Removes synchronization from sending packets Makes normal packet sends no longer need to be wrapped and queued like it use to work. Adds more packet queue immunities on top of keep alive to let the following scenarios go out without delay: - Keep Alive - Chat - Kick - All of the packets during the Player Joined World event Hoping that latter one helps join timeout issues more too for slow connections. Removes processing packet queue off of main thread - for the few cases where it is allowed, order is not necessary nor should it even be happening concurrently in first place (handshaking/login/status) Ensures packets sent asynchronously are dispatched on main thread This helps ensure safety for ProtocolLib as packet listeners are commonly accessing world state. This will allow you to schedule a packet to be sent async, but itll be dispatched sync for packet listeners to process. This should solve some deadlock risks This may provide a decent performance improvement because thread synchronization incurs a cache reset so by avoiding ever entering a synchronized block, we get to avoid that, and packet sending is a really hot activity.
254 lines
14 KiB
Diff
254 lines
14 KiB
Diff
From 0a30b7a3e4a74081cc67dd17291ecfacee643fcb Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 19 Apr 2020 04:28:29 -0400
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Subject: [PATCH] Load Chunks for Login Asynchronously
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 324fd07bcee..01330045c0f 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -1382,7 +1382,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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this.pitch = MathHelper.a(f1, -90.0F, 90.0F) % 360.0F;
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this.lastYaw = this.yaw;
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this.lastPitch = this.pitch;
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- world.getChunkAt((int) Math.floor(this.locX) >> 4, (int) Math.floor(this.locZ) >> 4); // CraftBukkit
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+ if (valid) world.getChunkAt((int) Math.floor(this.locX) >> 4, (int) Math.floor(this.locZ) >> 4); // CraftBukkit // Paper
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}
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public void setPositionRotation(BlockPosition blockposition, float f, float f1) {
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 45df816980c..48bbaec4b64 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -43,6 +43,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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private static final Logger LOGGER = LogManager.getLogger();
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public String locale = null; // CraftBukkit - lowercase // Paper - default to null
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public PlayerConnection playerConnection;
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+ public NetworkManager networkManager; // Paper
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public final MinecraftServer server;
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public final PlayerInteractManager playerInteractManager;
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public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
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@@ -101,6 +102,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public boolean joining = true;
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public boolean sentListPacket = false;
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public boolean supressTrackerForLogin = false; // Paper
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+ public boolean didPlayerJoinEvent = false; // Paper
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public Integer clientViewDistance;
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// CraftBukkit end
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public PlayerNaturallySpawnCreaturesEvent playerNaturallySpawnedEvent; // Paper
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diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
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index f1222fcb2bd..28f48f22522 100644
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--- a/src/main/java/net/minecraft/server/LoginListener.java
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+++ b/src/main/java/net/minecraft/server/LoginListener.java
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@@ -66,7 +66,7 @@ public class LoginListener implements PacketLoginInListener {
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}
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// Paper end
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} else if (this.g == LoginListener.EnumProtocolState.DELAY_ACCEPT) {
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- EntityPlayer entityplayer = this.server.getPlayerList().a(this.i.getId());
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+ EntityPlayer entityplayer = this.server.getPlayerList().getActivePlayer(this.i.getId()); // Paper
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if (entityplayer == null) {
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this.g = LoginListener.EnumProtocolState.READY_TO_ACCEPT;
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@@ -165,7 +165,7 @@ public class LoginListener implements PacketLoginInListener {
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}
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this.networkManager.sendPacket(new PacketLoginOutSuccess(this.i));
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- EntityPlayer entityplayer = this.server.getPlayerList().a(this.i.getId());
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+ EntityPlayer entityplayer = this.server.getPlayerList().getActivePlayer(this.i.getId()); // Paper
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if (entityplayer != null) {
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this.g = LoginListener.EnumProtocolState.DELAY_ACCEPT;
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 2e81f3a1d93..8800a8fcf9a 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -69,6 +69,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
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private static final Logger LOGGER = LogManager.getLogger();
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public final NetworkManager networkManager;
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private final MinecraftServer minecraftServer;
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+ Runnable playerJoinReady; // Paper
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public EntityPlayer player;
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private int e;
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private long lastKeepAlive = SystemUtils.getMonotonicMillis(); private void setLastPing(long lastPing) { this.lastKeepAlive = lastPing;}; private long getLastPing() { return this.lastKeepAlive;}; // Paper - OBFHELPER
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@@ -142,6 +143,17 @@ public class PlayerConnection implements PacketListenerPlayIn {
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// CraftBukkit end
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public void tick() {
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+ // Paper start - login async
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+ Runnable playerJoinReady = this.playerJoinReady;
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+ if (playerJoinReady != null) {
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+ this.playerJoinReady = null;
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+ playerJoinReady.run();
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+ }
