1816 lines
96 KiB
Diff
1816 lines
96 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Sun, 24 Jan 2021 20:27:32 -0800
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Subject: [PATCH] Replace player chunk loader system
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The old one has undebuggable problems. Rewriting seems
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the most sensible option.
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This new player chunk manager will also strictly rate limit
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chunk sends so that netty threads do not get overloaded, whether
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it be from the anti-xray logic or the compression itself.
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Chunk loading is also rate limited in the same manner, so this
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will result in a maximum responsiveness for change.
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Config:
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```
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chunk-loading:
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min-load-radius: 2
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max-concurrent-sends: 2
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autoconfig-send-distance: true
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target-player-chunk-send-rate: 100.0
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global-max-chunk-send-rate: -1
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enable-frustum-priority: false
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global-max-chunk-load-rate: 300.0
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player-max-concurrent-loads: 4.0
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global-max-concurrent-loads: 500.0
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```
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min-load-radius - The radius of chunks around a player that
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are not throttled for loading. The number of chunks
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affected is actually the configured value plus one as this
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config controls the chunks the client will be able to render.
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max-concurrent-sends - The maximum number of chunks that
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can be queued to send at any given time. Low values
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are generally going to solve server-sided networking
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bottlenecks like anti-xray and chunk compression. Client
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side networking is unlikely to be helped (i.e this wont help
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people running off McDonald's wifi).
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autoconfig-send-distance - Whether to try to use the client's
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view distance for the send view distance in the server. In the
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case that no plugin has explicitly set the send distance and
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the client view distance is less-than the server's send distance,
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the client's view distance will be used. This will not affect
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tick view distance or no-tick view distance.
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target-player-chunk-send-rate - The maximum chunk send rate
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an individual player will have. -1 means no limit
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global-max-chunk-send-rate - The maximum chunk send rate for
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the whole server. -1 means no limit
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enable-frustum-priority - Whether chunks in front of a player
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are prioritised to load/send first. Disabled by default
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because the client can bug out due to the out of order
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chunk sending.
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global-max-chunk-load-rate - The maximum chunk load rate
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for the whole server.
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player-max-concurrent-loads and global-max-concurrent-loads
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The maximum number of concurrent loads for the server is
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determined by the number of players on the server multiplied by the
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`player-max-concurrent-loads`. It is then limited to
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whatever `global-max-concurrent-loads` is configured to.
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diff --git a/src/main/java/co/aikar/timings/TimingsExport.java b/src/main/java/co/aikar/timings/TimingsExport.java
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index cfe293881f68c8db337c3a48948362bb7b3e3522..7d44abcb4fff9717a1af55879deb7eb9c2d9e7e9 100644
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--- a/src/main/java/co/aikar/timings/TimingsExport.java
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+++ b/src/main/java/co/aikar/timings/TimingsExport.java
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@@ -153,7 +153,7 @@ public class TimingsExport extends Thread {
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return pair(rule, world.getWorld().getGameRuleValue(rule));
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})),
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pair("ticking-distance", world.getChunkSource().chunkMap.getEffectiveViewDistance()),
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- pair("notick-viewdistance", world.getChunkSource().chunkMap.getEffectiveNoTickViewDistance())
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+ pair("notick-viewdistance", world.getChunkSource().chunkMap.playerChunkManager.getTargetNoTickViewDistance()) // Paper - replace old player chunk management
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));
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}));
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index bc4081483a228aa275511d28231d615fe0f36d4e..be132f9d683767002a3e7f5641cb3cc3db74464c 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -522,4 +522,26 @@ public class PaperConfig {
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itemValidationBookAuthorLength = getInt("settings.item-validation.book.author", itemValidationBookAuthorLength);
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itemValidationBookPageLength = getInt("settings.item-validation.book.page", itemValidationBookPageLength);
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}
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+
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+ public static int playerMinChunkLoadRadius;
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+ public static boolean playerAutoConfigureSendViewDistance;
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+ public static int playerMaxConcurrentChunkSends;
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+ public static double playerTargetChunkSendRate;
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+ public static double globalMaxChunkSendRate;
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+ public static boolean playerFrustumPrioritisation;
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+ public static double globalMaxChunkLoadRate;
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+ public static double playerMaxConcurrentChunkLoads;
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+ public static double globalMaxConcurrentChunkLoads;
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+
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+ private static void newPlayerChunkManagement() {
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+ playerMinChunkLoadRadius = getInt("settings.chunk-loading.min-load-radius", 2);
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+ playerMaxConcurrentChunkSends = getInt("settings.chunk-loading.max-concurrent-sends", 2);
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+ playerAutoConfigureSendViewDistance = getBoolean("settings.chunk-loading.autoconfig-send-distance", true);
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+ playerTargetChunkSendRate = getDouble("settings.chunk-loading.target-player-chunk-send-rate", 100.0);
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+ globalMaxChunkSendRate = getDouble("settings.chunk-loading.global-max-chunk-send-rate", -1.0);
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+ playerFrustumPrioritisation = getBoolean("settings.chunk-loading.enable-frustum-priority", false);
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+ globalMaxChunkLoadRate = getDouble("settings.chunk-loading.global-max-chunk-load-rate", 300.0);
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+ playerMaxConcurrentChunkLoads = getDouble("settings.chunk-loading.player-max-concurrent-loads", 4.0);
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+ globalMaxConcurrentChunkLoads = getDouble("settings.chunk-loading.global-max-concurrent-loads", 500.0);
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+ }
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}
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diff --git a/src/main/java/io/papermc/paper/chunk/PlayerChunkLoader.java b/src/main/java/io/papermc/paper/chunk/PlayerChunkLoader.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..b3da5ec6701448a4b273c86aff9c64e3d75e5885
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/chunk/PlayerChunkLoader.java
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@@ -0,0 +1,989 @@
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+package io.papermc.paper.chunk;
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+
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+import com.destroystokyo.paper.PaperConfig;
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+import com.destroystokyo.paper.util.misc.PlayerAreaMap;
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+import com.destroystokyo.paper.util.misc.PooledLinkedHashSets;
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+import io.papermc.paper.util.CoordinateUtils;
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+import io.papermc.paper.util.IntervalledCounter;
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+import io.papermc.paper.util.TickThread;
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+import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
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+import it.unimi.dsi.fastutil.objects.Reference2IntOpenHashMap;
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+import it.unimi.dsi.fastutil.objects.Reference2ObjectLinkedOpenHashMap;
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+import it.unimi.dsi.fastutil.objects.ReferenceLinkedOpenHashSet;
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+import net.minecraft.network.protocol.Packet;
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+import net.minecraft.network.protocol.game.ClientboundSetChunkCacheCenterPacket;
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+import net.minecraft.network.protocol.game.ClientboundSetChunkCacheRadiusPacket;
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+import net.minecraft.server.MCUtil;
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+import net.minecraft.server.MinecraftServer;
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+import net.minecraft.server.level.ChunkHolder;
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+import net.minecraft.server.level.ChunkMap;
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+import net.minecraft.server.level.ServerPlayer;
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+import net.minecraft.server.level.TicketType;
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+import net.minecraft.util.Mth;
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+import net.minecraft.world.level.ChunkPos;
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+import net.minecraft.world.level.chunk.LevelChunk;
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+import java.util.ArrayDeque;
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+import java.util.ArrayList;
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+import java.util.List;
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+import java.util.TreeSet;
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+import java.util.concurrent.atomic.AtomicInteger;
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+
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+public final class PlayerChunkLoader {
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+
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+ public static final int MIN_VIEW_DISTANCE = 2;
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+ public static final int MAX_VIEW_DISTANCE = 32;
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+
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+ public static final int TICK_TICKET_LEVEL = 31;
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+ public static final int LOADED_TICKET_LEVEL = 33;
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+
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+ protected final ChunkMap chunkMap;
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+ protected final Reference2ObjectLinkedOpenHashMap<ServerPlayer, PlayerLoaderData> playerMap = new Reference2ObjectLinkedOpenHashMap<>(512, 0.7f);
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+ protected final ReferenceLinkedOpenHashSet<PlayerLoaderData> chunkSendQueue = new ReferenceLinkedOpenHashSet<>(512, 0.7f);
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+
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+ protected final TreeSet<PlayerLoaderData> chunkLoadQueue = new TreeSet<>((final PlayerLoaderData p1, final PlayerLoaderData p2) -> {
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+ if (p1 == p2) {
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+ return 0;
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+ }
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+
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+ final ChunkPriorityHolder holder1 = p1.loadQueue.peekFirst();
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+ final ChunkPriorityHolder holder2 = p2.loadQueue.peekFirst();
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+
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+ final int priorityCompare = Double.compare(holder1 == null ? Double.MAX_VALUE : holder1.priority, holder2 == null ? Double.MAX_VALUE : holder2.priority);
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+
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+ if (priorityCompare != 0) {
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+ return priorityCompare;
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+ }
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+
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+ final int idCompare = Integer.compare(p1.player.getId(), p2.player.getId());
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+
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+ if (idCompare != 0) {
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+ return idCompare;
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+ }
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+
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+ // last resort
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+ return Integer.compare(System.identityHashCode(p1), System.identityHashCode(p2));
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+ });
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+
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+ protected final TreeSet<PlayerLoaderData> chunkSendWaitQueue = new TreeSet<>((final PlayerLoaderData p1, final PlayerLoaderData p2) -> {
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+ if (p1 == p2) {
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+ return 0;
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+ }
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+
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+ final int timeCompare = Long.compare(p1.nextChunkSendTarget, p2.nextChunkSendTarget);
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+ if (timeCompare != 0) {
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+ return timeCompare;
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+ }
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+
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+ final int idCompare = Integer.compare(p1.player.getId(), p2.player.getId());
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+
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+ if (idCompare != 0) {
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+ return idCompare;
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+ }
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+
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+ // last resort
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+ return Integer.compare(System.identityHashCode(p1), System.identityHashCode(p2));
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+ });
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+
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+
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+ // no throttling is applied below this VD for loading
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+
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+ /**
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+ * The chunks to be sent to players, provided they're send-ready. Send-ready means the chunk and its 1 radius neighbours are loaded.
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+ */
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+ public final PlayerAreaMap broadcastMap;
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+
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+ /**
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+ * The chunks to be brought up to send-ready status. Send-ready means the chunk and its 1 radius neighbours are loaded.
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+ */
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+ public final PlayerAreaMap loadMap;
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+
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+ /**
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+ * Areamap used only to remove tickets for send-ready chunks. View distance is always + 1 of load view distance. Thus,
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+ * this map is always representing the chunks we are actually going to load.
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+ */
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+ public final PlayerAreaMap loadTicketCleanup;
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+
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+ /**
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+ * The chunks to brought to ticking level. Each chunk must have 2 radius neighbours loaded before this can happen.
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+ */
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+ public final PlayerAreaMap tickMap;
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+
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+ /**
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+ * -1 if defaulting to [load distance], else always in [2, load distance]
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+ */
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+ protected int rawSendDistance = -1;
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+
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+ /**
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+ * -1 if defaulting to [tick view distance + 1], else always in [tick view distance + 1, 32 + 1]
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+ */
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+ protected int rawLoadDistance = -1;
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+
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+ /**
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+ * Never -1, always in [2, 32]
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+ */
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+ protected int rawTickDistance = -1;
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+
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+ // methods to bridge for API
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+
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+ public int getTargetViewDistance() {
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+ return this.getTickDistance();
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+ }
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+
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+ public void setTargetViewDistance(final int distance) {
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+ this.setTickDistance(distance);
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+ }
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+
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+ public int getTargetNoTickViewDistance() {
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+ return this.getLoadDistance() - 1;
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+ }
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+
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+ public void setTargetNoTickViewDistance(final int distance) {
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+ this.setLoadDistance(distance == -1 ? -1 : distance + 1);
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+ }
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+
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+ public int getTargetSendDistance() {
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+ return this.rawSendDistance == -1 ? this.getLoadDistance() : this.rawSendDistance;
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+ }
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+
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+ public void setTargetSendDistance(final int distance) {
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+ this.setSendDistance(distance);
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+ }
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+
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+ // internal methods
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+
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+ public int getSendDistance() {
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+ final int loadDistance = this.getLoadDistance();
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+ return this.rawSendDistance == -1 ? loadDistance : Math.min(this.rawSendDistance, loadDistance);
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+ }
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+
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+ public void setSendDistance(final int distance) {
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+ if (distance != -1 && (distance < MIN_VIEW_DISTANCE || distance > MAX_VIEW_DISTANCE + 1)) {
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+ throw new IllegalArgumentException(Integer.toString(distance));
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+ }
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+ this.rawSendDistance = distance;
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+ }
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+
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+ public int getLoadDistance() {
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+ final int tickDistance = this.getTickDistance();
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+ return this.rawLoadDistance == -1 ? tickDistance + 1 : Math.max(tickDistance + 1, this.rawLoadDistance);
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+ }
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+
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+ public void setLoadDistance(final int distance) {
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+ if (distance != -1 && (distance < MIN_VIEW_DISTANCE || distance > MAX_VIEW_DISTANCE + 1)) {
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+ throw new IllegalArgumentException(Integer.toString(distance));
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+ }
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+ this.rawLoadDistance = distance;
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+ }
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+
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+ public int getTickDistance() {
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+ return this.rawTickDistance;
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+ }
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+
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+ public void setTickDistance(final int distance) {
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+ if (distance < MIN_VIEW_DISTANCE || distance > MAX_VIEW_DISTANCE) {
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+ throw new IllegalArgumentException(Integer.toString(distance));
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+ }
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+ this.rawTickDistance = distance;
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+ }
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+
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+ /*
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+ Players have 3 different types of view distance:
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+ 1. Sending view distance
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+ 2. Loading view distance
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+ 3. Ticking view distance
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+
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+ But for configuration purposes (and API) there are:
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+ 1. No-tick view distance
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+ 2. Tick view distance
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+ 3. Broadcast view distance
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+
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+ These aren't always the same as the types we represent internally.
