37 lines
1.6 KiB
Diff
37 lines
1.6 KiB
Diff
From 7da42baba510552c0cb1df21a0c74db0977b0663 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Wed, 17 Oct 2018 19:17:27 -0400
|
|
Subject: [PATCH] MC-50319: Check other worlds for shooter of projectiles
|
|
|
|
Say a player shoots an arrow through a nether portal, the game
|
|
would lose the shooter for determining things such as Player Kills,
|
|
because the entity is in another world.
|
|
|
|
If the projectile fails to find the shooter in the current world, check
|
|
other worlds.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/EntityProjectile.java b/src/main/java/net/minecraft/server/EntityProjectile.java
|
|
index 9eed1dce3..6c091b680 100644
|
|
--- a/src/main/java/net/minecraft/server/EntityProjectile.java
|
|
+++ b/src/main/java/net/minecraft/server/EntityProjectile.java
|
|
@@ -209,6 +209,16 @@ public abstract class EntityProjectile extends Entity implements IProjectile {
|
|
public EntityLiving getShooter() {
|
|
if ((this.shooter == null || this.shooter.dead) && this.shooterId != null && this.world instanceof WorldServer) {
|
|
Entity entity = ((WorldServer) this.world).getEntity(this.shooterId);
|
|
+ // Paper start - MC-50319 - shooter might be in another world (arrows through portals)
|
|
+ if (entity == null) {
|
|
+ for (WorldServer world : world.getMinecraftServer().getWorlds()) {
|
|
+ entity = world.getEntity(this.shooterId);
|
|
+ if (entity != null) {
|
|
+ break;
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ // Paper end
|
|
|
|
if (entity instanceof EntityLiving) {
|
|
this.shooter = (EntityLiving) entity;
|
|
--
|
|
2.25.1
|
|
|