From 29fa1b0750cdafb845d8155c40148f595ec36495 Mon Sep 17 00:00:00 2001
From: Techcable <Techcable@outlook.com>
Date: Wed, 2 Mar 2016 23:42:37 -0600
Subject: [PATCH] Use UserCache for player heads


diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
index 2abca0c..7d83bbe 100644
--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
@@ -2,9 +2,7 @@ package org.bukkit.craftbukkit.inventory;
 
 import java.util.Map;
 
-import net.minecraft.server.GameProfileSerializer;
-import net.minecraft.server.NBTBase;
-import net.minecraft.server.NBTTagCompound;
+import net.minecraft.server.*;
 
 import org.bukkit.Material;
 import org.bukkit.configuration.serialization.DelegateDeserialization;
@@ -132,7 +130,10 @@ class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
         if (name == null) {
             profile = null;
         } else {
-            profile = new GameProfile(null, name);
+            // Paper start - Check usercache if the player is online
+            EntityPlayer player = MinecraftServer.getServer().getPlayerList().getPlayer(name);
+            profile = player != null ? player.getProfile() : new GameProfile(null, name);
+            // Paper end
         }
 
         return true;
-- 
2.8.0