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+
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+ Loading view distance is always max(no-tick + 1, tick + 1)
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+ - no-tick has 1 added because clients need an extra radius to render chunks
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+ - tick has 1 added because it needs an extra radius of chunks to load before they can be marked ticking
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+
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+ Loading view distance is defined as the radius of chunks that will be brought to send-ready status, which means
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+ it loads chunks in radius load-view-distance + 1.
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+
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+ The maximum value for send view distance is the load view distance. API can set it lower.
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+ */
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+
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+ public PlayerChunkLoader(final ChunkMap chunkMap, final PooledLinkedHashSets<ServerPlayer> pooledHashSets) {
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+ this.chunkMap = chunkMap;
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+ this.broadcastMap = new PlayerAreaMap(pooledHashSets,
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ if (player.needsChunkCenterUpdate) {
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+ player.needsChunkCenterUpdate = false;
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+ player.connection.send(new ClientboundSetChunkCacheCenterPacket(currPosX, currPosZ));
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+ }
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+ PlayerChunkLoader.this.onChunkEnter(player, rangeX, rangeZ);
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+ },
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ PlayerChunkLoader.this.onChunkLeave(player, rangeX, rangeZ);
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+ });
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+ this.loadMap = new PlayerAreaMap(pooledHashSets,
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+ null,
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ if (newState != null) {
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+ return;
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+ }
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+ PlayerChunkLoader.this.isTargetedForPlayerLoad.remove(CoordinateUtils.getChunkKey(rangeX, rangeZ));
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+ });
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+ this.loadTicketCleanup = new PlayerAreaMap(pooledHashSets,
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+ null,
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ if (newState != null) {
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+ return;
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+ }
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+ ChunkPos chunkPos = new ChunkPos(rangeX, rangeZ);
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+ PlayerChunkLoader.this.chunkMap.level.getChunkSource().removeTicketAtLevel(TicketType.PLAYER, chunkPos, LOADED_TICKET_LEVEL, chunkPos);
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+ if (PlayerChunkLoader.this.chunkTicketTracker.remove(chunkPos.toLong())) {
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+ --PlayerChunkLoader.this.concurrentChunkLoads;
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+ }
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+ });
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+ this.tickMap = new PlayerAreaMap(pooledHashSets,
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ if (newState.size() != 1) {
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+ return;
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+ }
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+ LevelChunk chunk = PlayerChunkLoader.this.chunkMap.level.getChunkSource().getChunkAtIfLoadedMainThreadNoCache(rangeX, rangeZ);
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+ if (chunk == null || !chunk.areNeighboursLoaded(2)) {
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+ return;
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+ }
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+
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+ ChunkPos chunkPos = new ChunkPos(rangeX, rangeZ);
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+ PlayerChunkLoader.this.chunkMap.level.getChunkSource().addTicketAtLevel(TicketType.PLAYER, chunkPos, TICK_TICKET_LEVEL, chunkPos);
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+ },
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ if (newState != null) {
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+ return;
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+ }
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+ ChunkPos chunkPos = new ChunkPos(rangeX, rangeZ);
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+ PlayerChunkLoader.this.chunkMap.level.getChunkSource().removeTicketAtLevel(TicketType.PLAYER, chunkPos, TICK_TICKET_LEVEL, chunkPos);
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+ });
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+ }
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+
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+ protected final LongOpenHashSet isTargetedForPlayerLoad = new LongOpenHashSet();
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+ protected final LongOpenHashSet chunkTicketTracker = new LongOpenHashSet();
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+
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+ // rets whether the chunk is at a loaded stage that is ready to be sent to players
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+ public boolean isChunkPlayerLoaded(final int chunkX, final int chunkZ) {
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+ final long key = CoordinateUtils.getChunkKey(chunkX, chunkZ);
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+ final ChunkHolder chunk = this.chunkMap.getVisibleChunkIfPresent(key);
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+
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+ if (chunk == null) {
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+ return false;
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+ }
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+
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+ return chunk.getSendingChunk() != null && this.isTargetedForPlayerLoad.contains(key);
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+ }
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+
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+ public boolean isChunkSent(final ServerPlayer player, final int chunkX, final int chunkZ) {
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+ final PlayerLoaderData data = this.playerMap.get(player);
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+ if (data == null) {
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+ return false;
|
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+ }
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+
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+ return data.hasSentChunk(chunkX, chunkZ);
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+ }
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+
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+ protected int getMaxConcurrentChunkSends() {
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+ return PaperConfig.playerMaxConcurrentChunkSends;
|
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+ }
|
|
+
|
|
+ protected int getMaxChunkLoads() {
|
|
+ double config = PaperConfig.playerMaxConcurrentChunkLoads;
|
|
+ double max = PaperConfig.globalMaxConcurrentChunkLoads;
|
|
+ return (int)Math.ceil(Math.min(config * MinecraftServer.getServer().getPlayerCount(), max <= 1.0 ? Double.MAX_VALUE : max));
|
|
+ }
|
|
+
|
|
+ protected long getTargetSendPerPlayerAddend() {
|
|
+ return PaperConfig.playerTargetChunkSendRate <= 1.0 ? 0L : (long)Math.round(1.0e9 / PaperConfig.playerTargetChunkSendRate);
|
|
+ }
|
|
+
|
|
+ protected long getMaxSendAddend() {
|
|
+ return PaperConfig.globalMaxChunkSendRate <= 1.0 ? 0L : (long)Math.round(1.0e9 / PaperConfig.globalMaxChunkSendRate);
|
|
+ }
|
|
+
|
|
+ public void onChunkPlayerTickReady(final int chunkX, final int chunkZ) {
|
|
+ final ChunkPos chunkPos = new ChunkPos(chunkX, chunkZ);
|
|
+ this.chunkMap.level.getChunkSource().addTicketAtLevel(TicketType.PLAYER, chunkPos, TICK_TICKET_LEVEL, chunkPos);
|
|
+ }
|
|
+
|
|
+ public void onChunkSendReady(final int chunkX, final int chunkZ) {
|
|
+ final PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInSendRange = this.broadcastMap.getObjectsInRange(chunkX, chunkZ);
|
|
+
|
|
+ if (playersInSendRange == null) {
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ final Object[] rawData = playersInSendRange.getBackingSet();
|
|
+ for (int i = 0, len = rawData.length; i < len; ++i) {
|
|
+ final Object raw = rawData[i];
|
|
+
|
|
+ if (!(raw instanceof ServerPlayer)) {
|
|
+ continue;
|
|
+ }
|
|
+ this.onChunkEnter((ServerPlayer)raw, chunkX, chunkZ);
|
|
+ }
|
|
+
|
|
+ // now let's try and queue mid tick logic again
|
|
+ }
|
|
+
|
|
+ public void onChunkEnter(final ServerPlayer player, final int chunkX, final int chunkZ) {
|
|
+ final PlayerLoaderData data = this.playerMap.get(player);
|
|
+
|
|
+ if (data == null) {
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ if (data.hasSentChunk(chunkX, chunkZ) || !this.isChunkPlayerLoaded(chunkX, chunkZ)) {
|
|
+ // if we don't have player tickets, then the load logic will pick this up and queue to send
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ final long playerPos = this.broadcastMap.getLastCoordinate(player);
|
|
+ final int playerChunkX = CoordinateUtils.getChunkX(playerPos);
|
|
+ final int playerChunkZ = CoordinateUtils.getChunkZ(playerPos);
|
|
+ final int manhattanDistance = Math.abs(playerChunkX - chunkX) + Math.abs(playerChunkZ - chunkZ);
|
|
+
|
|
+ final ChunkPriorityHolder holder = new ChunkPriorityHolder(chunkX, chunkZ, manhattanDistance, 0.0);
|
|
+ data.sendQueue.add(holder);
|
|
+ }
|
|
+
|
|
+ public void onChunkLoad(final int chunkX, final int chunkZ) {
|
|
+ if (this.chunkTicketTracker.remove(CoordinateUtils.getChunkKey(chunkX, chunkZ))) {
|
|
+ --this.concurrentChunkLoads;
|
|
+ }
|
|
+ }
|
|
+
|
|
+ public void onChunkLeave(final ServerPlayer player, final int chunkX, final int chunkZ) {
|
|
+ final PlayerLoaderData data = this.playerMap.get(player);
|
|
+
|
|
+ if (data == null) {
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ data.unloadChunk(chunkX, chunkZ);
