From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Tue, 15 Aug 2017 22:29:12 -0400 Subject: [PATCH] Expand World.spawnParticle API and add Builder Adds ability to control who receives it and who is the source/sender (vanish API) the standard API is to send the packet to everyone in the world, which is ineffecient. Adds an option to control the force mode of the particle. This adds a new Builder API which is much friendlier to use. diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java index 318345cddb3ecc102d88a6879815af55d05814ee..089e7c301d48a2d4302ca3d6bb1235e6207363b7 100644 --- a/src/main/java/net/minecraft/server/WorldServer.java +++ b/src/main/java/net/minecraft/server/WorldServer.java @@ -56,7 +56,7 @@ public class WorldServer extends World implements GeneratorAccessSeed { public final Int2ObjectMap entitiesById = new Int2ObjectLinkedOpenHashMap(); private final Map entitiesByUUID = Maps.newHashMap(); private final Queue entitiesToAdd = Queues.newArrayDeque(); - private final List players = Lists.newArrayList(); + public final List players = Lists.newArrayList(); // Paper - private -> public public final ChunkProviderServer chunkProvider; // Paper - public boolean tickingEntities; private final MinecraftServer server; @@ -1309,12 +1309,17 @@ public class WorldServer extends World implements GeneratorAccessSeed { } public int sendParticles(EntityPlayer sender, T t0, double d0, double d1, double d2, int i, double d3, double d4, double d5, double d6, boolean force) { + // Paper start - Particle API Expansion + return sendParticles(players, sender, t0, d0, d1, d2, i, d3, d4, d5, d6, force); + } + public int sendParticles(List receivers, EntityPlayer sender, T t0, double d0, double d1, double d2, int i, double d3, double d4, double d5, double d6, boolean force) { + // Paper end PacketPlayOutWorldParticles packetplayoutworldparticles = new PacketPlayOutWorldParticles(t0, force, d0, d1, d2, (float) d3, (float) d4, (float) d5, (float) d6, i); // CraftBukkit end int j = 0; - for (int k = 0; k < this.players.size(); ++k) { - EntityPlayer entityplayer = (EntityPlayer) this.players.get(k); + for (EntityHuman entityhuman : receivers) { // Paper - Particle API Expansion + EntityPlayer entityplayer = (EntityPlayer) entityhuman; // Paper - Particle API Expansion if (sender != null && !entityplayer.getBukkitEntity().canSee(sender.getBukkitEntity())) continue; // CraftBukkit if (this.a(entityplayer, force, d0, d1, d2, packetplayoutworldparticles)) { // CraftBukkit diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java index 214e3d1a626a3a3ff523904d15aec1e351b9957b..14e495f4889383c789acb880cca726c81c366d26 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java @@ -2329,11 +2329,17 @@ public class CraftWorld implements World { @Override public void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) { + // Paper start - Particle API Expansion + spawnParticle(particle, null, null, x, y, z, count, offsetX, offsetY, offsetZ, extra, data, force); + } + public void spawnParticle(Particle particle, List receivers, Player sender, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) { + // Paper end if (data != null && !particle.getDataType().isInstance(data)) { throw new IllegalArgumentException("data should be " + particle.getDataType() + " got " + data.getClass()); } getHandle().sendParticles( - null, // Sender + receivers == null ? getHandle().players : receivers.stream().map(player -> ((CraftPlayer) player).getHandle()).collect(java.util.stream.Collectors.toList()), // Paper - Particle API Expansion + sender != null ? ((CraftPlayer) sender).getHandle() : null, // Sender // Paper - Particle API Expansion CraftParticle.toNMS(particle, data), // Particle x, y, z, // Position count, // Count