From cfc4ef10920340b7a0d02dc201354ac16d37f0a2 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 21 Sep 2016 23:54:20 -0400 Subject: [PATCH] Raise string limit for packet serialization The default limit is possible to hit with 50 page books with color codes, causing clients to disconnect. Bump the limit up a hair to above currently seen sizes. diff --git a/src/main/java/net/minecraft/server/PacketDataSerializer.java b/src/main/java/net/minecraft/server/PacketDataSerializer.java index 7a6619595..68e8c4671 100644 --- a/src/main/java/net/minecraft/server/PacketDataSerializer.java +++ b/src/main/java/net/minecraft/server/PacketDataSerializer.java @@ -297,8 +297,8 @@ public class PacketDataSerializer extends ByteBuf { public PacketDataSerializer a(String s) { byte[] abyte = s.getBytes(Charsets.UTF_8); - if (abyte.length > 32767) { - throw new EncoderException("String too big (was " + abyte.length + " bytes encoded, max " + 32767 + ")"); + if (abyte.length > 44767) { // Paper - raise limit a bit more as normal means can trigger this + throw new EncoderException("String too big (was " + s.length() + " bytes encoded, max " + 44767 + ")"); // Paper } else { this.d(abyte.length); this.writeBytes(abyte); -- 2.12.2.windows.2