|
|
+ }
|
|
+
|
|
+ public void addPlayer(final ServerPlayer player) {
|
|
+ TickThread.ensureTickThread("Cannot add player async");
|
|
+ if (!player.isRealPlayer) {
|
|
+ return;
|
|
+ }
|
|
+ final PlayerLoaderData data = new PlayerLoaderData(player, this);
|
|
+ if (this.playerMap.putIfAbsent(player, data) == null) {
|
|
+ data.update();
|
|
+ }
|
|
+ }
|
|
+
|
|
+ public void removePlayer(final ServerPlayer player) {
|
|
+ TickThread.ensureTickThread("Cannot remove player async");
|
|
+ if (!player.isRealPlayer) {
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ final PlayerLoaderData loaderData = this.playerMap.remove(player);
|
|
+ if (loaderData == null) {
|
|
+ return;
|
|
+ }
|
|
+ loaderData.remove();
|
|
+ this.chunkLoadQueue.remove(loaderData);
|
|
+ this.chunkSendQueue.remove(loaderData);
|
|
+ this.chunkSendWaitQueue.remove(loaderData);
|
|
+ synchronized (this.sendingChunkCounts) {
|
|
+ final int count = this.sendingChunkCounts.removeInt(loaderData);
|
|
+ if (count != 0) {
|
|
+ concurrentChunkSends.getAndAdd(-count);
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+
|
|
+ public void updatePlayer(final ServerPlayer player) {
|
|
+ TickThread.ensureTickThread("Cannot update player async");
|
|
+ if (!player.isRealPlayer) {
|
|
+ return;
|
|
+ }
|
|
+ final PlayerLoaderData loaderData = this.playerMap.get(player);
|
|
+ if (loaderData != null) {
|
|
+ loaderData.update();
|
|
+ }
|
|
+ }
|
|
+
|
|
+ public PlayerLoaderData getData(final ServerPlayer player) {
|
|
+ return this.playerMap.get(player);
|
|
+ }
|
|
+
|
|
+ public void tick() {
|
|
+ TickThread.ensureTickThread("Cannot tick async");
|
|
+ for (final PlayerLoaderData data : this.playerMap.values()) {
|
|
+ data.update();
|
|
+ }
|
|
+ this.tickMidTick();
|
|
+ }
|
|
+
|
|
+ protected static final AtomicInteger concurrentChunkSends = new AtomicInteger();
|
|
+ protected final Reference2IntOpenHashMap<PlayerLoaderData> sendingChunkCounts = new Reference2IntOpenHashMap<>();
|
|
+ private static long nextChunkSend;
|
|
+ private void trySendChunks() {
|
|
+ final long time = System.nanoTime();
|
|
+ if (time < nextChunkSend) {
|
|
+ return;
|
|
+ }
|
|
+ // drain entries from wait queue
|
|
+ while (!this.chunkSendWaitQueue.isEmpty()) {
|
|
+ final PlayerLoaderData data = this.chunkSendWaitQueue.first();
|
|
+
|
|
+ if (data.nextChunkSendTarget > time) {
|
|
+ break;
|
|
+ }
|
|
+
|
|
+ this.chunkSendWaitQueue.pollFirst();
|
|
+
|
|
+ this.chunkSendQueue.add(data);
|
|
+ }
|
|
+
|
|
+ if (this.chunkSendQueue.isEmpty()) {
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ final int maxSends = this.getMaxConcurrentChunkSends();
|
|
+ final long nextPlayerDeadline = this.getTargetSendPerPlayerAddend() + time;
|
|
+ for (;;) {
|
|
+ if (this.chunkSendQueue.isEmpty()) {
|
|
+ break;
|
|
+ }
|
|
+ final int currSends = concurrentChunkSends.get();
|
|
+ if (currSends >= maxSends) {
|
|
+ break;
|
|
+ }
|
|
+
|
|
+ if (!concurrentChunkSends.compareAndSet(currSends, currSends + 1)) {
|
|
+ continue;
|
|
+ }
|
|
+
|
|
+ // send chunk
|
|
+
|
|
+ final PlayerLoaderData data = this.chunkSendQueue.removeFirst();
|
|
+
|
|
+ final ChunkPriorityHolder queuedSend = data.sendQueue.pollFirst();
|
|
+ if (queuedSend == null) {
|
|
+ concurrentChunkSends.getAndDecrement(); // we never sent, so decrease
|
|
+ // stop iterating over players who have nothing to send
|
|
+ if (this.chunkSendQueue.isEmpty()) {
|
|
+ // nothing left
|
|
+ break;
|
|
+ }
|
|
+ continue;
|
|
+ }
|
|
+
|
|
+ if (!this.isChunkPlayerLoaded(queuedSend.chunkX, queuedSend.chunkZ)) {
|
|
+ throw new IllegalStateException();
|
|
+ }
|
|
+
|
|
+ data.nextChunkSendTarget = nextPlayerDeadline;
|
|
+ this.chunkSendWaitQueue.add(data);
|
|
+
|
|
+ synchronized (this.sendingChunkCounts) {
|
|
+ this.sendingChunkCounts.addTo(data, 1);
|
|
+ }
|
|
+
|
|
+ data.sendChunk(queuedSend.chunkX, queuedSend.chunkZ, () -> {
|
|
+ synchronized (this.sendingChunkCounts) {
|
|
+ final int count = this.sendingChunkCounts.getInt(data);
|
|
+ if (count == 0) {
|
|
+ // disconnected, so we don't need to decrement: it will be decremented for us
|
|
+ return;
|
|
+ }
|
|
+ if (count == 1) {
|
|
+ this.sendingChunkCounts.removeInt(data);
|
|
+ } else {
|
|
+ this.sendingChunkCounts.put(data, count - 1);
|
|
+ }
|
|
+ }
|
|
+
|
|
+ concurrentChunkSends.getAndDecrement();
|
|
+ });
|
|
+
|
|
+ nextChunkSend = this.getMaxSendAddend() + time;
|
|
+ if (time < nextChunkSend) {
|
|
+ break;
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+
|
|
+ protected int concurrentChunkLoads;
|
|
+ // this interval prevents bursting a lot of chunk loads
|
|
+ protected static final IntervalledCounter TICKET_ADDITION_COUNTER_SHORT = new IntervalledCounter((long)(1.0e6 * 50.0)); // 50ms
|
|
+ // this interval ensures the rate is kept between ticks correctly
|
|
+ protected static final IntervalledCounter TICKET_ADDITION_COUNTER_LONG = new IntervalledCounter((long)(1.0e6 * 1000.0)); // 1000ms
|
|
+ private void tryLoadChunks() {
|
|
+ if (this.chunkLoadQueue.isEmpty()) {
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ final int maxLoads = this.getMaxChunkLoads();
|
|
+ final long time = System.nanoTime();
|
|
+ boolean updatedCounters = false;
|
|
+ for (;;) {
|
|
+ final PlayerLoaderData data = this.chunkLoadQueue.pollFirst();
|
|
+
|
|
+ final ChunkPriorityHolder queuedLoad = data.loadQueue.peekFirst();
|
|
+ if (queuedLoad == null) {
|
|
+ if (this.chunkLoadQueue.isEmpty()) {
|
|
+ break;
|
|
+ }
|
|
+ continue;
|
|
+ }
|
|
+
|
|
+ if (!updatedCounters) {
|
|
+ updatedCounters = true;
|
|
+ TICKET_ADDITION_COUNTER_SHORT.updateCurrentTime(time);
|
|
+ TICKET_ADDITION_COUNTER_LONG.updateCurrentTime(time);
|
|
+ }
|
|
+
|
|
+ if (this.isChunkPlayerLoaded(queuedLoad.chunkX, queuedLoad.chunkZ)) {
|
|
+ // already loaded!
|
|
+ data.loadQueue.pollFirst(); // already loaded so we just skip
|
|
+ this.chunkLoadQueue.add(data);
|
|
+
|
|
+ // ensure the chunk is queued to send
|
|
+ this.onChunkSendReady(queuedLoad.chunkX, queuedLoad.chunkZ);
|
|
+ continue;
|
|
+ }
|
|
+
|
|
+ final long chunkKey = CoordinateUtils.getChunkKey(queuedLoad.chunkX, queuedLoad.chunkZ);
|
|
+
|
|
+ final double priority = queuedLoad.priority;
|
|
+ // while we do need to rate limit chunk loads, the logic for sending chunks requires that tickets are present.
|
|
+ // when chunks are loaded (i.e spawn) but do not have this player's tickets, they have to wait behind the
|
|
+ // load queue. To avoid this problem, we check early here if tickets are required to load the chunk - if they
|
|
+ // aren't required, it bypasses the limiter system.
|
|
+ boolean unloadedTargetChunk = false;
|
|
+ unloaded_check:
|
|
+ for (int dz = -1; dz <= 1; ++dz) {
|
|
+ for (int dx = -1; dx <= 1; ++dx) {
|
|
+ final int offX = queuedLoad.chunkX + dx;
|
|
+ final int offZ = queuedLoad.chunkZ + dz;
|
|
+ if (this.chunkMap.level.getChunkSource().getChunkAtIfLoadedMainThreadNoCache(offX, offZ) == null) {
|
|
+ unloadedTargetChunk = true;
|
|
+ break unloaded_check;
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ if (unloadedTargetChunk && priority > 0.0) {
|
|
+ // priority > 0.0 implies rate limited chunks
|
|
+
|
|
+ final int currentChunkLoads = this.concurrentChunkLoads;
|
|
+ if (currentChunkLoads >= maxLoads || (TICKET_ADDITION_COUNTER_SHORT.getRate() >= PaperConfig.globalMaxChunkLoadRate || TICKET_ADDITION_COUNTER_LONG.getRate() >= PaperConfig.globalMaxChunkLoadRate)) {
|
|
+ // don't poll, we didn't load it
|
|
+ this.chunkLoadQueue.add(data);
|
|
+ break;
|
|
+ }
|
|
+ }
|
|
+
|
|
+ // can only poll after we decide to load
|
|
+ data.loadQueue.pollFirst();
|
|
+
|
|
+ // now that we've polled we can re-add to load queue
|
|
+ this.chunkLoadQueue.add(data);
|
|
+
|
|
+ // add necessary tickets to load chunk up to send-ready
|
|
+ for (int dz = -1; dz <= 1; ++dz) {
|
|
+ for (int dx = -1; dx <= 1; ++dx) {
|
|
+ final int offX = queuedLoad.chunkX + dx;
|
|
+ final int offZ = queuedLoad.chunkZ + dz;
|
|
+ final ChunkPos chunkPos = new ChunkPos(offX, offZ);
|
|
+
|
|
+ this.chunkMap.level.getChunkSource().addTicketAtLevel(TicketType.PLAYER, chunkPos, LOADED_TICKET_LEVEL, chunkPos);
|
|
+ if (this.chunkMap.level.getChunkSource().getChunkAtIfLoadedMainThreadNoCache(offX, offZ) != null) {
|
|
+ continue;
|
|
+ }
|
|
+
|
|
+ if (priority > 0.0 && this.chunkTicketTracker.add(CoordinateUtils.getChunkKey(offX, offZ))) {
|
|
+ // won't reach here if unloadedTargetChunk is false
|
|
+ ++this.concurrentChunkLoads;
|
|
+ TICKET_ADDITION_COUNTER_SHORT.addTime(time);
|
|
+ TICKET_ADDITION_COUNTER_LONG.addTime(time);
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+
|
|
+ // mark that we've added tickets here
|
|
+ this.isTargetedForPlayerLoad.add(chunkKey);
|
|
+
|
|
+ // it's possible all we needed was the player tickets to queue up the send.
|
|
+ if (this.isChunkPlayerLoaded(queuedLoad.chunkX, queuedLoad.chunkZ)) {
|
|
+ // yup, all we needed.
|
|
+ this.onChunkSendReady(queuedLoad.chunkX, queuedLoad.chunkZ);
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+
|
|
+ public void tickMidTick() {
|
|
+ // try to send more chunks
|
|
+ this.trySendChunks();
|
|
+
|
|
+ // try to queue more chunks to load
|
|
+ this.tryLoadChunks();
|
|
+ }
|
|
+
|
|
+ static final class ChunkPriorityHolder {
|
|
+ public final int chunkX;
|
|
+ public final int chunkZ;
|
|
+ public final int manhattanDistanceToPlayer;
|
|
+ public final double priority;
|
|
+
|
|
+ public ChunkPriorityHolder(final int chunkX, final int chunkZ, final int manhattanDistanceToPlayer, final double priority) {
|
|
+ this.chunkX = chunkX;
|
|
+ this.chunkZ = chunkZ;
|
|
+ this.manhattanDistanceToPlayer = manhattanDistanceToPlayer;
|
|
+ this.priority = priority;
|
|
+ }
|
|
+ }
|
|
+
|
|
+ public static final class PlayerLoaderData {
|
|
+
|
|
+ protected static final float FOV = 110.0f;
|
|
+ protected static final double PRIORITISED_DISTANCE = 12.0 * 16.0;
|
|
+
|
|
+ // Player max sprint speed is approximately 8m/s
|
|
+ protected static final double LOOK_PRIORITY_SPEED_THRESHOLD = (10.0/20.0) * (10.0/20.0);
|
|
+ protected static final double LOOK_PRIORITY_YAW_DELTA_RECALC_THRESHOLD = 3.0f;
|
|
+
|
|
+ protected double lastLocX = Double.NEGATIVE_INFINITY;
|
|
+ protected double lastLocZ = Double.NEGATIVE_INFINITY;
|
|
+
|
|
+ protected int lastChunkX;
|
|
+ protected int lastChunkZ;
|
|
+
|
|
+ // this is corrected so that 0 is along the positive x-axis
|
|
+ protected float lastYaw = Float.NEGATIVE_INFINITY;
|
|
+
|
|
+ protected int lastSendDistance = Integer.MIN_VALUE;
|
|
+ protected int lastLoadDistance = Integer.MIN_VALUE;
|
|
+ protected int lastTickDistance = Integer.MIN_VALUE;
|
|
+ protected boolean usingLookingPriority;
|
|
+
|
|
+ protected final ServerPlayer player;
|
|
+ protected final PlayerChunkLoader loader;
|
|
+
|
|
+ // warning: modifications of this field must be aware that the loadQueue inside PlayerChunkLoader uses this field
|
|
+ // in a comparator!
