24000L;
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+ this.nextTick--;
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+ patrolSpawnDelay = this.nextTick;
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+ }
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+
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+ if (patrolSpawnDelay > 0) {
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+ return 0;
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+ } else {
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+ long days;
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+ if (world.paperConfig().entities.behavior.pillagerPatrols.start.perPlayer) {
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+ days = entityhuman.getStats().getValue(net.minecraft.stats.Stats.CUSTOM.get(net.minecraft.stats.Stats.PLAY_TIME)) / 24000L; // PLAY_ONE_MINUTE is actually counting in ticks, a misnomer by Mojang
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+ } else {
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+ days = world.getDayTime() / 24000L;
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+ }
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+ if (world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.perPlayer) {
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+ entityhuman.patrolSpawnDelay += world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.ticks + randomsource.nextInt(1200);
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+ } else {
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+ this.nextTick += world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.ticks + randomsource.nextInt(1200);
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+ }
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- if (i >= 5L && world.isDay()) {
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- if (randomsource.nextInt(5) != 0) {
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+ if (days >= world.paperConfig().entities.behavior.pillagerPatrols.start.day && world.isDay()) {
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+ if (randomsource.nextDouble() >= world.paperConfig().entities.behavior.pillagerPatrols.spawnChance) {
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+ // Paper end
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return 0;
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} else {
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- int j = world.players().size();
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if (j < 1) {
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return 0;
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} else {
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- Player entityhuman = (Player) world.players().get(randomsource.nextInt(j));
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if (entityhuman.isSpectator()) {
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return 0;
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