371 lines
24 KiB
Diff
371 lines
24 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 5 May 2020 20:40:53 -0700
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Subject: [PATCH] Optimize anyPlayerCloseEnoughForSpawning to use distance maps
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Use a distance map to find the players in range quickly
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diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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index 674a6492e2eb10cfd29989643eedcea08b2d5218..dff475b327d6edaa4dcb9bc09029237f8f659846 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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@@ -76,6 +76,23 @@ public class ChunkHolder {
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boolean isUpdateQueued = false; // Paper
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private final ChunkMap chunkMap; // Paper
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+ // Paper start - optimise anyPlayerCloseEnoughForSpawning
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+ // cached here to avoid a map lookup
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInMobSpawnRange;
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInChunkTickRange;
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+
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+ void onChunkAdd() {
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+ long key = net.minecraft.server.MCUtil.getCoordinateKey(this.pos);
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+ this.playersInMobSpawnRange = this.chunkMap.playerMobSpawnMap.getObjectsInRange(key);
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+ this.playersInChunkTickRange = this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(key);
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+ }
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+
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+ void onChunkRemove() {
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+ this.playersInMobSpawnRange = null;
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+ this.playersInChunkTickRange = null;
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+ }
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+ // Paper end - optimise anyPlayerCloseEnoughForSpawning
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+
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public ChunkHolder(ChunkPos pos, int level, LevelHeightAccessor world, LevelLightEngine lightingProvider, ChunkHolder.LevelChangeListener levelUpdateListener, ChunkHolder.PlayerProvider playersWatchingChunkProvider) {
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this.futures = new AtomicReferenceArray(ChunkHolder.CHUNK_STATUSES.size());
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this.fullChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
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@@ -97,6 +114,7 @@ public class ChunkHolder {
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this.setTicketLevel(level);
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this.changedBlocksPerSection = new ShortSet[world.getSectionsCount()];
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this.chunkMap = (ChunkMap)playersWatchingChunkProvider; // Paper
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+ this.onChunkAdd(); // Paper - optimise anyPlayerCloseEnoughForSpawning
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}
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// Paper start
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index d5e037385263cb094cbbf15823e38e81acafc7d7..0959adc5ec64d1939fc212151d5e0df073ebc312 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -181,11 +181,23 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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final CallbackExecutor chunkLoadConversionCallbackExecutor = new CallbackExecutor(); // Paper
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// Paper start - distance maps
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private final com.destroystokyo.paper.util.misc.PooledLinkedHashSets<ServerPlayer> pooledLinkedPlayerHashSets = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets<>();
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+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ // A note about the naming used here:
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+ // Previously, mojang used a "spawn range" of 8 for controlling both ticking and
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+ // mob spawn range. However, spigot makes the spawn range configurable by
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+ // checking if the chunk is in the tick range (8) and the spawn range
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+ // obviously this means a spawn range > 8 cannot be implemented
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+
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+ // these maps are named after spigot's uses
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+ public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerMobSpawnMap; // this map is absent from updateMaps since it's controlled at the start of the chunkproviderserver tick
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+ public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerChunkTickRangeMap;
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+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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void addPlayerToDistanceMaps(ServerPlayer player) {
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int chunkX = MCUtil.getChunkCoordinate(player.getX());
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int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
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// Note: players need to be explicitly added to distance maps before they can be updated
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+ this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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// Paper start - per player mob spawning
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if (this.playerMobDistanceMap != null) {
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this.playerMobDistanceMap.add(player, chunkX, chunkZ, this.distanceManager.getSimulationDistance());
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@@ -195,6 +207,10 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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void removePlayerFromDistanceMaps(ServerPlayer player) {
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+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerMobSpawnMap.remove(player);
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+ this.playerChunkTickRangeMap.remove(player);
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+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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// Paper start - per player mob spawning
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if (this.playerMobDistanceMap != null) {
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this.playerMobDistanceMap.remove(player);
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@@ -206,6 +222,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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int chunkX = MCUtil.getChunkCoordinate(player.getX());
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int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
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// Note: players need to be explicitly added to distance maps before they can be updated