|
|
+ protected final ArrayDeque<ChunkPriorityHolder> loadQueue = new ArrayDeque<>();
|
|
+ protected final LongOpenHashSet sentChunks = new LongOpenHashSet();
|
|
+
|
|
+ protected final TreeSet<ChunkPriorityHolder> sendQueue = new TreeSet<>((final ChunkPriorityHolder p1, final ChunkPriorityHolder p2) -> {
|
|
+ final int distanceCompare = Integer.compare(p1.manhattanDistanceToPlayer, p2.manhattanDistanceToPlayer);
|
|
+ if (distanceCompare != 0) {
|
|
+ return distanceCompare;
|
|
+ }
|
|
+
|
|
+ final int coordinateXCompare = Integer.compare(p1.chunkX, p2.chunkX);
|
|
+ if (coordinateXCompare != 0) {
|
|
+ return coordinateXCompare;
|
|
+ }
|
|
+
|
|
+ return Integer.compare(p1.chunkZ, p2.chunkZ);
|
|
+ });
|
|
+
|
|
+ protected int sendViewDistance = -1;
|
|
+ protected int loadViewDistance = -1;
|
|
+ protected int tickViewDistance = -1;
|
|
+
|
|
+ protected long nextChunkSendTarget;
|
|
+
|
|
+ public PlayerLoaderData(final ServerPlayer player, final PlayerChunkLoader loader) {
|
|
+ this.player = player;
|
|
+ this.loader = loader;
|
|
+ }
|
|
+
|
|
+ // these view distance methods are for api
|
|
+ public int getTargetSendViewDistance() {
|
|
+ final int tickViewDistance = this.tickViewDistance == -1 ? this.loader.getTickDistance() : this.tickViewDistance;
|
|
+ final int loadViewDistance = Math.max(tickViewDistance + 1, this.loadViewDistance == -1 ? this.loader.getLoadDistance() : this.loadViewDistance);
|
|
+ final int clientViewDistance = this.getClientViewDistance();
|
|
+ final int sendViewDistance = Math.min(loadViewDistance, this.sendViewDistance == -1 ? (!PaperConfig.playerAutoConfigureSendViewDistance || clientViewDistance == -1 ? this.loader.getSendDistance() : clientViewDistance + 1) : this.sendViewDistance);
|
|
+ return sendViewDistance;
|
|
+ }
|
|
+
|
|
+ public void setTargetSendViewDistance(final int distance) {
|
|
+ if (distance != -1 && (distance < MIN_VIEW_DISTANCE || distance > MAX_VIEW_DISTANCE + 1)) {
|
|
+ throw new IllegalArgumentException(Integer.toString(distance));
|
|
+ }
|
|
+ this.sendViewDistance = distance;
|
|
+ }
|
|
+
|
|
+ public int getTargetNoTickViewDistance() {
|
|
+ return (this.loadViewDistance == -1 ? this.getLoadDistance() : this.loadViewDistance) - 1;
|
|
+ }
|
|
+
|
|
+ public void setTargetNoTickViewDistance(final int distance) {
|
|
+ if (distance != -1 && (distance < MIN_VIEW_DISTANCE || distance > MAX_VIEW_DISTANCE)) {
|
|
+ throw new IllegalArgumentException(Integer.toString(distance));
|
|
+ }
|
|
+ this.loadViewDistance = distance == -1 ? -1 : distance + 1;
|
|
+ }
|
|
+
|
|
+ public int getTargetTickViewDistance() {
|
|
+ return this.tickViewDistance == -1 ? this.loader.getTickDistance() : this.tickViewDistance;
|
|
+ }
|
|
+
|
|
+ public void setTargetTickViewDistance(final int distance) {
|
|
+ if (distance < MIN_VIEW_DISTANCE || distance > MAX_VIEW_DISTANCE) {
|
|
+ throw new IllegalArgumentException(Integer.toString(distance));
|
|
+ }
|
|
+ this.tickViewDistance = distance;
|
|
+ }
|
|
+
|
|
+ protected int getLoadDistance() {
|
|
+ final int tickViewDistance = this.tickViewDistance == -1 ? this.loader.getTickDistance() : this.tickViewDistance;
|
|
+
|
|
+ return Math.max(tickViewDistance + 1, this.loadViewDistance == -1 ? this.loader.getLoadDistance() : this.loadViewDistance);
|
|
+ }
|
|
+
|
|
+ public boolean hasSentChunk(final int chunkX, final int chunkZ) {
|
|
+ return this.sentChunks.contains(CoordinateUtils.getChunkKey(chunkX, chunkZ));
|
|
+ }
|
|
+
|
|
+ public void sendChunk(final int chunkX, final int chunkZ, final Runnable onChunkSend) {
|
|
+ if (this.sentChunks.add(CoordinateUtils.getChunkKey(chunkX, chunkZ))) {
|
|
+ this.player.getLevel().getChunkSource().chunkMap.updateChunkTracking(this.player,
|
|
+ new ChunkPos(chunkX, chunkZ), new Packet[2], false, true); // unloaded, loaded
|
|
+ this.player.connection.connection.execute(onChunkSend);
|
|
+ } else {
|
|
+ throw new IllegalStateException();
|
|
+ }
|
|
+ }
|
|
+
|
|
+ public void unloadChunk(final int chunkX, final int chunkZ) {
|
|
+ if (this.sentChunks.remove(CoordinateUtils.getChunkKey(chunkX, chunkZ))) {
|
|
+ this.player.getLevel().getChunkSource().chunkMap.updateChunkTracking(this.player,
|
|
+ new ChunkPos(chunkX, chunkZ), null, true, false); // unloaded, loaded
|
|
+ }
|
|
+ }
|
|
+
|
|
+ protected static boolean triangleIntersects(final double p1x, final double p1z, // triangle point
|
|
+ final double p2x, final double p2z, // triangle point
|
|
+ final double p3x, final double p3z, // triangle point
|
|
+
|
|
+ final double targetX, final double targetZ) { // point
|
|
+ // from barycentric coordinates:
|
|
+ // targetX = a*p1x + b*p2x + c*p3x
|
|
+ // targetZ = a*p1z + b*p2z + c*p3z
|
|
+ // 1.0 = a*1.0 + b*1.0 + c*1.0
|
|
+ // where a, b, c >= 0.0
|
|
+ // so, if any of a, b, c are less-than zero then there is no intersection.
|
|
+
|
|
+ // d = ((p2z - p3z)(p1x - p3x) + (p3x - p2x)(p1z - p3z))
|
|
+ // a = ((p2z - p3z)(targetX - p3x) + (p3x - p2x)(targetZ - p3z)) / d
|
|
+ // b = ((p3z - p1z)(targetX - p3x) + (p1x - p3x)(targetZ - p3z)) / d
|
|
+ // c = 1.0 - a - b
|
|
+
|
|
+ final double d = (p2z - p3z)*(p1x - p3x) + (p3x - p2x)*(p1z - p3z);
|
|
+ final double a = ((p2z - p3z)*(targetX - p3x) + (p3x - p2x)*(targetZ - p3z)) / d;
|
|
+
|
|
+ if (a < 0.0 || a > 1.0) {
|
|
+ return false;
|
|
+ }
|
|
+
|
|
+ final double b = ((p3z - p1z)*(targetX - p3x) + (p1x - p3x)*(targetZ - p3z)) / d;
|
|
+ if (b < 0.0 || b > 1.0) {
|
|
+ return false;
|
|
+ }
|
|
+
|
|
+ final double c = 1.0 - a - b;
|
|
+
|
|
+ return c >= 0.0 && c <= 1.0;
|
|
+ }
|
|
+
|
|
+ public void remove() {
|
|
+ this.loader.broadcastMap.remove(this.player);
|
|
+ this.loader.loadMap.remove(this.player);
|
|
+ this.loader.loadTicketCleanup.remove(this.player);
|
|
+ this.loader.tickMap.remove(this.player);
|
|
+ }
|
|
+
|
|
+ protected int getClientViewDistance() {
|
|
+ return this.player.clientViewDistance == null ? -1 : this.player.clientViewDistance.intValue();
|
|
+ }
|
|
+
|
|
+ public void update() {
|
|
+ final int tickViewDistance = this.tickViewDistance == -1 ? this.loader.getTickDistance() : this.tickViewDistance;
|
|
+ // load view cannot be less-than tick view + 1
|
|
+ final int loadViewDistance = Math.max(tickViewDistance + 1, this.loadViewDistance == -1 ? this.loader.getLoadDistance() : this.loadViewDistance);
|
|
+ // send view cannot be greater-than load view
|
|
+ final int clientViewDistance = this.getClientViewDistance();
|
|
+ final int sendViewDistance = Math.min(loadViewDistance, this.sendViewDistance == -1 ? (!PaperConfig.playerAutoConfigureSendViewDistance || clientViewDistance == -1 ? this.loader.getSendDistance() : clientViewDistance + 1) : this.sendViewDistance);
|
|
+
|
|
+ final double posX = this.player.getX();
|
|
+ final double posZ = this.player.getZ();
|
|
+ final float yaw = MCUtil.normalizeYaw(this.player.yRot + 90.0f); // mc yaw 0 is along the positive z axis, but obviously this is really dumb - offset so we are at positive x-axis
|
|
+
|
|
+ // in general, we really only want to prioritise chunks in front if we know we're moving pretty fast into them.
|
|
+ final boolean useLookPriority = PaperConfig.playerFrustumPrioritisation && (this.player.getDeltaMovement().horizontalDistanceSqr() > LOOK_PRIORITY_SPEED_THRESHOLD ||
|
|
+ this.player.getAbilities().flying);
|
|
+
|
|
+ // make sure we're in the send queue
|
|
+ this.loader.chunkSendWaitQueue.add(this);
|
|
+
|
|
+ if (
|
|
+ // has view distance stayed the same?
|
|
+ sendViewDistance == this.lastSendDistance
|
|
+ && loadViewDistance == this.lastLoadDistance
|
|
+ && tickViewDistance == this.lastTickDistance
|
|
+
|
|
+ && (this.usingLookingPriority ? (
|
|
+ // has our block stayed the same (this also accounts for chunk change)?
|
|
+ Mth.floor(this.lastLocX) == Mth.floor(posX)
|
|
+ && Mth.floor(this.lastLocZ) == Mth.floor(posZ)
|
|
+ ) : (
|
|
+ // has our chunk stayed the same
|
|
+ (Mth.floor(this.lastLocX) >> 4) == (Mth.floor(posX) >> 4)
|
|
+ && (Mth.floor(this.lastLocZ) >> 4) == (Mth.floor(posZ) >> 4)
|
|
+ ))
|
|
+
|
|
+ // has our decision about look priority changed?
|
|
+ && this.usingLookingPriority == useLookPriority
|
|
+
|
|
+ // if we are currently using look priority, has our yaw stayed within recalc threshold?
|
|
+ && (!this.usingLookingPriority || Math.abs(yaw - this.lastYaw) <= LOOK_PRIORITY_YAW_DELTA_RECALC_THRESHOLD)
|
|
+ ) {
|
|
+ // nothing we care about changed, so we're not re-calculating
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ final int centerChunkX = Mth.floor(posX) >> 4;
|
|
+ final int centerChunkZ = Mth.floor(posZ) >> 4;
|
|
+
|
|
+ this.player.needsChunkCenterUpdate = true;
|
|
+ this.loader.broadcastMap.addOrUpdate(this.player, centerChunkX, centerChunkZ, sendViewDistance);
|
|
+ this.player.needsChunkCenterUpdate = false;
|
|
+ this.loader.loadMap.addOrUpdate(this.player, centerChunkX, centerChunkZ, loadViewDistance);
|
|
+ this.loader.loadTicketCleanup.addOrUpdate(this.player, centerChunkX, centerChunkZ, loadViewDistance + 1);
|
|
+ this.loader.tickMap.addOrUpdate(this.player, centerChunkX, centerChunkZ, tickViewDistance);
|
|
+
|
|
+ if (sendViewDistance != this.lastSendDistance) {
|
|
+ // update the view radius for client
|
|
+ // note that this should be after the map calls because the client wont expect unload calls not in its VD
|
|
+ // and it's possible we decreased VD here
|
|
+ this.player.connection.send(new ClientboundSetChunkCacheRadiusPacket(sendViewDistance - 1)); // client already expects the 1 radius neighbours, so subtract 1.