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+ // Don't tick if not valid (dead), otherwise we load chunks below
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+ if (!this.player.valid) {
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+ return;
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+ }
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+ // Paper end
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this.syncPosition();
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this.player.lastX = this.player.locX();
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this.player.lastY = this.player.locY();
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 6a4e4f93eb3..61c7f5f9528 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -52,11 +52,12 @@ public abstract class PlayerList {
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private static final SimpleDateFormat g = new SimpleDateFormat("yyyy-MM-dd 'at' HH:mm:ss z");
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private final MinecraftServer server;
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public final List<EntityPlayer> players = new java.util.concurrent.CopyOnWriteArrayList(); // CraftBukkit - ArrayList -> CopyOnWriteArrayList: Iterator safety
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- private final Map<UUID, EntityPlayer> j = Maps.newHashMap();
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+ private final Map<UUID, EntityPlayer> j = Maps.newHashMap();Map<UUID, EntityPlayer> getUUIDMap() { return j; } // Paper - OBFHELPER
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private final GameProfileBanList k;
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private final IpBanList l;
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private final OpList operators;
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private final WhiteList whitelist;
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+ private final Map<UUID, EntityPlayer> pendingPlayers = Maps.newHashMap(); // Paper
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// CraftBukkit start
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// private final Map<UUID, ServerStatisticManager> o;
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// private final Map<UUID, AdvancementDataPlayer> p;
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@@ -94,6 +95,11 @@ public abstract class PlayerList {
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}
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public void a(NetworkManager networkmanager, EntityPlayer entityplayer) {
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+ EntityPlayer prev = pendingPlayers.put(entityplayer.getUniqueID(), entityplayer);// Paper
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+ if (prev != null) {
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+ disconnectPendingPlayer(prev);
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+ }
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+ entityplayer.networkManager = networkmanager; // Paper
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entityplayer.loginTime = System.currentTimeMillis(); // Paper
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GameProfile gameprofile = entityplayer.getProfile();
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UserCache usercache = this.server.getUserCache();
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@@ -107,7 +113,7 @@ public abstract class PlayerList {
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if (nbttagcompound != null && nbttagcompound.hasKey("bukkit")) {
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NBTTagCompound bukkit = nbttagcompound.getCompound("bukkit");
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s = bukkit.hasKeyOfType("lastKnownName", 8) ? bukkit.getString("lastKnownName") : s;
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- }
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+ }String lastKnownName = s; // Paper
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if (nbttagcompound == null) entityplayer.moveToSpawn(worldserver); // Paper - only move to spawn on first login, otherwise, stay where you are....
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// CraftBukkit end
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@@ -160,6 +166,50 @@ public abstract class PlayerList {
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entityplayer.B().a(entityplayer);
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this.sendScoreboard(worldserver.getScoreboard(), entityplayer);
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this.server.invalidatePingSample();
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+ // Paper start - async load spawn in chunk
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+ WorldServer finalWorldserver = worldserver;
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+ int chunkX = loc.getBlockX() >> 4;
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+ int chunkZ = loc.getBlockZ() >> 4;
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+ worldserver.getChunkProvider().getTickingChunkAsync(chunkX, chunkZ, (chunk -> { // use ticking - as it has at least 1 neighbours loaded
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+ playerconnection.playerJoinReady = () -> {
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+ postChunkLoadJoin(
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+ entityplayer, finalWorldserver, networkmanager, playerconnection,
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+ nbttagcompound, networkmanager.getSocketAddress().toString(), lastKnownName
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+ );
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+ };
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+ }));
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+ // boost the priorities
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+ worldserver.asyncChunkTaskManager.raisePriority(chunkX, chunkZ, com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY);
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+ for (int cx = -1; cx <= 1; cx++) {
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+ for (int cz = -1; cz <= 1; cz++) {
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+ if (cx == 0 && cz == 0) continue;
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+ // we have to directly request it otherwise the task won't be started yet to boost priority
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+ worldserver.getChunkProvider().getFullChunkAsync(chunkX + cx, chunkZ + cz, null);
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+ worldserver.asyncChunkTaskManager.raisePriority(chunkX + cx, chunkZ + cz, com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY);
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+ }
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+ }
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+ }
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+
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+ EntityPlayer getActivePlayer(UUID uuid) {
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+ EntityPlayer player = this.getUUIDMap().get(uuid);
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+ return player != null ? player : pendingPlayers.get(uuid);
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+ }
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+
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+ void disconnectPendingPlayer(EntityPlayer entityplayer) {
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+ ChatMessage msg = new ChatMessage("multiplayer.disconnect.duplicate_login", new Object[0]);
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+ entityplayer.networkManager.sendPacket(new PacketPlayOutKickDisconnect(msg), (future) -> {
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+ entityplayer.networkManager.close(msg);