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+ this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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// Paper start - per player mob spawning
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if (this.playerMobDistanceMap != null) {
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this.playerMobDistanceMap.update(player, chunkX, chunkZ, this.distanceManager.getSimulationDistance());
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@@ -286,6 +303,38 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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this.regionManagers.add(this.dataRegionManager);
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// Paper end
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this.playerMobDistanceMap = this.level.paperConfig.perPlayerMobSpawns ? new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets) : null; // Paper
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+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerChunkTickRangeMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
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+ if (playerChunk != null) {
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+ playerChunk.playersInChunkTickRange = newState;
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+ }
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+ },
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
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+ if (playerChunk != null) {
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+ playerChunk.playersInChunkTickRange = newState;
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+ }
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+ });
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+ this.playerMobSpawnMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
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+ if (playerChunk != null) {
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+ playerChunk.playersInMobSpawnRange = newState;
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+ }
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+ },
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
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+ if (playerChunk != null) {
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+ playerChunk.playersInMobSpawnRange = newState;
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+ }
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+ });
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+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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}
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protected ChunkGenerator generator() {
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@@ -537,6 +586,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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holder = (ChunkHolder) this.pendingUnloads.remove(pos);
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if (holder != null) {
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holder.setTicketLevel(level);
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+ holder.onChunkAdd(); // Paper - optimise anyPlayerCloseEnoughForSpawning - PUT HERE AFTER RE-ADDING ONLY
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} else {
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holder = new ChunkHolder(new ChunkPos(pos), level, this.level, this.lightEngine, this.queueSorter, this);
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// Paper start
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@@ -640,6 +690,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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ChunkHolder playerchunk = (ChunkHolder) this.updatingChunkMap.remove(j);
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if (playerchunk != null) {
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+ playerchunk.onChunkRemove(); // Paper
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this.pendingUnloads.put(j, playerchunk);
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this.modified = true;
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this.scheduleUnload(j, playerchunk); // Paper - Move up - don't leak chunks
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@@ -1386,43 +1437,48 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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return this.anyPlayerCloseEnoughForSpawning(pos, false);
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}
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- boolean anyPlayerCloseEnoughForSpawning(ChunkPos chunkcoordintpair, boolean reducedRange) {
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- int chunkRange = level.spigotConfig.mobSpawnRange;
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- chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
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- chunkRange = (chunkRange > 8) ? 8 : chunkRange;
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-
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- final int finalChunkRange = chunkRange; // Paper for lambda below
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- //double blockRange = (reducedRange) ? Math.pow(chunkRange << 4, 2) : 16384.0D; // Paper - use from event
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- double blockRange = 16384.0D; // Paper
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- // Spigot end
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- long i = chunkcoordintpair.toLong();
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+ // Paper start - optimise anyPlayerCloseEnoughForSpawning
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+ final boolean anyPlayerCloseEnoughForSpawning(ChunkPos chunkcoordintpair, boolean reducedRange) {
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+ return this.anyPlayerCloseEnoughForSpawning(this.getUpdatingChunkIfPresent(chunkcoordintpair.toLong()), chunkcoordintpair, reducedRange);
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+ }
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- if (!this.distanceManager.hasPlayersNearby(i)) {
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+ final boolean anyPlayerCloseEnoughForSpawning(ChunkHolder playerchunk, ChunkPos chunkcoordintpair, boolean reducedRange) {
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+ // this function is so hot that removing the map lookup call can have an order of magnitude impact on its performance
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+ // tested and confirmed via System.nanoTime()
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInRange = reducedRange ? playerchunk.playersInMobSpawnRange : playerchunk.playersInChunkTickRange;
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+ if (playersInRange == null) {
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return false;
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- } else {
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- Iterator iterator = this.playerMap.getPlayers(i).iterator();
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-
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- ServerPlayer entityplayer;
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+ }
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+ Object[] backingSet = playersInRange.getBackingSet();
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- do {
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- if (!iterator.hasNext()) {
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- return false;