|
|
+ }
|
|
+
|
|
+ this.lastLocX = posX;
|
|
+ this.lastLocZ = posZ;
|
|
+ this.lastYaw = yaw;
|
|
+ this.lastSendDistance = sendViewDistance;
|
|
+ this.lastLoadDistance = loadViewDistance;
|
|
+ this.lastTickDistance = tickViewDistance;
|
|
+ this.usingLookingPriority = useLookPriority;
|
|
+
|
|
+ this.lastChunkX = centerChunkX;
|
|
+ this.lastChunkZ = centerChunkZ;
|
|
+
|
|
+ // points for player "view" triangle:
|
|
+
|
|
+ // obviously, the player pos is a vertex
|
|
+ final double p1x = posX;
|
|
+ final double p1z = posZ;
|
|
+
|
|
+ // to the left of the looking direction
|
|
+ final double p2x = PRIORITISED_DISTANCE * Math.cos(Math.toRadians(yaw + (double)(FOV / 2.0))) // calculate rotated vector
|
|
+ + p1x; // offset vector
|
|
+ final double p2z = PRIORITISED_DISTANCE * Math.sin(Math.toRadians(yaw + (double)(FOV / 2.0))) // calculate rotated vector
|
|
+ + p1z; // offset vector
|
|
+
|
|
+ // to the right of the looking direction
|
|
+ final double p3x = PRIORITISED_DISTANCE * Math.cos(Math.toRadians(yaw - (double)(FOV / 2.0))) // calculate rotated vector
|
|
+ + p1x; // offset vector
|
|
+ final double p3z = PRIORITISED_DISTANCE * Math.sin(Math.toRadians(yaw - (double)(FOV / 2.0))) // calculate rotated vector
|
|
+ + p1z; // offset vector
|
|
+
|
|
+ // now that we have all of our points, we can recalculate the load queue
|
|
+
|
|
+ final List<ChunkPriorityHolder> loadQueue = new ArrayList<>();
|
|
+
|
|
+ // clear send queue, we are re-sorting
|
|
+ this.sendQueue.clear();
|
|
+
|
|
+ final int searchViewDistance = Math.max(loadViewDistance, sendViewDistance);
|
|
+
|
|
+ for (int dx = -searchViewDistance; dx <= searchViewDistance; ++dx) {
|
|
+ for (int dz = -searchViewDistance; dz <= searchViewDistance; ++dz) {
|
|
+ final int chunkX = dx + centerChunkX;
|
|
+ final int chunkZ = dz + centerChunkZ;
|
|
+ final int squareDistance = Math.max(Math.abs(dx), Math.abs(dz));
|
|
+
|
|
+ if (this.hasSentChunk(chunkX, chunkZ)) {
|
|
+ // already sent (which means it is also loaded)
|
|
+ continue;
|
|
+ }
|
|
+
|
|
+ final boolean loadChunk = squareDistance <= loadViewDistance;
|
|
+ final boolean sendChunk = squareDistance <= sendViewDistance;
|
|
+
|
|
+ final boolean prioritised = useLookPriority && triangleIntersects(
|
|
+ // prioritisation triangle
|
|
+ p1x, p1z, p2x, p2z, p3x, p3z,
|
|
+
|
|
+ // center of chunk
|
|
+ (double)((chunkX << 4) | 8), (double)((chunkZ << 4) | 8)
|
|
+ );
|
|
+
|
|
+
|
|
+ final int manhattanDistance = (Math.abs(dx) + Math.abs(dz));
|
|
+
|
|
+ final double priority;
|
|
+
|
|
+ if (squareDistance <= PaperConfig.playerMinChunkLoadRadius) {
|
|
+ // priority should be negative, and we also want to order it from center outwards
|
|
+ // so we want (0,0) to be the smallest, and (minLoadedRadius,minLoadedRadius) to be the greatest
|
|
+ priority = -((2 * PaperConfig.playerMinChunkLoadRadius + 1) - (dx + dz));
|
|
+ } else {
|
|
+ if (prioritised) {
|
|
+ // we don't prioritise these chunks above others because we also want to make sure some chunks
|
|
+ // will be loaded if the player changes direction
|
|
+ priority = (double)manhattanDistance / 6.0;
|
|
+ } else {
|
|
+ priority = (double)manhattanDistance;
|
|
+ }
|
|
+ }
|
|
+
|
|
+ final ChunkPriorityHolder holder = new ChunkPriorityHolder(chunkX, chunkZ, manhattanDistance, priority);
|
|
+
|
|
+ if (!this.loader.isChunkPlayerLoaded(chunkX, chunkZ)) {
|
|
+ if (loadChunk) {
|
|
+ loadQueue.add(holder);
|
|
+ }
|
|
+ } else {
|
|
+ // loaded but not sent: so queue it!
|
|
+ if (sendChunk) {
|
|
+ this.sendQueue.add(holder);
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+
|
|
+ loadQueue.sort((final ChunkPriorityHolder p1, final ChunkPriorityHolder p2) -> {
|
|
+ return Double.compare(p1.priority, p2.priority);
|
|
+ });
|
|
+
|
|
+ // we're modifying loadQueue, must remove
|
|
+ this.loader.chunkLoadQueue.remove(this);
|
|
+
|
|
+ this.loadQueue.clear();
|
|
+ this.loadQueue.addAll(loadQueue);
|
|
+
|
|
+ // must re-add
|
|
+ this.loader.chunkLoadQueue.add(this);
|
|
+ }
|
|
+ }
|
|
+}
|
|
diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
|
|
index 103657ad936f1a75ffbb92ca5eafb816e977e363..23757f466da571aec35a373112dcbba0d1f46dcb 100644
|
|
--- a/src/main/java/net/minecraft/network/Connection.java
|
|
+++ b/src/main/java/net/minecraft/network/Connection.java
|
|
@@ -93,6 +93,28 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
|
|
public boolean queueImmunity = false;
|
|
public ConnectionProtocol protocol;
|
|
// Paper end
|
|
+ // Paper start - add pending task queue
|
|
+ private final Queue<Runnable> pendingTasks = new java.util.concurrent.ConcurrentLinkedQueue<>();
|
|
+ public void execute(final Runnable run) {
|
|
+ if (this.channel == null || !this.channel.isRegistered()) {
|
|
+ run.run();
|
|
+ return;
|
|
+ }
|
|
+ final boolean queue = !this.queue.isEmpty();
|
|
+ if (!queue) {
|
|
+ this.channel.eventLoop().execute(run);
|
|
+ } else {
|
|
+ this.pendingTasks.add(run);
|
|
+ if (this.queue.isEmpty()) {
|
|
+ // something flushed async, dump tasks now
|
|
+ Runnable r;
|
|
+ while ((r = this.pendingTasks.poll()) != null) {
|
|
+ this.channel.eventLoop().execute(r);
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ // Paper end - add pending task queue
|
|
|
|
// Paper start - allow controlled flushing
|
|
volatile boolean canFlush = true;
|
|
@@ -399,6 +421,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
|
|
return false;
|
|
}
|
|
private boolean processQueue() {
|
|
+ try { // Paper - add pending task queue
|
|
if (this.queue.isEmpty()) return true;
|
|
// Paper start - make only one flush call per sendPacketQueue() call
|
|
final boolean needsFlush = this.canFlush;
|
|
@@ -430,6 +453,12 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
|
|
}
|
|
}
|
|
return true;
|
|
+ } finally { // Paper start - add pending task queue
|
|
+ Runnable r;
|
|
+ while ((r = this.pendingTasks.poll()) != null) {
|
|
+ this.channel.eventLoop().execute(r);
|
|
+ }
|
|
+ } // Paper end - add pending task queue
|
|
}
|
|
// Paper end
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/MCUtil.java b/src/main/java/net/minecraft/server/MCUtil.java
|
|
index ee668b989d661e1db1bdfe05b94d7cdadeae6923..a7ae331258b9d09795fcd20e6e633d4fa8bfb7fa 100644
|
|
--- a/src/main/java/net/minecraft/server/MCUtil.java
|
|
+++ b/src/main/java/net/minecraft/server/MCUtil.java
|
|
@@ -637,7 +637,7 @@ public final class MCUtil {
|
|
|
|
worldData.addProperty("name", world.getWorld().getName());
|
|
worldData.addProperty("view-distance", world.getChunkSource().chunkMap.getEffectiveViewDistance());
|
|
- worldData.addProperty("no-view-distance", world.getChunkSource().chunkMap.getRawNoTickViewDistance());
|
|
+ worldData.addProperty("no-view-distance", world.getChunkSource().chunkMap.playerChunkManager.getTargetNoTickViewDistance()); // Paper - replace old player chunk management
|
|
worldData.addProperty("keep-spawn-loaded", world.keepSpawnInMemory);
|
|
worldData.addProperty("keep-spawn-loaded-range", world.paperConfig.keepLoadedRange);
|
|
worldData.addProperty("visible-chunk-count", visibleChunks.size());
|
|
diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
|
|
index 54822e418e319db551bfea3218d00faf0e043f43..de0c6316c9b75a2ecc7d6abf7bcca24e25de0ac0 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
|
|
@@ -491,7 +491,7 @@ public class ChunkHolder {
|
|
// Paper start - per player view distance
|
|
// there can be potential desync with player's last mapped section and the view distance map, so use the
|
|
// view distance map here.
|
|
- com.destroystokyo.paper.util.misc.PlayerAreaMap viewDistanceMap = this.chunkMap.playerViewDistanceBroadcastMap;
|
|
+ com.destroystokyo.paper.util.misc.PlayerAreaMap viewDistanceMap = this.chunkMap.playerChunkManager.broadcastMap; // Paper - replace old player chunk manager
|
|
com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> players = viewDistanceMap.getObjectsInRange(this.pos);
|
|
if (players == null) {
|
|
return;
|
|
@@ -508,6 +508,7 @@ public class ChunkHolder {
|
|
|
|
int viewDistance = viewDistanceMap.getLastViewDistance(player);
|
|
long lastPosition = viewDistanceMap.getLastCoordinate(player);
|
|
+ if (!this.chunkMap.playerChunkManager.isChunkSent(player, this.pos.x, this.pos.z)) continue; // Paper - replace player chunk management
|
|
|
|
int distX = Math.abs(net.minecraft.server.MCUtil.getCoordinateX(lastPosition) - this.pos.x);
|
|
int distZ = Math.abs(net.minecraft.server.MCUtil.getCoordinateZ(lastPosition) - this.pos.z);
|
|
@@ -524,6 +525,7 @@ public class ChunkHolder {
|
|
continue;
|
|
}
|
|
ServerPlayer player = (ServerPlayer)temp;
|
|
+ if (!this.chunkMap.playerChunkManager.isChunkSent(player, this.pos.x, this.pos.z)) continue; // Paper - replace player chunk management
|
|
player.connection.send(packet);
|
|
}
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
index 83eb42f4021df19e5c58c2c0ff3d8fea89df8974..74a2e70220832257c036c40e0aa8626ab2a4ae7f 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
@@ -187,22 +187,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
final CallbackExecutor chunkLoadConversionCallbackExecutor = new CallbackExecutor(); // Paper
|
|
// Paper start - distance maps
|
|
private final com.destroystokyo.paper.util.misc.PooledLinkedHashSets<ServerPlayer> pooledLinkedPlayerHashSets = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets<>();
|
|
- // Paper start - no-tick view distance
|
|
- int noTickViewDistance;
|
|
- public final int getRawNoTickViewDistance() {
|
|
- return this.noTickViewDistance;
|
|
- }
|
|
- public final int getEffectiveNoTickViewDistance() {
|
|
- return this.noTickViewDistance == -1 ? this.getEffectiveViewDistance() : this.noTickViewDistance;
|
|
- }
|
|
- public final int getLoadViewDistance() {
|
|
- return Math.max(this.getEffectiveViewDistance(), this.getEffectiveNoTickViewDistance());
|
|
- }
|
|
-
|
|
- public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerViewDistanceBroadcastMap;
|
|
- public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerViewDistanceTickMap;
|
|
- public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerViewDistanceNoTickMap;
|
|
- // Paper end - no-tick view distance
|
|
+ public final io.papermc.paper.chunk.PlayerChunkLoader playerChunkManager = new io.papermc.paper.chunk.PlayerChunkLoader(this, this.pooledLinkedPlayerHashSets); // Paper - replace chunk loader
|
|
// Paper start - use distance map to optimise tracker
|
|
public static boolean isLegacyTrackingEntity(Entity entity) {
|
|
return entity.isLegacyTrackingEntity;
|
|
@@ -241,7 +226,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
com.destroystokyo.paper.util.misc.PlayerAreaMap trackMap = this.playerEntityTrackerTrackMaps[i];
|
|
int trackRange = this.entityTrackerTrackRanges[i];
|
|
|
|
- trackMap.add(player, chunkX, chunkZ, Math.min(trackRange, this.getEffectiveViewDistance()));
