testserver/Spigot-Server-Patches/0020-Optimize-TileEntity-Ti...

171 lines
7.1 KiB
Diff

From fe5d1f6d166e14ba309e16fb90c12c82ab35e5c4 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 8 Mar 2015 22:55:25 -0600
Subject: [PATCH] Optimize TileEntity Ticking
diff --git a/src/main/java/net/minecraft/server/BlockChest.java b/src/main/java/net/minecraft/server/BlockChest.java
index 9ffec378a9..5401f7d754 100644
--- a/src/main/java/net/minecraft/server/BlockChest.java
+++ b/src/main/java/net/minecraft/server/BlockChest.java
@@ -216,7 +216,7 @@ public class BlockChest extends BlockTileEntity implements IFluidSource, IFluidC
}
private boolean b(World world, BlockPosition blockposition) {
- List list = world.a(EntityOcelot.class, new AxisAlignedBB((double)blockposition.getX(), (double)(blockposition.getY() + 1), (double)blockposition.getZ(), (double)(blockposition.getX() + 1), (double)(blockposition.getY() + 2), (double)(blockposition.getZ() + 1)));
+ List<EntityOcelot> list = world.a(EntityOcelot.class, new AxisAlignedBB((double)blockposition.getX(), (double)(blockposition.getY() + 1), (double)blockposition.getZ(), (double)(blockposition.getX() + 1), (double)(blockposition.getY() + 2), (double)(blockposition.getZ() + 1))); // Paper - decompile fix
if (!list.isEmpty()) {
for(EntityOcelot entityocelot : list) {
if (entityocelot.isSitting()) {
diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
index ad601a39d9..9573a4ecdf 100644
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
@@ -7,7 +7,7 @@ import org.bukkit.craftbukkit.entity.CraftHumanEntity;
import org.bukkit.entity.HumanEntity;
// CraftBukkit end
-public class TileEntityChest extends TileEntityLootable implements ITickable {
+public class TileEntityChest extends TileEntityLootable { // Paper - Remove ITickable
private NonNullList<ItemStack> items;
protected float a;
@@ -113,9 +113,15 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
int k = this.position.getZ();
++this.k;
+ // Paper start
+ }
+ private void doOpenLogic() {
float f;
-
- if (!this.world.isClientSide && this.f != 0 && (this.k + i + j + k) % 200 == 0) {
+ int i = this.position.getX();
+ int j = this.position.getY();
+ int k = this.position.getZ();
+ if (false && !this.world.isClientSide && this.f != 0 && (this.k + i + j + k) % 200 == 0) { // Paper - disable block
+ // Paper end
this.f = 0;
f = 5.0F;
List list = this.world.a(EntityHuman.class, new AxisAlignedBB((double) ((float) i - 5.0F), (double) ((float) j - 5.0F), (double) ((float) k - 5.0F), (double) ((float) (i + 1) + 5.0F), (double) ((float) (j + 1) + 5.0F), (double) ((float) (k + 1) + 5.0F)));
@@ -134,13 +140,17 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
}
}
- this.e = this.a;
- f = 0.1F;
- if (this.f > 0 && this.a == 0.0F) {
+ if (this.f == 1 && this.a == 0.0F) { // check == 1 instead of > 0, first open
this.a(SoundEffects.BLOCK_CHEST_OPEN);
}
+ // Paper start
+ }
+ private void doCloseLogic() {
+ this.e = this.a;
+ // Paper end
- if (this.f == 0 && this.a > 0.0F || this.f > 0 && this.a < 1.0F) {
+ if (this.f == 0/* && this.a > 0.0F || this.f > 0 && this.a < 1.0F*/) { // Paper disable all but player count check
+ /* // Paper disable animation stuff
float f1 = this.a;
if (this.f > 0) {
@@ -155,9 +165,14 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
float f2 = 0.5F;
+
if (this.a < 0.5F && f1 >= 0.5F) {
- this.a(SoundEffects.BLOCK_CHEST_CLOSE);
- }
+ */
+ // add some delay
+ MCUtil.scheduleTask(10, () -> {
+ if (this.f == 0) this.a(SoundEffects.BLOCK_CHEST_CLOSE);
+ });
+ // } // Paper end
if (this.a < 0.0F) {
this.a = 0.0F;
@@ -203,6 +218,7 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
++this.f;
if (this.world == null) return; // CraftBukkit
+ doOpenLogic(); // Paper
// CraftBukkit start - Call redstone event
if (this.getBlock() == Blocks.TRAPPED_CHEST) {
@@ -224,6 +240,7 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
--this.f;
// CraftBukkit start - Call redstone event
+ doCloseLogic(); // Paper
if (this.getBlock() == Blocks.TRAPPED_CHEST) {
int newPower = Math.max(0, Math.min(15, this.f));
diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
index 05de26405e..bc851d2a04 100644
--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
@@ -1,6 +1,6 @@
package net.minecraft.server;
-public class TileEntityEnderChest extends TileEntity implements ITickable {
+public class TileEntityEnderChest extends TileEntity { // Paper - Remove ITickable
public float a;
public float e;
public int f;
@@ -16,16 +16,34 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
}
this.e = this.a;
+ // Paper start
+ /*
int i = this.position.getX();
int j = this.position.getY();
int k = this.position.getZ();
float fx = 0.1F;
+ */
+ // Paper start
+ }
+ private void doOpenLogic() {
+ int i = this.position.getX();
+ int j = this.position.getY();
+ int k = this.position.getZ();
+ // Paper end
if (this.f > 0 && this.a == 0.0F) {
double d0 = (double)i + 0.5D;
double d1 = (double)k + 0.5D;
this.world.a((EntityHuman)null, d0, (double)j + 0.5D, d1, SoundEffects.BLOCK_ENDER_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
}
-
+ // Paper start
+ }
+ private void doCloseLogic() {
+ int i = this.position.getX();
+ int j = this.position.getY();
+ int k = this.position.getZ();
+ this.e = this.a;
+ double d0;
+ // Paper end
if (this.f == 0 && this.a > 0.0F || this.f > 0 && this.a < 1.0F) {
float f2 = this.a;
if (this.f > 0) {
@@ -69,11 +87,13 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
public void c() {
++this.f;
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.f);
+ doOpenLogic(); // Paper
}
public void d() {
--this.f;
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.f);
+ doCloseLogic(); // Paper
}
public boolean a(EntityHuman entityhuman) {
--
2.18.0