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+ if (reducedRange) {
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+ for (int i = 0, len = backingSet.length; i < len; ++i) {
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+ Object raw = backingSet[i];
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+ if (!(raw instanceof ServerPlayer player)) {
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+ continue;
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}
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-
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- entityplayer = (ServerPlayer) iterator.next();
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- // Paper start - add PlayerNaturallySpawnCreaturesEvent
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- com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event;
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- blockRange = 16384.0D;
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- if (reducedRange) {
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- event = entityplayer.playerNaturallySpawnedEvent;
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- if (event == null || event.isCancelled()) return false;
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- blockRange = (double) ((event.getSpawnRadius() << 4) * (event.getSpawnRadius() << 4));
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+ // don't check spectator and whatnot, already handled by mob spawn map update
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+ if (euclideanDistanceSquared(chunkcoordintpair, player) < player.lastEntitySpawnRadiusSquared) {
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+ return true; // in range
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}
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- // Paper end
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- } while (!this.playerIsCloseEnoughForSpawning(entityplayer, chunkcoordintpair, blockRange)); // Spigot
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-
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- return true;
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+ }
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+ } else {
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+ final double range = (DistanceManager.MOB_SPAWN_RANGE * 16) * (DistanceManager.MOB_SPAWN_RANGE * 16);
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+ // before spigot, mob spawn range was actually mob spawn range + tick range, but it was split
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+ for (int i = 0, len = backingSet.length; i < len; ++i) {
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+ Object raw = backingSet[i];
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+ if (!(raw instanceof ServerPlayer player)) {
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+ continue;
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+ }
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+ // don't check spectator and whatnot, already handled by mob spawn map update
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+ if (euclideanDistanceSquared(chunkcoordintpair, player) < range) {
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+ return true; // in range
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+ }
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+ }
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}
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+ // no players in range
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+ return false;
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+ // Paper end - optimise anyPlayerCloseEnoughForSpawning
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}
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public List<ServerPlayer> getPlayersCloseForSpawning(ChunkPos pos) {
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diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
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index 4a9d0fca55b71f817defcb4286154c0a47bede03..62118348d6fb00f063507debb488e1ff431d139c 100644
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--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
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+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
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@@ -49,7 +49,7 @@ public abstract class DistanceManager {
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final Long2ObjectMap<ObjectSet<ServerPlayer>> playersPerChunk = new Long2ObjectOpenHashMap();
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public final Long2ObjectOpenHashMap<SortedArraySet<Ticket<?>>> tickets = new Long2ObjectOpenHashMap();
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private final DistanceManager.ChunkTicketTracker ticketTracker = new DistanceManager.ChunkTicketTracker();
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- private final DistanceManager.FixedPlayerDistanceChunkTracker naturalSpawnChunkCounter = new DistanceManager.FixedPlayerDistanceChunkTracker(8);
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+ public static final int MOB_SPAWN_RANGE = 8; // private final ChunkMapDistance.b f = new ChunkMapDistance.b(8); // Paper - no longer used
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private final TickingTracker tickingTicketsTracker = new TickingTracker();
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private final DistanceManager.PlayerTicketTracker playerTicketManager = new DistanceManager.PlayerTicketTracker(33);
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// Paper start use a queue, but still keep unique requirement
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@@ -140,7 +140,7 @@ public abstract class DistanceManager {
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protected abstract ChunkHolder updateChunkScheduling(long pos, int level, @Nullable ChunkHolder holder, int k);
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public boolean runAllUpdates(ChunkMap chunkStorage) {
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- this.naturalSpawnChunkCounter.runAllUpdates();
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+ //this.f.a(); // Paper - no longer used
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this.tickingTicketsTracker.runAllUpdates();
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this.playerTicketManager.runAllUpdates();
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int i = Integer.MAX_VALUE - this.ticketTracker.runDistanceUpdates(Integer.MAX_VALUE);
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@@ -289,7 +289,7 @@ public abstract class DistanceManager {
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((ObjectSet) this.playersPerChunk.computeIfAbsent(i, (j) -> {
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return new ObjectOpenHashSet();
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})).add(player);
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- this.naturalSpawnChunkCounter.update(i, 0, true);
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+ //this.f.update(i, 0, true); // Paper - no longer used
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this.playerTicketManager.update(i, 0, true);
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this.tickingTicketsTracker.addTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair);
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}
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@@ -303,7 +303,7 @@ public abstract class DistanceManager {
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if (objectset != null) objectset.remove(player); // Paper - some state corruption happens here, don't crash, clean up gracefully.