|
|
+ trackMap.add(player, chunkX, chunkZ, Math.min(trackRange, player.getBukkitEntity().getViewDistance())); // Paper - per player view distances
|
|
}
|
|
// Paper end - use distance map to optimise entity tracker
|
|
// Paper start - optimise PlayerChunkMap#isOutsideRange
|
|
@@ -250,19 +235,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
// Paper start - optimise PlayerChunkMap#isOutsideRange
|
|
this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE);
|
|
// Paper end - optimise PlayerChunkMap#isOutsideRange
|
|
- // Paper start - no-tick view distance
|
|
- int effectiveTickViewDistance = this.getEffectiveViewDistance();
|
|
- int effectiveNoTickViewDistance = Math.max(this.getEffectiveNoTickViewDistance(), effectiveTickViewDistance);
|
|
-
|
|
- if (!this.skipPlayer(player)) {
|
|
- this.playerViewDistanceTickMap.add(player, chunkX, chunkZ, effectiveTickViewDistance);
|
|
- this.playerViewDistanceNoTickMap.add(player, chunkX, chunkZ, effectiveNoTickViewDistance + 2); // clients need chunk 1 neighbour, and we need another 1 for sending those extra neighbours (as we require neighbours to send)
|
|
- }
|
|
-
|
|
- player.needsChunkCenterUpdate = true;
|
|
- this.playerViewDistanceBroadcastMap.add(player, chunkX, chunkZ, effectiveNoTickViewDistance + 1); // clients need an extra neighbour to render the full view distance configured
|
|
- player.needsChunkCenterUpdate = false;
|
|
- // Paper end - no-tick view distance
|
|
+ this.playerChunkManager.addPlayer(player); // Paper - replace chunk loader
|
|
}
|
|
|
|
void removePlayerFromDistanceMaps(ServerPlayer player) {
|
|
@@ -275,11 +248,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
this.playerMobSpawnMap.remove(player);
|
|
this.playerChunkTickRangeMap.remove(player);
|
|
// Paper end - optimise PlayerChunkMap#isOutsideRange
|
|
- // Paper start - no-tick view distance
|
|
- this.playerViewDistanceBroadcastMap.remove(player);
|
|
- this.playerViewDistanceTickMap.remove(player);
|
|
- this.playerViewDistanceNoTickMap.remove(player);
|
|
- // Paper end - no-tick view distance
|
|
+ this.playerChunkManager.removePlayer(player); // Paper - replace chunk loader
|
|
}
|
|
|
|
void updateMaps(ServerPlayer player) {
|
|
@@ -291,25 +260,13 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
com.destroystokyo.paper.util.misc.PlayerAreaMap trackMap = this.playerEntityTrackerTrackMaps[i];
|
|
int trackRange = this.entityTrackerTrackRanges[i];
|
|
|
|
- trackMap.update(player, chunkX, chunkZ, Math.min(trackRange, this.getEffectiveViewDistance()));
|
|
+ trackMap.update(player, chunkX, chunkZ, Math.min(trackRange, player.getBukkitEntity().getViewDistance())); // Paper - per player view distances
|
|
}
|
|
// Paper end - use distance map to optimise entity tracker
|
|
// Paper start - optimise PlayerChunkMap#isOutsideRange
|
|
this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE);
|
|
// Paper end - optimise PlayerChunkMap#isOutsideRange
|
|
- // Paper start - no-tick view distance
|
|
- int effectiveTickViewDistance = this.getEffectiveViewDistance();
|
|
- int effectiveNoTickViewDistance = Math.max(this.getEffectiveNoTickViewDistance(), effectiveTickViewDistance);
|
|
-
|
|
- if (!this.skipPlayer(player)) {
|
|
- this.playerViewDistanceTickMap.update(player, chunkX, chunkZ, effectiveTickViewDistance);
|
|
- this.playerViewDistanceNoTickMap.update(player, chunkX, chunkZ, effectiveNoTickViewDistance + 2); // clients need chunk 1 neighbour, and we need another 1 for sending those extra neighbours (as we require neighbours to send)
|
|
- }
|
|
-
|
|
- player.needsChunkCenterUpdate = true;
|
|
- this.playerViewDistanceBroadcastMap.update(player, chunkX, chunkZ, effectiveNoTickViewDistance + 1); // clients need an extra neighbour to render the full view distance configured
|
|
- player.needsChunkCenterUpdate = false;
|
|
- // Paper end - no-tick view distance
|
|
+ this.playerChunkManager.updatePlayer(player); // Paper - replace chunk loader
|
|
}
|
|
// Paper end
|
|
// Paper start
|
|
@@ -394,43 +351,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
this.regionManagers.add(this.dataRegionManager);
|
|
// Paper end
|
|
// Paper start - no-tick view distance
|
|
- this.setNoTickViewDistance(this.level.paperConfig.noTickViewDistance);
|
|
- this.playerViewDistanceTickMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
|
|
- (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
|
|
- com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
|
|
- if (newState.size() != 1) {
|
|
- return;
|
|
- }
|
|
- LevelChunk chunk = ChunkMap.this.level.getChunkSource().getChunkAtIfLoadedMainThreadNoCache(rangeX, rangeZ);
|
|
- if (chunk == null || !chunk.areNeighboursLoaded(2)) {
|
|
- return;
|
|
- }
|
|
-
|
|
- ChunkPos chunkPos = new ChunkPos(rangeX, rangeZ);
|
|
- ChunkMap.this.level.getChunkSource().addTicketAtLevel(TicketType.PLAYER, chunkPos, 31, chunkPos); // entity ticking level, TODO check on update
|
|
- },
|
|
- (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
|
|
- com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
|
|
- if (newState != null) {
|
|
- return;
|
|
- }
|
|
- ChunkPos chunkPos = new ChunkPos(rangeX, rangeZ);
|
|
- ChunkMap.this.level.getChunkSource().removeTicketAtLevel(TicketType.PLAYER, chunkPos, 31, chunkPos); // entity ticking level, TODO check on update
|
|
- });
|
|
- this.playerViewDistanceNoTickMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets);
|
|
- this.playerViewDistanceBroadcastMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
|
|
- (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
|
|
- com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
|
|
- if (player.needsChunkCenterUpdate) {
|
|
- player.needsChunkCenterUpdate = false;
|
|
- player.connection.send(new ClientboundSetChunkCacheCenterPacket(currPosX, currPosZ));
|
|
- }
|
|
- ChunkMap.this.updateChunkTracking(player, new ChunkPos(rangeX, rangeZ), new Packet[2], false, true); // unloaded, loaded
|
|
- },
|
|
- (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
|
|
- com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
|
|
- ChunkMap.this.updateChunkTracking(player, new ChunkPos(rangeX, rangeZ), null, true, false); // unloaded, loaded
|
|
- });
|
|
+ this.setNoTickViewDistance(this.level.paperConfig.noTickViewDistance); // Paper - replace chunk loading system
|
|
// Paper end - no-tick view distance
|
|
this.playerMobDistanceMap = this.level.paperConfig.perPlayerMobSpawns ? new com.destroystokyo.paper.util.PlayerMobDistanceMap() : null; // Paper
|
|
// Paper start - use distance map to optimise entity tracker
|
|
@@ -537,6 +458,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
}
|
|
|
|
public void checkHighPriorityChunks(ServerPlayer player) {
|
|
+ if (true) return; // Paper - replace player chunk loader
|
|
int currentTick = MinecraftServer.currentTick;
|
|
if (currentTick - player.lastHighPriorityChecked < 20 || !player.isRealPlayer) { // weed out fake players
|
|
return;
|
|
@@ -544,7 +466,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
player.lastHighPriorityChecked = currentTick;
|
|
it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap priorities = new it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap();
|
|
|
|
- int viewDistance = getEffectiveNoTickViewDistance();
|
|
+ int viewDistance = 10;//int viewDistance = getEffectiveNoTickViewDistance(); // Paper - replace player chunk loader
|
|
net.minecraft.core.BlockPos.MutableBlockPos pos = new net.minecraft.core.BlockPos.MutableBlockPos();
|
|
|
|
// Prioritize circular near
|
|
@@ -610,7 +532,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
}
|
|
|
|
private boolean shouldSkipPrioritization(ChunkPos coord) {
|
|
- if (playerViewDistanceNoTickMap.getObjectsInRange(coord.toLong()) == null) return true;
|
|
+ if (true) return true; // Paper - replace player chunk loader - unused outside paper player loader logic
|
|
ChunkHolder chunk = getUpdatingChunkIfPresent(coord.toLong());
|
|
return chunk != null && (chunk.isFullChunkReady());
|
|
}
|
|
@@ -1548,7 +1470,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
int k = this.viewDistance;
|
|
|
|
this.viewDistance = j;
|
|
- this.setNoTickViewDistance(this.getRawNoTickViewDistance()); // Paper - no-tick view distance - propagate changes to no-tick, which does the actual chunk loading/sending
|
|
+ this.playerChunkManager.setTickDistance(Mth.clamp(viewDistance, 2, 32)); // Paper - replace player loader system
|
|
}
|
|
|
|
}
|
|
@@ -1556,26 +1478,11 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
// Paper start - no-tick view distance
|
|
public final void setNoTickViewDistance(int viewDistance) {
|
|
viewDistance = viewDistance == -1 ? -1 : Mth.clamp(viewDistance, 2, 32);
|
|
-
|
|
- this.noTickViewDistance = viewDistance;
|
|
- int loadViewDistance = this.getLoadViewDistance();
|
|
- this.distanceManager.setNoTickViewDistance(loadViewDistance + 2 + 2); // add 2 to account for the change to 31 -> 33 tickets // see notes in the distance map updating for the other + 2
|
|
-
|
|
- if (this.level != null && this.level.players != null) { // this can be called from constructor, where these aren't set
|
|
- for (ServerPlayer player : this.level.players) {
|
|
- net.minecraft.server.network.ServerGamePacketListenerImpl connection = player.connection;
|
|
- if (connection != null) {
|
|
- // moved in from PlayerList
|
|
- connection.send(new net.minecraft.network.protocol.game.ClientboundSetChunkCacheRadiusPacket(loadViewDistance));
|
|
- }
|
|
- this.updateMaps(player);
|
|
- // Paper end - no-tick view distance
|
|
- }
|
|
- }
|
|
+ this.playerChunkManager.setLoadDistance(viewDistance == -1 ? -1 : viewDistance + 1); // Paper - replace player loader system - add 1 here, we need an extra one to send to clients for chunks in this viewDistance to render
|
|
|
|
}
|
|
|
|
- protected void updateChunkTracking(ServerPlayer player, ChunkPos pos, Packet<?>[] packets, boolean withinMaxWatchDistance, boolean withinViewDistance) {
|
|
+ public void updateChunkTracking(ServerPlayer player, ChunkPos pos, Packet<?>[] packets, boolean withinMaxWatchDistance, boolean withinViewDistance) { // Paper - public
|
|
if (player.level == this.level) {
|
|
if (withinViewDistance && !withinMaxWatchDistance) {
|
|
ChunkHolder playerchunk = this.getVisibleChunkIfPresent(pos.toLong());
|
|
@@ -1904,6 +1811,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
*/ // Paper end - replaced by distance map
|
|
|
|
this.updateMaps(player); // Paper - distance maps
|
|
+ this.playerChunkManager.updatePlayer(player); // Paper - respond to movement immediately
|
|
|
|
}
|
|
|
|
@@ -1912,7 +1820,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
// Paper start - per player view distance
|
|
// there can be potential desync with player's last mapped section and the view distance map, so use the
|
|
// view distance map here.
