testserver/patches/server/0787-Do-not-overload-I-O-th...

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2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 16 Oct 2021 01:36:00 -0700
Subject: [PATCH] Do not overload I/O threads with chunk data while flush
saving
If the chunk count is high, then the memory used by the
chunks adds up and could cause problems. By flushing
every so many chunks, the server will not become
stressed for memory. It will also not increase the total
time to save, as flush saving performs a full flush at
the end anyways.
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 6b9752e74ebef0be5c3c7a9534602fb6d05d1a29..81a9fbf33e486d0a3c337eaadfe330fa79f6fd9d 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -715,6 +715,16 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
}
protected void saveAllChunks(boolean flush) {
+ // Paper start - do not overload I/O threads with too much work when saving
+ int[] saved = new int[1];
+ int maxAsyncSaves = 50;
+ Runnable onChunkSave = () -> {
+ if (++saved[0] >= maxAsyncSaves) {
+ saved[0] = 0;
+ com.destroystokyo.paper.io.PaperFileIOThread.Holder.INSTANCE.flush();
+ }
+ };
+ // Paper end - do not overload I/O threads with too much work when saving
if (flush) {
List<ChunkHolder> list = (List) this.updatingChunks.getVisibleValuesCopy().stream().filter(ChunkHolder::wasAccessibleSinceLastSave).peek(ChunkHolder::refreshAccessibility).collect(Collectors.toList()); // Paper
MutableBoolean mutableboolean = new MutableBoolean();
@@ -737,6 +747,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
}).filter((ichunkaccess) -> {
return ichunkaccess instanceof ImposterProtoChunk || ichunkaccess instanceof LevelChunk;
}).filter(this::save).forEach((ichunkaccess) -> {
+ onChunkSave.run(); // Paper - do not overload I/O threads with too much work when saving
mutableboolean.setTrue();
});
} while (mutableboolean.isTrue());