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if (objectset == null || objectset.isEmpty()) { // Paper
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this.playersPerChunk.remove(i);
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- this.naturalSpawnChunkCounter.update(i, Integer.MAX_VALUE, false);
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+ //this.f.update(i, Integer.MAX_VALUE, false); // Paper - no longer used
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this.playerTicketManager.update(i, Integer.MAX_VALUE, false);
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this.tickingTicketsTracker.removeTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair);
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}
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@@ -347,13 +347,17 @@ public abstract class DistanceManager {
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// Paper end
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public int getNaturalSpawnChunkCount() {
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- this.naturalSpawnChunkCounter.runAllUpdates();
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- return this.naturalSpawnChunkCounter.chunks.size();
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+ // Paper start - use distance map to implement
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+ // note: this is the spawn chunk count
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+ return this.chunkMap.playerChunkTickRangeMap.size();
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+ // Paper end - use distance map to implement
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}
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public boolean hasPlayersNearby(long chunkPos) {
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- this.naturalSpawnChunkCounter.runAllUpdates();
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- return this.naturalSpawnChunkCounter.chunks.containsKey(chunkPos);
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+ // Paper start - use distance map to implement
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+ // note: this is the is spawn chunk method
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+ return this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(chunkPos) != null;
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+ // Paper end - use distance map to implement
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}
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public String getDebugStatus() {
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 1b6fb81079d3ad5d3c33be67a1c05111f9dd5f2d..1d5587bb9cf785de4b6d59234eb700c2e1a8a7dd 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -880,6 +880,37 @@ public class ServerChunkCache extends ChunkSource {
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if (flag) {
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this.chunkMap.tick();
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} else {
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+ // Paper start - optimize isOutisdeRange
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+ ChunkMap playerChunkMap = this.chunkMap;
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+ for (ServerPlayer player : this.level.players) {
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+ if (!player.affectsSpawning || player.isSpectator()) {
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+ playerChunkMap.playerMobSpawnMap.remove(player);
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+ continue;
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+ }
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+
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+ int viewDistance = this.chunkMap.getEffectiveViewDistance();
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+
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+ // copied and modified from isOutisdeRange
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+ int chunkRange = level.spigotConfig.mobSpawnRange;
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+ chunkRange = (chunkRange > viewDistance) ? (byte)viewDistance : chunkRange;
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+ chunkRange = (chunkRange > DistanceManager.MOB_SPAWN_RANGE) ? DistanceManager.MOB_SPAWN_RANGE : chunkRange;
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+
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+ com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(player.getBukkitEntity(), (byte)chunkRange);
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+ event.callEvent();
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+ if (event.isCancelled() || event.getSpawnRadius() < 0 || playerChunkMap.playerChunkTickRangeMap.getLastViewDistance(player) == -1) {
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+ playerChunkMap.playerMobSpawnMap.remove(player);
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+ continue;
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+ }
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+
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+ int range = Math.min(event.getSpawnRadius(), 32); // limit to max view distance
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+ int chunkX = net.minecraft.server.MCUtil.getChunkCoordinate(player.getX());
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+ int chunkZ = net.minecraft.server.MCUtil.getChunkCoordinate(player.getZ());
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+
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+ playerChunkMap.playerMobSpawnMap.addOrUpdate(player, chunkX, chunkZ, range);
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+ player.lastEntitySpawnRadiusSquared = (double)((range << 4) * (range << 4)); // used in anyPlayerCloseEnoughForSpawning
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+ player.playerNaturallySpawnedEvent = event;
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+ }
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+ // Paper end - optimize isOutisdeRange
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LevelData worlddata = this.level.getLevelData();
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ProfilerFiller gameprofilerfiller = this.level.getProfiler();
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@@ -923,15 +954,7 @@ public class ServerChunkCache extends ChunkSource {
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boolean flag2 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
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Collections.shuffle(list);
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- // Paper start - call player naturally spawn event
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- int chunkRange = level.spigotConfig.mobSpawnRange;
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- chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
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- chunkRange = Math.min(chunkRange, 8);
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- for (ServerPlayer entityPlayer : this.level.players()) {
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- entityPlayer.playerNaturallySpawnedEvent = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(entityPlayer.getBukkitEntity(), (byte) chunkRange);
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|
- entityPlayer.playerNaturallySpawnedEvent.callEvent();
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|
- };
|
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- // Paper end
|
|
+ // Paper - moved natural spawn event up
|
|
Iterator iterator1 = list.iterator();
|
|
|
|
while (iterator1.hasNext()) {
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|
@@ -939,9 +962,9 @@ public class ServerChunkCache extends ChunkSource {
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|
LevelChunk chunk1 = chunkproviderserver_a.chunk;
|
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ChunkPos chunkcoordintpair = chunk1.getPos();
|
|
|
|
- if (this.level.isNaturalSpawningAllowed(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair)) {
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+ if (this.level.isNaturalSpawningAllowed(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, false)) { // Paper - optimise anyPlayerCloseEnoughForSpawning
|
|
chunk1.incrementInhabitedTime(j);
|
|
- if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair, true)) { // Spigot
|
|
+ if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning
|
|
NaturalSpawner.spawnForChunk(this.level, chunk1, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1);
|
|
}
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
index 89156bd30cc41dd80de47c7e6e45db034904dbf3..a7a3c17cf97486f9f1af0cdc00686c22b37449b6 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
@@ -251,6 +251,7 @@ public class ServerPlayer extends Player {
|
|
// CraftBukkit end
|
|
public PlayerNaturallySpawnCreaturesEvent playerNaturallySpawnedEvent; // Paper
|
|
|
|
+ public double lastEntitySpawnRadiusSquared; // Paper - optimise isOutsideRange, this field is in blocks
|
|
public final com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> cachedSingleHashSet; // Paper
|
|
|
|
public ServerPlayer(MinecraftServer server, ServerLevel world, GameProfile profile) {
|