|
|
- com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> inRange = this.playerViewDistanceBroadcastMap.getObjectsInRange(chunkPos);
|
|
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> inRange = this.playerChunkManager.broadcastMap.getObjectsInRange(chunkPos); // Paper - replace player chunk loader system
|
|
|
|
if (inRange == null) {
|
|
return Stream.empty();
|
|
@@ -1928,8 +1836,9 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
continue;
|
|
}
|
|
ServerPlayer player = (ServerPlayer)temp;
|
|
- int viewDistance = this.playerViewDistanceBroadcastMap.getLastViewDistance(player);
|
|
- long lastPosition = this.playerViewDistanceBroadcastMap.getLastCoordinate(player);
|
|
+ if (!this.playerChunkManager.isChunkSent(player, chunkPos.x, chunkPos.z)) continue; // Paper - replace player chunk management
|
|
+ int viewDistance = this.playerChunkManager.broadcastMap.getLastViewDistance(player); // Paper - replace player chunk loader system
|
|
+ long lastPosition = this.playerChunkManager.broadcastMap.getLastCoordinate(player); // Paper - replace player chunk loader system
|
|
|
|
int distX = Math.abs(MCUtil.getCoordinateX(lastPosition) - chunkPos.x);
|
|
int distZ = Math.abs(MCUtil.getCoordinateZ(lastPosition) - chunkPos.z);
|
|
@@ -1944,6 +1853,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
continue;
|
|
}
|
|
ServerPlayer player = (ServerPlayer)temp;
|
|
+ if (!this.playerChunkManager.isChunkSent(player, chunkPos.x, chunkPos.z)) continue; // Paper - replace player chunk management
|
|
players.add(player);
|
|
}
|
|
}
|
|
@@ -2357,7 +2267,7 @@ Sections go from 0..16. Now whenever a section is not empty, it can potentially
|
|
double vec3d_dy = player.getY() - this.entity.getY();
|
|
double vec3d_dz = player.getZ() - this.entity.getZ();
|
|
// Paper end - remove allocation of Vec3D here
|
|
- int i = Math.min(this.getEffectiveRange(), (ChunkMap.this.viewDistance - 1) * 16);
|
|
+ int i = Math.min(this.getEffectiveRange(), player.getBukkitEntity().getViewDistance() * 16); // Paper - per player view distance
|
|
boolean flag = vec3d_dx >= (double) (-i) && vec3d_dx <= (double) i && vec3d_dz >= (double) (-i) && vec3d_dz <= (double) i && this.entity.broadcastToPlayer(player); // Paper - remove allocation of Vec3D here
|
|
|
|
// CraftBukkit start - respect vanish API
|
|
diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
|
|
index 1cc4e0a1f3d8235ef88b48e01ca8b78a263d2676..0b34536cdffab31a717b613042d7098109846586 100644
|
|
--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
|
|
+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
|
|
@@ -46,7 +46,7 @@ public abstract class DistanceManager {
|
|
public final Long2ObjectOpenHashMap<SortedArraySet<Ticket<?>>> tickets = new Long2ObjectOpenHashMap();
|
|
private final DistanceManager.ChunkTicketTracker ticketTracker = new DistanceManager.ChunkTicketTracker();
|
|
public static final int MOB_SPAWN_RANGE = 8; // private final ChunkMapDistance.b f = new ChunkMapDistance.b(8); // Paper - no longer used
|
|
- private final DistanceManager.PlayerTicketTracker playerTicketManager = new DistanceManager.PlayerTicketTracker(33);
|
|
+ //private final DistanceManager.PlayerTicketTracker playerTicketManager = new DistanceManager.PlayerTicketTracker(33); // Paper - no longer used
|
|
// Paper start use a queue, but still keep unique requirement
|
|
public final java.util.Queue<ChunkHolder> pendingChunkUpdates = new java.util.ArrayDeque<ChunkHolder>() {
|
|
@Override
|
|
@@ -113,7 +113,7 @@ public abstract class DistanceManager {
|
|
public boolean runAllUpdates(ChunkMap playerchunkmap) {
|
|
//this.f.a(); // Paper - no longer used
|
|
org.spigotmc.AsyncCatcher.catchOp("DistanceManagerTick"); // Paper
|
|
- this.playerTicketManager.runAllUpdates();
|
|
+ //this.playerTicketManager.runAllUpdates(); // Paper - no longer used
|
|
int i = Integer.MAX_VALUE - this.ticketTracker.runDistanceUpdates(Integer.MAX_VALUE);
|
|
boolean flag = i != 0;
|
|
|
|
@@ -313,7 +313,7 @@ public abstract class DistanceManager {
|
|
org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::addPriorityTicket");
|
|
long pair = coords.toLong();
|
|
ChunkHolder chunk = chunkMap.getUpdatingChunkIfPresent(pair);
|
|
- boolean needsTicket = chunkMap.playerViewDistanceNoTickMap.getObjectsInRange(pair) != null && !hasPlayerTicket(coords, 33);
|
|
+ boolean needsTicket = false; // Paper - replace old loader system
|
|
|
|
if (needsTicket) {
|
|
Ticket<?> ticket = new Ticket<>(TicketType.PLAYER, 33, coords);
|
|
@@ -411,7 +411,7 @@ public abstract class DistanceManager {
|
|
return new ObjectOpenHashSet();
|
|
})).add(player);
|
|
//this.f.update(i, 0, true); // Paper - no longer used
|
|
- this.playerTicketManager.update(i, 0, true);
|
|
+ //this.playerTicketManager.update(i, 0, true); // Paper - no longer used
|
|
}
|
|
|
|
public void removePlayer(SectionPos pos, ServerPlayer player) {
|
|
@@ -423,7 +423,7 @@ public abstract class DistanceManager {
|
|
if (objectset == null || objectset.isEmpty()) { // Paper
|
|
this.playersPerChunk.remove(i);
|
|
//this.f.update(i, Integer.MAX_VALUE, false); // Paper - no longer used
|
|
- this.playerTicketManager.update(i, Integer.MAX_VALUE, false);
|
|
+ //this.playerTicketManager.update(i, Integer.MAX_VALUE, false); // Paper - no longer used
|
|
}
|
|
|
|
}
|
|
@@ -442,7 +442,7 @@ public abstract class DistanceManager {
|
|
}
|
|
|
|
protected void setNoTickViewDistance(int i) { // Paper - force abi breakage on usage change
|
|
- this.playerTicketManager.updateViewDistance(i);
|
|
+ throw new UnsupportedOperationException("use world api"); // Paper - no longer relevant
|
|
}
|
|
|
|
public int getNaturalSpawnChunkCount() {
|
|
@@ -563,6 +563,7 @@ public abstract class DistanceManager {
|
|
}
|
|
}
|
|
|
|
+ /* Paper - replace old loader system
|
|
private class FixedPlayerDistanceChunkTracker extends ChunkTracker {
|
|
|
|
protected final Long2ByteMap chunks = new Long2ByteOpenHashMap();
|
|
@@ -858,4 +859,5 @@ public abstract class DistanceManager {
|
|
}
|
|
// Paper end
|
|
}
|
|
+ */ // Paper - replace old loader system
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
index 108f2212f8bd00247bf73ff4f3ba42830abad459..0d8a47770435c27519af4ebd78835ec787551733 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
@@ -928,6 +928,7 @@ public class ServerChunkCache extends ChunkSource {
|
|
this.level.timings.doChunkMap.stopTiming(); // Spigot
|
|
this.level.getProfiler().popPush("chunks");
|
|
this.level.timings.chunks.startTiming(); // Paper - timings
|
|
+ this.chunkMap.playerChunkManager.tick(); // Paper - this is mostly is to account for view distance changes
|
|
this.tickChunks();
|
|
this.level.timings.chunks.stopTiming(); // Paper - timings
|
|
this.level.timings.doChunkUnload.startTiming(); // Spigot
|
|
@@ -1218,6 +1219,7 @@ public class ServerChunkCache extends ChunkSource {
|
|
public boolean pollTask() {
|
|
try {
|
|
boolean execChunkTask = com.destroystokyo.paper.io.chunk.ChunkTaskManager.pollChunkWaitQueue() || ServerChunkCache.this.level.asyncChunkTaskManager.pollNextChunkTask(); // Paper
|
|
+ ServerChunkCache.this.chunkMap.playerChunkManager.tickMidTick(); // Paper
|
|
if (ServerChunkCache.this.runDistanceManagerUpdates()) {
|
|
return true;
|
|
} else {
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
index f563e52c94735648670acd80169c0f7c4d6ad36a..6d2d2ba4a83d887f4d52188305a4a28c2ee2f014 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
@@ -261,7 +261,7 @@ public class ServerPlayer extends Player {
|
|
|
|
public double lastEntitySpawnRadiusSquared; // Paper - optimise isOutsideRange, this field is in blocks
|
|
public final com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> cachedSingleHashSet; // Paper
|
|
- boolean needsChunkCenterUpdate; // Paper - no-tick view distance
|
|
+ public boolean needsChunkCenterUpdate; // Paper - no-tick view distance // Paper - public
|
|
public org.bukkit.event.player.PlayerQuitEvent.QuitReason quitReason = null; // Paper - there are a lot of changes to do if we change all methods leading to the event
|
|
|
|
public ServerPlayer(MinecraftServer server, ServerLevel world, GameProfile profile) {
|
|
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
index 4c8f6d2d72194d313e7383b5a499c8ca1a84e1da..ad9fb50791779a5fe7d22268b71bd10d9c9ff3f0 100644
|
|
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
@@ -267,7 +267,7 @@ public abstract class PlayerList {
|
|
boolean flag1 = gamerules.getBoolean(GameRules.RULE_REDUCEDDEBUGINFO);
|
|
|
|
// Spigot - view distance
|
|
- playerconnection.send(new ClientboundLoginPacket(player.getId(), player.gameMode.getGameModeForPlayer(), player.gameMode.getPreviousGameModeForPlayer(), BiomeManager.obfuscateSeed(worldserver1.getSeed()), worlddata.isHardcore(), this.server.levelKeys(), this.registryHolder, worldserver1.dimensionType(), worldserver1.dimension(), this.getMaxPlayers(), worldserver1.getChunkSource().chunkMap.getLoadViewDistance(), flag1, !flag, worldserver1.isDebug(), worldserver1.isFlat())); // Paper - no-tick view distance
|
|
+ playerconnection.send(new ClientboundLoginPacket(player.getId(), player.gameMode.getGameModeForPlayer(), player.gameMode.getPreviousGameModeForPlayer(), BiomeManager.obfuscateSeed(worldserver1.getSeed()), worlddata.isHardcore(), this.server.levelKeys(), this.registryHolder, worldserver1.dimensionType(), worldserver1.dimension(), this.getMaxPlayers(), worldserver1.getChunkSource().chunkMap.playerChunkManager.getLoadDistance(), flag1, !flag, worldserver1.isDebug(), worldserver1.isFlat())); // Paper - no-tick view distance // Paper - replace old player chunk management
|
|
player.getBukkitEntity().sendSupportedChannels(); // CraftBukkit
|
|
playerconnection.send(new ClientboundCustomPayloadPacket(ClientboundCustomPayloadPacket.BRAND, (new FriendlyByteBuf(Unpooled.buffer())).writeUtf(this.getServer().getServerModName())));
|
|
playerconnection.send(new ClientboundChangeDifficultyPacket(worlddata.getDifficulty(), worlddata.isDifficultyLocked()));
|
|
@@ -940,7 +940,7 @@ public abstract class PlayerList {
|
|
// CraftBukkit start
|
|
LevelData worlddata = worldserver1.getLevelData();
|
|
entityplayer1.connection.send(new ClientboundRespawnPacket(worldserver1.dimensionType(), worldserver1.dimension(), BiomeManager.obfuscateSeed(worldserver1.getSeed()), entityplayer1.gameMode.getGameModeForPlayer(), entityplayer1.gameMode.getPreviousGameModeForPlayer(), worldserver1.isDebug(), worldserver1.isFlat(), flag));
|
|
- entityplayer1.connection.send(new ClientboundSetChunkCacheRadiusPacket(worldserver1.getChunkSource().chunkMap.getLoadViewDistance())); // Spigot // Paper - no-tick view distance
|
|
+ entityplayer1.connection.send(new ClientboundSetChunkCacheRadiusPacket(worldserver1.getChunkSource().chunkMap.playerChunkManager.getLoadDistance())); // Spigot // Paper - no-tick view distance// Paper - replace old player chunk management
|
|
entityplayer1.setLevel(worldserver1);
|
|
entityplayer1.unsetRemoved();
|
|
entityplayer1.connection.teleport(new Location(worldserver1.getWorld(), entityplayer1.getX(), entityplayer1.getY(), entityplayer1.getZ(), entityplayer1.getYRot(), entityplayer1.getXRot()));
|
|
@@ -1215,7 +1215,7 @@ public abstract class PlayerList {
|
|
// Really shouldn't happen...
|
|
backingSet = world != null ? world.players.toArray() : players.toArray();
|
|
} else {
|
|
- com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> nearbyPlayers = chunkMap.playerViewDistanceBroadcastMap.getObjectsInRange(MCUtil.fastFloor(x) >> 4, MCUtil.fastFloor(z) >> 4);
|
|
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> nearbyPlayers = chunkMap.playerChunkManager.broadcastMap.getObjectsInRange(MCUtil.fastFloor(x) >> 4, MCUtil.fastFloor(z) >> 4); // Paper - replace old player chunk management
|
|
if (nearbyPlayers == null) {
|
|
return;
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/world/item/EnderEyeItem.java b/src/main/java/net/minecraft/world/item/EnderEyeItem.java
|
|
index 7ccfe737fdf7f07b731ea0ff82e897564350705c..fe709bee0e657ff9bfc6deb6d4bd8ce4eccfcf06 100644
|
|
--- a/src/main/java/net/minecraft/world/item/EnderEyeItem.java
|
|
+++ b/src/main/java/net/minecraft/world/item/EnderEyeItem.java
|
|
@@ -60,9 +60,10 @@ public class EnderEyeItem extends Item {
|
|
|
|
// CraftBukkit start - Use relative location for far away sounds
|
|
// world.b(1038, blockposition1.c(1, 0, 1), 0);
|
|
- int viewDistance = world.getCraftServer().getViewDistance() * 16;
|
|
+ //int viewDistance = world.getCraftServer().getViewDistance() * 16; // Paper - apply view distance patch
|
|
BlockPos soundPos = blockposition1.offset(1, 0, 1);
|
|
for (ServerPlayer player : world.getServer().getPlayerList().players) {
|
|
+ final int viewDistance = player.getBukkitEntity().getViewDistance(); // Paper - apply view distance patch
|
|
double deltaX = soundPos.getX() - player.getX();
|
|
double deltaZ = soundPos.getZ() - player.getZ();
|
|
double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;
|
|
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
|
|
index 6ca0134c76adc335bb5125831e332fd709f09de7..83062654f7a3b05ba0ddb97645d615988bbe511b 100644
|
|
--- a/src/main/java/net/minecraft/world/level/Level.java
|
|
+++ b/src/main/java/net/minecraft/world/level/Level.java
|
|
@@ -597,7 +597,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
|
|
this.sendBlockUpdated(blockposition, iblockdata1, iblockdata, i);
|
|
// Paper start - per player view distance - allow block updates for non-ticking chunks in player view distance
|
|
// if copied from above
|
|
- } else if ((i & 2) != 0 && (!this.isClientSide || (i & 4) == 0) && (this.isClientSide || chunk == null || ((ServerLevel)this).getChunkSource().chunkMap.playerViewDistanceBroadcastMap.getObjectsInRange(MCUtil.getCoordinateKey(blockposition)) != null)) {
|
|
+ } else if ((i & 2) != 0 && (!this.isClientSide || (i & 4) == 0) && (this.isClientSide || chunk == null || ((ServerLevel)this).getChunkSource().chunkMap.playerChunkManager.broadcastMap.getObjectsInRange(MCUtil.getCoordinateKey(blockposition)) != null)) { // Paper - replace old player chunk management
|
|
((ServerLevel)this).getChunkSource().blockChanged(blockposition);
|
|
// Paper end - per player view distance
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
|
|
index f0c43f9f636a5dd1f0dfbae604dfa1f4ff9ebd4e..9e75ee7f43722f05dd5df4ef00f7d3e271f4c6e5 100644
|
|
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
|
|
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
|
|
@@ -293,11 +293,12 @@ public class LevelChunk implements ChunkAccess {
|
|
ChunkMap chunkMap = chunkProviderServer.chunkMap;
|
|
// this code handles the addition of ticking tickets - the distance map handles the removal
|
|
if (!areNeighboursLoaded(bitsetBefore, 2) && areNeighboursLoaded(bitsetAfter, 2)) {
|
|
- if (chunkMap.playerViewDistanceTickMap.getObjectsInRange(this.coordinateKey) != null) {
|
|
+ if (chunkMap.playerChunkManager.tickMap.getObjectsInRange(this.coordinateKey) != null) { // Paper - replace old player chunk loading system
|
|
// now we're ready for entity ticking
|
|
chunkProviderServer.mainThreadProcessor.execute(() -> {
|
|
// double check that this condition still holds.
