From fd269acdf74f64fba07aebd29ec472cd6f597c70 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sat, 6 Apr 2019 10:16:48 -0400 Subject: [PATCH] Optimize Captured TileEntity Lookup upstream was doing a containsKey/get pattern, and always doing it at that. that scenario is only even valid if were in the middle of a block place. Optimize to check if the captured list even has values in it, and also to just do a get call since the value can never be null. diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java index 0e8025d311..b940f95bdb 100644 --- a/src/main/java/net/minecraft/server/World.java +++ b/src/main/java/net/minecraft/server/World.java @@ -1935,12 +1935,13 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc return null; } else { // CraftBukkit start - if (capturedTileEntities.containsKey(blockposition)) { - return capturedTileEntities.get(blockposition); + TileEntity tileentity = null; // Paper + if (!capturedTileEntities.isEmpty() && (tileentity = capturedTileEntities.get(blockposition)) != null) { // Paper + return tileentity; // Paper } // CraftBukkit end - TileEntity tileentity = null; + //TileEntity tileentity = null; // Paper - move up if (this.J) { tileentity = this.E(blockposition); -- 2.21.0