testserver/Spigot-Server-Patches/0529-Optimize-sending-packe...

74 lines
3.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 23 May 2020 17:03:41 -0400
Subject: [PATCH] Optimize sending packets to nearby locations (sounds/effects)
Instead of using the entire world or player list, use the distance
maps to only iterate players who are even seeing the chunk the packet
is originating from.
This will drastically cut down on packet sending cost for worlds with
lots of players in them.
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index f133e7baf958b031819c2c72ccd21c52ba9a683d..ab8247eb790be2084be7544f72e5b6661151905d 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -1031,11 +1031,30 @@ public abstract class PlayerList {
world = (WorldServer) entityhuman.world;
}
- List<? extends EntityHuman> players1 = world == null ? players : world.players;
- for (int j = 0; j < players1.size(); ++j) {
- EntityHuman entity = players1.get(j);
- if (!(entity instanceof EntityPlayer)) continue;
- EntityPlayer entityplayer = (EntityPlayer) entity;
+ // Paper start
+ if ((world == null || world.chunkProvider == null) && dimensionmanager != null) {
+ world = dimensionmanager.world;
+ }
+ if (world == null) {
+ LOGGER.error("Sending packet to invalid world" + entityhuman + " " + dimensionmanager + " - " + packet.getClass().getName(), new Throwable());
+ return; // ??? shouldn't happen...
+ }
+ PlayerChunkMap chunkMap = world.chunkMap;
+ Object[] backingSet;
+ if (chunkMap == null) {
+ // Really shouldn't happen...
+ backingSet = world.players.toArray();
+ } else {
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<EntityPlayer> nearbyPlayers = chunkMap.playerViewDistanceBroadcastMap.getObjectsInRange(MCUtil.fastFloor(d0) >> 4, MCUtil.fastFloor(d2) >> 4);
+ if (nearbyPlayers == null) {
+ return;
+ }
+ backingSet = nearbyPlayers.getBackingSet();
+ }
+
+ for (Object object : backingSet) {
+ if (!(object instanceof EntityPlayer)) continue;
+ EntityPlayer entityplayer = (EntityPlayer) object;
// Paper end
// CraftBukkit start - Test if player receiving packet can see the source of the packet
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index aaf85a1497de98522e3a01d4f81a267c4b0cc087..2c9acffe5a62af43ff4f4ccdb6962929d645e226 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -70,6 +70,7 @@ public class WorldServer extends World {
}
}
// Paper end
+ public final PlayerChunkMap chunkMap; // Paper
private final MinecraftServer server;
private final WorldNBTStorage dataManager;
public boolean savingDisabled;
@@ -208,6 +209,8 @@ public class WorldServer extends World {
}, gameprofilerfiller, false, gen, env);
this.pvpMode = minecraftserver.getPVP();
worlddata.world = this;
+ if (chunkProvider == null) { chunkMap = null; new Throwable("World created without a ChunkProvider!").printStackTrace(); } // Paper - figure out if something weird happened here
+ else chunkMap = ((ChunkProviderServer) chunkProvider).playerChunkMap;
// CraftBukkit end
if (com.destroystokyo.paper.PaperConfig.useOptimizedTickList) {
this.nextTickListBlock = new com.destroystokyo.paper.server.ticklist.PaperTickList<>(this, (block) -> { // Paper - optimise TickListServer