|
|
- if (LevelChunk.this.areNeighboursLoaded(2) && chunkMap.playerViewDistanceTickMap.getObjectsInRange(LevelChunk.this.coordinateKey) != null) {
|
|
+ if (LevelChunk.this.areNeighboursLoaded(2) && chunkMap.playerChunkManager.tickMap.getObjectsInRange(LevelChunk.this.coordinateKey) != null) { // Paper - replace old player chunk loading system
|
|
+ chunkMap.playerChunkManager.onChunkPlayerTickReady(this.chunkPos.x, this.chunkPos.z); // Paper - replace old player chunk
|
|
chunkProviderServer.addTicketAtLevel(net.minecraft.server.level.TicketType.PLAYER, LevelChunk.this.chunkPos, 31, LevelChunk.this.chunkPos); // 31 -> entity ticking, TODO check on update
|
|
}
|
|
});
|
|
@@ -306,31 +307,18 @@ public class LevelChunk implements ChunkAccess {
|
|
|
|
// this code handles the chunk sending
|
|
if (!areNeighboursLoaded(bitsetBefore, 1) && areNeighboursLoaded(bitsetAfter, 1)) {
|
|
- if (chunkMap.playerViewDistanceBroadcastMap.getObjectsInRange(this.coordinateKey) != null) {
|
|
- // now we're ready to send
|
|
- chunkMap.mainThreadMailbox.tell(ChunkTaskPriorityQueueSorter.message(chunkMap.getUpdatingChunkIfPresent(this.coordinateKey), (() -> { // Copied frm PlayerChunkMap
|
|
- // double check that this condition still holds.
|
|
- if (!LevelChunk.this.areNeighboursLoaded(1)) {
|
|
- return;
|
|
- }
|
|
- com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> inRange = chunkMap.playerViewDistanceBroadcastMap.getObjectsInRange(LevelChunk.this.coordinateKey);
|
|
- if (inRange == null) {
|
|
- return;
|
|
- }
|
|
-
|
|
- // broadcast
|
|
- Object[] backingSet = inRange.getBackingSet();
|
|
- Packet[] chunkPackets = new Packet[2];
|
|
- for (int index = 0, len = backingSet.length; index < len; ++index) {
|
|
- Object temp = backingSet[index];
|
|
- if (!(temp instanceof net.minecraft.server.level.ServerPlayer)) {
|
|
- continue;
|
|
- }
|
|
- net.minecraft.server.level.ServerPlayer player = (net.minecraft.server.level.ServerPlayer)temp;
|
|
- chunkMap.playerLoadedChunk(player, chunkPackets, LevelChunk.this);
|
|
- }
|
|
- })));
|
|
- }
|
|
+ // Paper start - replace old player chunk loading system
|
|
+ chunkProviderServer.mainThreadProcessor.execute(() -> {
|
|
+ if (!LevelChunk.this.areNeighboursLoaded(1)) {
|
|
+ return;
|
|
+ }
|
|
+ LevelChunk.this.postProcessGeneration();
|
|
+ if (!LevelChunk.this.areNeighboursLoaded(1)) {
|
|
+ return;
|
|
+ }
|
|
+ chunkMap.playerChunkManager.onChunkSendReady(this.chunkPos.x, this.chunkPos.z);
|
|
+ });
|
|
+ // Paper end - replace old player chunk loading system
|
|
}
|
|
// Paper end - no-tick view distance
|
|
}
|
|
@@ -871,6 +859,7 @@ public class LevelChunk implements ChunkAccess {
|
|
// Paper end - neighbour cache
|
|
org.bukkit.Server server = this.level.getCraftServer();
|
|
this.level.getChunkSource().addLoadedChunk(this); // Paper
|
|
+ ((ServerLevel)this.level).getChunkSource().chunkMap.playerChunkManager.onChunkLoad(this.chunkPos.x, this.chunkPos.z); // Paper - rewrite player chunk management
|
|
if (server != null) {
|
|
/*
|
|
* If it's a new world, the first few chunks are generated inside
|
|
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
|
|
index c9eb449afef26a14a5859b3f248ec560a983c0a4..f9df6e9d3d74e25a72abee8b43df21bbc0372409 100644
|
|
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
|
|
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
|
|
@@ -2040,14 +2040,14 @@ public class CraftWorld extends CraftRegionAccessor implements World {
|
|
throw new IllegalArgumentException("View distance " + viewDistance + " is out of range of [2, 32]");
|
|
}
|
|
net.minecraft.server.level.ChunkMap chunkMap = getHandle().getChunkSource().chunkMap;
|
|
- if (viewDistance != chunkMap.getEffectiveViewDistance()) {
|
|
+ if (true) { // Paper - replace old player chunk management
|
|
chunkMap.setViewDistance(viewDistance);
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public int getNoTickViewDistance() {
|
|
- return getHandle().getChunkSource().chunkMap.getEffectiveNoTickViewDistance();
|
|
+ return getHandle().getChunkSource().chunkMap.playerChunkManager.getTargetNoTickViewDistance(); // Paper - replace old player chunk management
|
|
}
|
|
|
|
@Override
|
|
@@ -2056,11 +2056,22 @@ public class CraftWorld extends CraftRegionAccessor implements World {
|
|
throw new IllegalArgumentException("View distance " + viewDistance + " is out of range of [2, 32]");
|
|
}
|
|
net.minecraft.server.level.ChunkMap chunkMap = getHandle().getChunkSource().chunkMap;
|
|
- if (viewDistance != chunkMap.getRawNoTickViewDistance()) {
|
|
+ if (true) { // Paper - replace old player chunk management
|
|
chunkMap.setNoTickViewDistance(viewDistance);
|
|
}
|
|
}
|
|
// Paper end - per player view distance
|
|
+ // Paper start - add view distances
|
|
+ @Override
|
|
+ public int getSendViewDistance() {
|
|
+ return getHandle().getChunkSource().chunkMap.playerChunkManager.getTargetSendDistance();
|
|
+ }
|
|
+
|
|
+ @Override
|
|
+ public void setSendViewDistance(int viewDistance) {
|
|
+ getHandle().getChunkSource().chunkMap.playerChunkManager.setTargetSendDistance(viewDistance);
|
|
+ }
|
|
+ // Paper end - add view distances
|
|
|
|
// Spigot start
|
|
private final org.bukkit.World.Spigot spigot = new org.bukkit.World.Spigot()
|
|
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
|
|
index d6e82abc76cd72fa31c1b3f961f3f5d27ee7b043..1ccbdd2554073a41ca2f37deca3f1ec3e6a0665f 100644
|
|
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
|
|
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
|
|
@@ -517,15 +517,70 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
|
|
}
|
|
}
|
|
|
|
+ // Paper start - implement view distances
|
|
+ @Override
|
|
+ public int getSendViewDistance() {
|
|
+ net.minecraft.server.level.ChunkMap chunkMap = this.getHandle().getLevel().getChunkSource().chunkMap;
|
|
+ io.papermc.paper.chunk.PlayerChunkLoader.PlayerLoaderData data = chunkMap.playerChunkManager.getData(this.getHandle());
|
|
+ if (data == null) {
|
|
+ return chunkMap.playerChunkManager.getTargetSendDistance();
|
|
+ }
|
|
+ return data.getTargetSendViewDistance();
|
|
+ }
|
|
+
|
|
+ @Override
|
|
+ public void setSendViewDistance(int viewDistance) {
|
|
+ net.minecraft.server.level.ChunkMap chunkMap = this.getHandle().getLevel().getChunkSource().chunkMap;
|
|
+ io.papermc.paper.chunk.PlayerChunkLoader.PlayerLoaderData data = chunkMap.playerChunkManager.getData(this.getHandle());
|
|
+ if (data == null) {
|
|
+ throw new IllegalStateException("Player is not attached to world");
|
|
+ }
|
|
+
|
|
+ data.setTargetSendViewDistance(viewDistance);
|
|
+ }
|
|
+
|
|
+ @Override
|
|
+ public int getNoTickViewDistance() {
|
|
+ net.minecraft.server.level.ChunkMap chunkMap = this.getHandle().getLevel().getChunkSource().chunkMap;
|
|
+ io.papermc.paper.chunk.PlayerChunkLoader.PlayerLoaderData data = chunkMap.playerChunkManager.getData(this.getHandle());
|
|
+ if (data == null) {
|
|
+ return chunkMap.playerChunkManager.getTargetNoTickViewDistance();
|
|
+ }
|
|
+ return data.getTargetNoTickViewDistance();
|
|
+ }
|
|
+
|
|
+ @Override
|
|
+ public void setNoTickViewDistance(int viewDistance) {
|
|
+ net.minecraft.server.level.ChunkMap chunkMap = this.getHandle().getLevel().getChunkSource().chunkMap;
|
|
+ io.papermc.paper.chunk.PlayerChunkLoader.PlayerLoaderData data = chunkMap.playerChunkManager.getData(this.getHandle());
|
|
+ if (data == null) {
|
|
+ throw new IllegalStateException("Player is not attached to world");
|
|
+ }
|
|
+
|
|
+ data.setTargetNoTickViewDistance(viewDistance);
|
|
+ }
|
|
+
|
|
@Override
|
|
public int getViewDistance() {
|
|
- throw new NotImplementedException("Per-Player View Distance APIs need further understanding to properly implement (There are per world view distances though!)"); // TODO
|
|
+ net.minecraft.server.level.ChunkMap chunkMap = this.getHandle().getLevel().getChunkSource().chunkMap;
|
|
+ io.papermc.paper.chunk.PlayerChunkLoader.PlayerLoaderData data = chunkMap.playerChunkManager.getData(this.getHandle());
|
|
+ if (data == null) {
|
|
+ return chunkMap.playerChunkManager.getTargetViewDistance();
|
|
+ }
|
|
+ return data.getTargetTickViewDistance();
|
|
}
|
|
|
|
@Override
|
|
public void setViewDistance(int viewDistance) {
|
|
- throw new NotImplementedException("Per-Player View Distance APIs need further understanding to properly implement (There are per world view distances though!)"); // TODO
|
|
+ net.minecraft.server.level.ChunkMap chunkMap = this.getHandle().getLevel().getChunkSource().chunkMap;
|
|
+ io.papermc.paper.chunk.PlayerChunkLoader.PlayerLoaderData data = chunkMap.playerChunkManager.getData(this.getHandle());
|
|
+ if (data == null) {
|
|
+ throw new IllegalStateException("Player is not attached to world");
|
|
+ }
|
|
+
|
|
+ data.setTargetTickViewDistance(viewDistance);
|
|
}
|
|
+ // Paper end - implement view distances
|
|
|
|
@Override
|
|
public <T> T getClientOption(com.destroystokyo.paper.ClientOption<T> type) {
|