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+ entityplayer.networkManager = null;
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+ });
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+ }
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+
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+ private void postChunkLoadJoin(EntityPlayer entityplayer, WorldServer worldserver, NetworkManager networkmanager, PlayerConnection playerconnection, NBTTagCompound nbttagcompound, String s1, String s) {
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+ pendingPlayers.remove(entityplayer.getUniqueID(), entityplayer);
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+ if (!networkmanager.isConnected()) {
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+ return;
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+ }
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+ entityplayer.didPlayerJoinEvent = true;
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+ // Paper end
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ChatMessage chatmessage;
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if (entityplayer.getProfile().getName().equalsIgnoreCase(s)) {
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@@ -218,7 +268,6 @@ public abstract class PlayerList {
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}
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entityplayer.sentListPacket = true;
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entityplayer.supressTrackerForLogin = false; // Paper
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- ((WorldServer)entityplayer.world).getChunkProvider().playerChunkMap.addEntity(entityplayer); // Paper - track entity now
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// CraftBukkit end
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entityplayer.playerConnection.sendPacket(new PacketPlayOutEntityMetadata(entityplayer.getId(), entityplayer.datawatcher, true)); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn
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@@ -245,6 +294,7 @@ public abstract class PlayerList {
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}
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// Paper start - move vehicle into method so it can be called above - short circuit around that code
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+ ((WorldServer)entityplayer.world).getChunkProvider().playerChunkMap.addEntity(entityplayer); // track entity now
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onPlayerJoinFinish(entityplayer, worldserver, s1);
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}
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private void mountSavedVehicle(EntityPlayer entityplayer, WorldServer worldserver, NBTTagCompound nbttagcompound) {
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@@ -390,6 +440,7 @@ public abstract class PlayerList {
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protected void savePlayerFile(EntityPlayer entityplayer) {
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if (!entityplayer.getBukkitEntity().isPersistent()) return; // CraftBukkit
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+ if (!entityplayer.didPlayerJoinEvent) return; // Paper - If we never fired PJE, we disconnected during login. Data has not changed, and additionally, our saved vehicle is not loaded! If we save now, we will lose our vehicle (CraftBukkit bug)
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this.playerFileData.save(entityplayer);
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ServerStatisticManager serverstatisticmanager = (ServerStatisticManager) entityplayer.getStatisticManager(); // CraftBukkit
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@@ -414,7 +465,7 @@ public abstract class PlayerList {
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org.bukkit.craftbukkit.event.CraftEventFactory.handleInventoryCloseEvent(entityplayer, org.bukkit.event.inventory.InventoryCloseEvent.Reason.DISCONNECT); // Paper
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PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(cserver.getPlayer(entityplayer), "\u00A7e" + entityplayer.getName() + " left the game");
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- cserver.getPluginManager().callEvent(playerQuitEvent);
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+ if (entityplayer.didPlayerJoinEvent) cserver.getPluginManager().callEvent(playerQuitEvent); // Paper - if we disconnected before join ever fired, don't fire quit
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entityplayer.getBukkitEntity().disconnect(playerQuitEvent.getQuitMessage());
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if (server.isMainThread()) entityplayer.playerTick();// SPIGOT-924 // Paper - don't tick during emergency shutdowns (Watchdog)
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@@ -466,6 +517,13 @@ public abstract class PlayerList {
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// this.p.remove(uuid);
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// CraftBukkit end
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}
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+ // Paper start
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+ entityplayer1 = pendingPlayers.get(uuid);
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+ if (entityplayer1 == entityplayer) {
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+ pendingPlayers.remove(uuid);
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+ }
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+ entityplayer.networkManager = null;
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+ // Paper end
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// CraftBukkit start
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// this.sendAll(new PacketPlayOutPlayerInfo(EnumPlayerInfoAction.REMOVE_PLAYER, new EntityPlayer[]{entityplayer}));
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@@ -483,7 +541,7 @@ public abstract class PlayerList {
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cserver.getScoreboardManager().removePlayer(entityplayer.getBukkitEntity());
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// CraftBukkit end
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- return playerQuitEvent.getQuitMessage(); // CraftBukkit
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+ return entityplayer.didPlayerJoinEvent ? playerQuitEvent.getQuitMessage() : null; // CraftBukkit // Paper - don't print quit if we never printed join
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}
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// CraftBukkit start - Whole method, SocketAddress to LoginListener, added hostname to signature, return EntityPlayer
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@@ -502,6 +560,13 @@ public abstract class PlayerList {
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list.add(entityplayer);
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}
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}
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+ // Paper start - check pending players too
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+ entityplayer = pendingPlayers.get(uuid);
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+ if (entityplayer != null) {
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+ this.pendingPlayers.remove(uuid);
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+ disconnectPendingPlayer(entityplayer);
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+ }
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+ // Paper end
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Iterator iterator = list.iterator();
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--
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2.26.2
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