132 lines
4.7 KiB
Diff
132 lines
4.7 KiB
Diff
From 2aa53ac9f67c953bdeac7f66834cdf8fb343799d Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Fri, 12 May 2017 23:34:11 -0500
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Subject: [PATCH] Properly handle async calls to restart the server
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The watchdog thread calls the server restart function asynchronously. Prior to
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this change, it attempted to do several non-safe operations from the watchdog
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thread, rather than the main. Specifically, because of a separate upstream change,
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it causes player entities to be ticked asynchronously, among other things.
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This is dangerous.
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This patch moves the old handling into a synchronous variant, for calls from the
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restart command, and adds separate handling for async calls, such as those from
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the watchdog thread.
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When calling from the watchdog thread, we cannot assume the main thread is in a
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tickable state; it may be completely deadlocked. Therefore, we kill that thread
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right then and there.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 8df30e3d0..df3077c9d 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -1630,6 +1630,7 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
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return this.ab;
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}
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+ public final Thread getServerThread() { return this.aI(); } // Paper - OBFHELPER
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public Thread aI() {
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return this.serverThread;
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}
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diff --git a/src/main/java/org/spigotmc/RestartCommand.java b/src/main/java/org/spigotmc/RestartCommand.java
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index 49768734d..35c828805 100644
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--- a/src/main/java/org/spigotmc/RestartCommand.java
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+++ b/src/main/java/org/spigotmc/RestartCommand.java
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@@ -52,36 +52,7 @@ public class RestartCommand extends Command
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// Disable Watchdog
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WatchdogThread.doStop();
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- // Kick all players
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- for ( EntityPlayer p : (List< EntityPlayer>) MinecraftServer.getServer().getPlayerList().players )
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- {
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- p.playerConnection.disconnect(SpigotConfig.restartMessage);
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- }
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- // Give the socket a chance to send the packets
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- try
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- {
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- Thread.sleep( 100 );
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- } catch ( InterruptedException ex )
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- {
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- }
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- // Close the socket so we can rebind with the new process
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- MinecraftServer.getServer().getServerConnection().b();
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-
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- // Give time for it to kick in
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- try
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- {
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- Thread.sleep( 100 );
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- } catch ( InterruptedException ex )
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- {
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- }
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-
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- // Actually shutdown
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- try
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- {
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- MinecraftServer.getServer().stop();
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- } catch ( Throwable t )
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- {
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- }
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+ shutdownServer(); // Paper - Moved to function that will handle sync and async
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// This will be done AFTER the server has completely halted
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Thread shutdownHook = new Thread()
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@@ -129,4 +100,53 @@ public class RestartCommand extends Command
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ex.printStackTrace();
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}
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}
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+
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+ // Paper start - sync copied from above with minor changes, async added
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+ private static void shutdownServer()
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+ {
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+ if (MinecraftServer.getServer().isMainThread())
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+ {
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+ // Kick all players
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+ for ( EntityPlayer p : com.google.common.collect.ImmutableList.copyOf( MinecraftServer.getServer().getPlayerList().players ) )
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+ {
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+ p.playerConnection.disconnect(SpigotConfig.restartMessage);
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+ }
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+ // Give the socket a chance to send the packets
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+ try
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+ {
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+ Thread.sleep( 100 );
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+ } catch ( InterruptedException ex )
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+ {
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+ }
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+
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+ closeSocket();
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+
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+ // Actually shutdown
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+ try
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+ {
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+ MinecraftServer.getServer().stop();
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+ } catch ( Throwable t )
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+ {
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+ }
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+ } else
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+ {
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+ closeSocket();
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+ MinecraftServer.getServer().getServerThread().stop();
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+ }
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+ }
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+
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+ // Paper - Split from moved code
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+ private static void closeSocket() {
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+ // Close the socket so we can rebind with the new process
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+ MinecraftServer.getServer().getServerConnection().b();
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+
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+ // Give time for it to kick in
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+ try
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+ {
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+ Thread.sleep( 100 );
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+ } catch ( InterruptedException ex )
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+ {
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+ }
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+ }
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+ // Paper end
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}
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--
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2.13.0.windows.1
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