..
0078-Reduce-IO-ops-opening-a-new-region-file.patch
Little more progress
2019-12-11 20:48:34 -06:00
0081-Do-not-load-chunks-for-light-checks.patch
Little more progress
2019-12-11 20:48:34 -06:00
0123-Don-t-load-Chunks-from-Hoppers-and-other-things.patch
Patches 100-260 ( #2729 )
2019-12-11 17:43:22 -06:00
0129-Optimize-World.isLoaded-BlockPosition-Z.patch
Patches 100-260 ( #2729 )
2019-12-11 17:43:22 -06:00
0257-PlayerLaunchProjectileEvent.patch
Patches 100-260 ( #2729 )
2019-12-11 17:43:22 -06:00
0269-Provide-option-to-use-a-versioned-world-folder-for-t.patch
Little more progress
2019-12-11 20:48:34 -06:00
0280-Detect-and-repair-corrupt-Region-Files.patch
Little more progress
2019-12-11 20:48:34 -06:00
0354-Allow-Saving-of-Oversized-Chunks.patch
Houston, we got a patch ( #2731 )
2019-12-12 16:20:43 +00:00
0376-Handle-bad-chunks-more-gracefully.patch
Houston, we got a patch ( #2731 )
2019-12-12 16:20:43 +00:00
0399-Use-getChunkIfLoadedImmediately-in-places.patch
Houston, we got a patch ( #2731 )
2019-12-12 16:20:43 +00:00
0403-Preserve-old-flush-on-save-flag-for-reliable-regionf.patch
Houston, we got a patch ( #2731 )
2019-12-12 16:20:43 +00:00
0410-Reduce-sync-loads.patch
Houston, we got a patch ( #2731 )
2019-12-12 16:20:43 +00:00
0412-Improve-POI-data-saving-logic.patch
Houston, we got a patch ( #2731 )
2019-12-12 16:20:43 +00:00